The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Related Articles

Update122 IndieDBSummary Thumb


Here's another summary of our weekly updates for July and August. Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums. Major milestones will get their own focused articles.


Update122 IndieDBSummary Titles1 2

Update 119 : Originally posted July 17th
This week in Infinity: Battlescape, we have continued to work on the hauler, which has turned out to be more complex than anticipated. The AI navigation path is now almost finished but still far from perfect. A path can be generated from a planetary ground installation to another, either on the same planet or another planet. The path generator properly sets up a course to avoid collisions with a planet, which as you can imagine is pretty useful.... Read the Rest of Weekly Update 119 here on our forums

warp_interdiction


Update122 IndieDBSummary Titles1

Update 120 : Originally posted July 25th
This week, I will keep the update short. Jan and Kristian have been in vacation and Dan is still busy on figuring out the mercenary op interceptor variant. Our art team has also been working on the carrier for a while now, updating the geometry and refining the shapes and plating, adding asymmetric details here and there. Many parts are still placeholder, but you can see a new work in progress render below:.... Read the Rest of Weekly Update 120 here on our forums

CarrierWIP_2018_07_24


Update122 IndieDBSummary Titles1 3

Update 121 : Originally posted August 9
Greetings everybody. I apologize for the lack of update last week, as I fell ill to influenza combined to a serious heat wave where I reside ( Belgium ) and I was basically unable to work for the entire week. This is forcing us to postpone the hauler patch to mid-august right after I come back from a trip to France. The good news is that most of the work is done, haulers are now able to fly properly along their navigation paths and to transport resources between planets. There is still a bit of work to do related to spawning / despawning them ( and converting their resources into credits ) and on warp, but this should go a lot faster now once I come back..... Read the Rest of Weekly Update 121 here on our forums

screenshot621


Update122 IndieDBSummary Titles1 1

Update 122 : Originally posted August 31
We’re getting close and finally putting the last pieces of the puzzle together. What remains is mostly bug fixing and polishing, so the next patch should come soon - current ETA is next Sunday, but it’s not 100% set in stone and could be delayed to the next week, depending on the amount of bugs and problems to finalize. One thing which took more time than anticipated was the spawning / despawning of the haulers..... Read the Rest of Weekly Update 122 here on our forums

2018_08_16 RenderSet_001


Follow us on our social pages to stay up to date week by week.
Facebook
Twitter


June - July Update Summary

June - July Update Summary

Infinity: Battlescape

Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...

Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape

Infinity:Battlecape entered it's alpha phase of development this past weekend. Launching on Friday June 15th, the latest Alpha build of the game was made...

April-May Update Summary

April-May Update Summary

Infinity: Battlescape

Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...

March-April Update Summary

March-April Update Summary

Infinity: Battlescape 1 comment

The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

Reply Good karma Bad karma+3 votes
Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

Reply Good karma Bad karma+3 votes
Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

Reply Good karma Bad karma0 votes
Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

Reply Good karma Bad karma+2 votes
AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

Reply Good karma Bad karma+1 vote
CMDKeen
CMDKeen

A plan for Assault Knights 2?

Reply Good karma Bad karma+1 vote
timstro59
timstro59

what happened to thrive?

Reply Good karma Bad karma+1 vote
Sputak
Sputak

Infinity + Thrive would be very addicted xD

Reply Good karma Bad karma+2 votes
SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

Reply Good karma Bad karma+1 vote
Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows
Company
I-Novae Studios
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Tags
Embed Buttons
Link to I-Novae engine by selecting a button and using the embed code provided more...
I-Novae engine
Statistics
Rank
143 of 935
Last Update
Watchers
93 members
Games
2
Files
11
Articles
86
You may also like
M.U.G.E.N
M.U.G.E.N GPL
GoldSource
GoldSource Commercial
RPG Maker VX
RPG Maker VX Commercial
id Tech 3
id Tech 3 GPL
Unreal Engine 4
Unreal Engine 4 Commercial
Blender Game Engine
Blender Game Engine GPL