After having worked in the modding community and later as marketing artist at Ubisoft Blue Byte, I've founded my own independent studio Frame6 with three other former gamedesign students of the Mediadesign University of Applied Sciences.

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The games market is becoming more and more segmented. Several years ago, it's been basically the big publishers controlling the entire market. The constant increase of internet bandwidth and the development of affordable developer kits like UDK or Unity made it possible for the Indie developer community to flourish. Fun and beautiful games like World of Goo or Trine have made the offer of games a lot richer since then.

Parallel to this development, another market just started evolving a few years ago: the innovative interface concept of iOS and the AppStore spawned a whole new generation of smartphones that allow game makers to easily connect to their audience without high levels of investment.

A market in transition

But it's not just new types of games we see, we're also being confronted with new monetization models that the established industry would have never deemed possible. The Humble Indie Bundle introduced a quite successful "pay what you want" monetization model and the mobile market grew to success with in-app purchases through a microtransaction system.
While the Indie developers take away benefits from a very close and faithful connection to their audience, the major publishers struggle with a lack of trust due to problems with DRM, online availability of their services and privacy concerns, especially in Europe. Of course, these measures have been introduced with online piracy as a justification. But gamer communities are becoming louder in saying that these measures hurt the honest customers more than the pirates.

Lack of reliable research

Is that just a tiny fraction of the community that is very loud? Or are we facing an increasingly negative attitude towards distribution and monetization strategies? It's incredibly hard to tell, since the major publishers usually don't share their insights gathered through market research. And when they do, we're often being confronted with "copyright math" that does not give us any meaningful insights. At the same time, the large market research institutes like Newzoo are not quite affordable to Indie developers and at the same time aren't transparent enough to evaluate their methodology.

Public research hasn't really touched this topic yet with focus on the gaming community. As part of my studies at Mediadesign University of Applied Sciences, I've started a research project that deals with the very question of what different gaming communities think about different aspects of digitally distributed games - with focus on distribution and monetization policies.

As part of the research, I'm conducting a survey called 'Gamer Mentality 2012' that tries to quantify the attitudes present in different gaming communities. I'd be particularly interested in hearing the opinions of indie gamers, so I hope you all participate :)

I will keep you up to date on the progress of this project in this blog and hope to lay down some groundwork for researchers to investigate further in lab tests.

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10,120 members Entertainment & Press

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...



4 members Developer & Publisher

Frame6 is an independent studio founded in 2013 by a student group from Mediadesign University for Applied Sciences in Düsseldorf, Germany and currently...

Invision Games

Invision Games

12 members Developer & Publisher

Invision Games is the developer team behind the Half-Life 2 mod "Star Wars: The New Era".

Realmware Corporation

Realmware Corporation

6 members Developer & Publisher

Visual3D Game Engine is Realmware's flagship product for Indies, Professionals and Serious Games, which is an All-in-One 3D game engine and tool set fully...

Source Developers

Source Developers

983 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Zero SFX

Zero SFX

25 members Arts & Literature

Welcome to Zero SFX. Created in January of 2006 by Garrett Lienhard, Zero SFX started out as an independent Indie and Modification community established...

Post comment Comments  (0 - 10 of 12)
MisterMan123456789 Mar 14 2013 says:


+2 votes     reply to comment
cW#Ravenblood Apr 15 2012 says:

Und wie steht es um eure Mod?

+1 vote     reply to comment
LivingDeAd Dec 18 2011 says:

Having an update on TNE mod would be awesome

+1 vote     reply to comment
LivingDeAd Nov 22 2011 says: +1 vote     reply to comment
Slipfighter Jun 29 2011 says:

Andromeda: The Darkest Night

+1 vote     reply to comment
iQew Apr 30 2009 says:

Danke für den Kommentar! :)

+1 vote     reply to comment
DAK1LL3r5009 Feb 6 2009 says:

Hi, thanks for commenting on mine and team nightmares mod. Your mod is looking amazing so far, keep it up. :D

+1 vote     reply to comment
Tom●E Feb 3 2009 says:

Mach endlich die SW Mod für HL2 fertig. Will zocken.

-1 votes     reply to comment
FJS Jun 21 2008 says:

hey whats up with The New Era?? I'm waiting for it!! :D

+1 vote     reply to comment
Dusk777 Jan 9 2008 says:

Hey, really looking forward to this mod! If you need any help testing or mapping in the future plz get in touch, I am a game tester by occupation and i am getting into mapping atm, so hopefully i'll be able to help you with that later on! =) keep up the good work!! =)

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@babyschaefchen reiß' bitte nicht meine Worte aus dem Kontext. Du weißt genau, auf welchen Post ich (cont)

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@babyschaefchen Fällt dir auf, dass du damit der gleichen Fallacy unterliegst wie damals Unionspolitiker bei der "Killerspiel"-Debatte?

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@babyschaefchen @Temelchen wie gesagt: geht mich nix an. Wenn ich als Mann das kritisiere, greife ich in Selbstbestimmung d. Community ein

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@babyschaefchen @Temelchen sorry, aber die female eSports Community darf sich selbst imho so nennen wie sie will, geht uns nichts an.

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