GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were developed with it. The engine can be licensed through us for the West, aswell as support for the included tools in English and German. Improvements to the engine are being implemented on an on going basis.

GEM 2

As a leading middleware solution for RTS games, GEM 2 includes a huge amount of valuable features such as:

Core features:

  • High density physics, each object such as buildings can be destroyed completely with an enormous level of detail, holes can be shot in the ground and flying parts can hit actors
  • Most realistic armor penetration simulation system, each projectile can end up in a recochet and fly around corners if it hits its target on a very flat angle. Vehicles have no healthbars, they are simulated with different types of armors and their angles. Armor penetration is calculated in accordance to the impact angle, the angle of the armor, the armor strength and the gun strength, adding and enormous tactical addition
  • Direct control feature which allows the player to play each soldier himself and to drive vehicles on his own making your game an outstanding experience
  • Strong netcode with up to 16 players online and via LAN
  • Support of ingame lobby and online ranking system based on the ELO system which is used in chess tournaments
  • NAT support to allow hosting through routers and networks.
  • Cooperative online gamemodus
  • CD-key online protection system to allow only sold CD-keys to play online
  • Online autoupdate system checks automatically for gameupdates

Editor features:

  • Different heightmap polygons draw sizes to optimize polygon usage and performance
  • Free scalable ground texture size, polydetails and heightmap size
  • Polydrawing tool to expand or minimize your created heightmap
  • Different heightmap terrain drawing to simulate various grounds such as roads, stone, grass, snow and many more
  • Automatic terrain filling tool, which draws the terrain type according to the texture painted on it
  • Colordrawing tools to edit to colors of the heightmap textures
  • Grass drawing tool to add easily different types of smooth looking grass
  • Free selectable water level to adjust the height of your water at anytime

Entity features:

  • Very strong AI, each actor has an independent AI and decides whether he attacks, retreats, calls for support or just hides from enemies. There is no master AI, all AI actors will communicate with each other and work together. If the AI is weaker than the opponent it will try to retreat and to get help from allies
  • Inventory feature, each unit carries its own inventory
  • Simulation of skills for each single unit for different types of weapons
  • Realistically simulation of field of view of every single unit
  • Different Texmods for your entities, change the textures with one mouseclick
  • Details for your vehicles which are chosen randomly for each entity or can be selected by the missiondesigner
  • Number generators to randomly assign a vehicle number above its texture
  • Visual damage model shows hits on the vehicle surface
  • Each part of a house can be removed, added or exchanged with alternative part to add various variants to a single building
  • Edifice editor to set groups of buildings or single buildings to remove their roofs when entered by a player unit to allow inhouse movement
  • Normal, specular, environment and cubemap support
  • Smart LOD system which allows you to easily manage different groups of objects and their shadowcasting aswell as their LOD leves

Tools:

  • A powerful FX editor to create and edit your own particle effects and to test them ingame
  • A flexible environment editor to create, edit and test your own environments ingame with simulation of day and night
  • A wide range of debugging tools
  • A video tool to create your own ingame movies
  • An animation tool, to test your animation assigned to entities ingame
  • A breed editor to customize, edit, improve your units and their equipment
  • A very powerful mission editor with a strong and flexible script language which allows you to script almost anything you wish with the ability to test it quickly with switching from mission editor to your game within seconds.
  • A 3ds Max exporter for all gameobjects, including features such as smoothing groups
  • Amazing modability, a strong support to your community!
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Particle Enhancement Suite Vietnam style map GEM 2 Screens
Blog RSS Feed Post news Report abuse Related News: Battle of Empires :1914-1918 is released!

About Battle of Empires : 1914-1918 with 6 comments by volchonok on Apr 22nd, 2015

Battle of Empires :1914-1918 is a story driven RTS, that re-lives some of the bloodiest battles of “The Great War”. The missions include some of the most fearsome weaponary employed of the period. Sabotage, stealth, trench warfare, gas attacks, artillery and mobile infantry - BoE has it all!

The first campaign of the series - Battle of Empires: France - is devoted to the battles between the French and German armies on the Western Front.
The second campaign- Battle of Empires: Russian Empire - is devoted to the battles between the Russian and German armies on the Eastern front. Both of these campaigns are included in the base game.

Gameplay is similar to other Men of War based titles, with the ability to control your men, at divisional, squad and soldier levels.

The graphics have been developed to show the beauty and horrors of “The Great War”.

To extend the playability of BoE, various multiplayer modes are included to allow competitive gameplay with up to 8 players able to participate in any one battle cross a variety of locations.

Game page on steam -
Store.steampowered.com

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Post comment Comments  (0 - 10 of 38)
Guest
Guest May 27 2014, 9:45pm says:

This comment is currently awaiting admin approval, join now to view.

hanzknife
hanzknife Mar 27 2014, 8:05pm says:

Could someone help me? I cant add grass with grass tool at some locations, i tried Clip camera position solution and it didn´t help me. Could you spare some useful tips? Thank you.

+1 vote     reply to comment
superwasweissichdenn
superwasweissichdenn Dec 12 2012, 11:11am says:

Hello people,
could anybody teach me how to export tanks and especially planes with autodesk 3ds max 2009 and the GEM2 export plugins? I really need some help to get my mod ready for the release.
SuperWasWeissIchDenn

+5 votes     reply to comment
Thompson.pl
Thompson.pl Aug 24 2012, 12:17pm says:

Moddb.com GEM 3 Moddb.com GEM1 site

+3 votes     reply to comment
djsatane
djsatane May 26 2012, 4:48pm says:

So how many more years till gem3 is actually used for a real game(dont count majestic 2) and there been no news about it for over a year

+4 votes     reply to comment
Foof898
Foof898 Oct 15 2011, 1:15am says:

I kind of hate how you have to "Place" water like a building. Just make a water feature!

+4 votes     reply to comment
[killz]
[killz] Aug 28 2011, 1:45pm says:

Guys for the future. This engine, GEM3 engine, as well as FoW and MoW, was created by Best Way.No DMS or 1C...
link: Eng.bestway.com.ua

Just not nice when someone else's achievements assign to someone else.

+3 votes     reply to comment
Thompson.pl
Thompson.pl Aug 17 2012, 11:42am replied:

GEM 2

+2 votes     reply to comment
3rdguards
3rdguards Sep 25 2011, 9:43pm replied:

yes DMS and 1c were just publishers right?

+2 votes     reply to comment
Wladimir
Wladimir Sep 12 2011, 2:48pm replied:

GEM 2 is the latest middleware from the Ukrainian game developers Best Way. read the first sentence.

+4 votes     reply to comment
[killz]
[killz] Sep 13 2011, 4:37pm replied:

I have read. But the fact that others do not ..

+5 votes     reply to comment
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Platform
Windows
Company
Best Way
Contact
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Official Page
Eng.bestway.com.ua
Licence
Commercial
Release Date
Released Feb 2009
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Community Rating

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9.5

74 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 9/10

The GEM Editor is really good made because you can create everything .You can bulid buildings,trees etc. . But what is really cool about the editor is that you can play in it . You create a map and after that you can play it ,without leaving the editor.All in all I think the GEM editor is really well made.

Dec 18 2010, 5:29pm by DerGrüneTeufel

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Latest tweets from @bestway_games

Видео "BoE: 1914-1918 Multiplayer ANZAC Onwards!" (http://t.co/KcqVfqbh7o) на @YouTube добавлено в плейлист.

Jul 24 2015, 1:17am

Мне понравилось видео "BoE: 1914-1918 Multiplayer ANZAC Onwards!" (http://t.co/KcqVfqbh7o)

Jul 24 2015, 1:16am

Видео "[FR] Battle of Empires - ReContact - Pyrrhus II, roi des Russes" (http://t.co/XXnbVIpkt0) на @YouTube

Jul 3 2015, 5:10am

Мне понравилось видео "[FR] Battle of Empires - ReContact - Pyrrhus II, roi des Russes" (http://t.co/XXnbVIpkt0)

Jul 3 2015, 5:10am

Steam Community :: Group Announcements :: Battle of Empires : 1914-1918 T.co

May 6 2015, 10:52am

T.co T.co

Apr 27 2015, 8:06am

Steam Community :: Group Announcements :: Battle of Empires : 1914-1918 T.co

Apr 17 2015, 4:29pm

Dear friends and subscribers! Finally! The moment of joy have come: today, after years of development, our game... T.co

Dec 10 2014, 12:32pm

Steam Community :: Group Announcements :: Battle of Empires : 1914-1918 T.co

Dec 8 2014, 11:11am

Steam Community :: Group Announcements :: Battle of Empires : 1914-1918 T.co

Dec 4 2014, 2:50am

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