The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Related Articles

Update118 IndieDBSummary Thumb


Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums. Major milestones will get their own focused articles.


Update118 IndieDBSummary Titles1


Update 115 : Originally posted May 22
Hey everyone, it’s time for your weekly update! With the full release of our Alpha we just finished quite the weekend. There are a ton of new features and bug fixes in the Alpha however the biggest new feature is destructible stations/bases/factories with win conditions! For a full list of new features and fixes check out the patch notes on our forums.... Read the Rest of Weekly Update 111 here on our forums

screenshot586


Update118 IndieDBSummary Titles1 1

Update 116 : Originally posted May 22
It’s been a week since we’ve released our alpha version 0.3. We’ve had some great experiences during “community testing” sessions with a small group of players, trying for the first time to complete ( and compete over ) the match objectives. This is still a very early rough, unbalanced version, but I was very happy to see small strategies emerge with some players coordinating to attack certain locations. Of course, gameplay is still pretty limited at this point in time as we are lacking more content, more weapons and more varied locations.... Read the Rest of Weekly Update 111 here on our forums

screenshot608


Update118 IndieDBSummary Titles1 2

Update 117 : Originally posted May 22
This week we released two short videos showcasing some of the recent updates from the alpha version. First of all, the station destruction propagation effect. For demonstration purposes, the whole station explodes as soon as a single module is destroyed, however in game the players need to reach a destruction threshold before this actually happens. If you watch carefully you’ll see how modules explode after one another until the whole station is damaged... Read the Rest of Weekly Update 111 here on our forums


Update118 IndieDBSummary Titles1 3


Update 118 : Originally posted May 22
Greetings everybody. This week in Infinity: Battlescape, we have been working on the haulers implementation. The algorithm to figure out a navigation path between planets has taken more time than anticipated but should be resolved this week. We are actually planning on making it more generic than just establishing a route for haulers, so that the algorithm can be reused for AI bots later on when we revisit the AI commander which assembles a fleet of ships. At the moment the AI commander spawns the fleet... Read the Rest of Weekly Update 111 here on our forums



Follow us on our social pages to stay up to date week by week.
Facebook
Twitter


Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape

Infinity:Battlecape entered it's alpha phase of development this past weekend. Launching on Friday June 15th, the latest Alpha build of the game was made...

April-May Update Summary

April-May Update Summary

Infinity: Battlescape

Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...

March-April Update Summary

March-April Update Summary

Infinity: Battlescape 1 comment

The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format...

Weekly Update #102: We've got a game here

Weekly Update #102: We've got a game here

Infinity: Battlescape

We talk about the last Alpha access weekend, and look back on the project's development up to this point.

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

Reply Good karma Bad karma+3 votes
Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

Reply Good karma Bad karma+3 votes
Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

Reply Good karma Bad karma0 votes
Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

Reply Good karma Bad karma+2 votes
AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

Reply Good karma Bad karma+1 vote
CMDKeen
CMDKeen

A plan for Assault Knights 2?

Reply Good karma Bad karma+1 vote
timstro59
timstro59

what happened to thrive?

Reply Good karma Bad karma+1 vote
Sputak
Sputak

Infinity + Thrive would be very addicted xD

Reply Good karma Bad karma+2 votes
SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

Reply Good karma Bad karma+1 vote
Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows
Company
I-Novae Studios
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Tags
Embed Buttons
Link to I-Novae engine by selecting a button and using the embed code provided more...
I-Novae engine
Statistics
Rank
105 of 929
Last Update
Watchers
93 members
Games
2
Files
11
Articles
85
You may also like
CryENGINE 3
CryENGINE 3 Commercial
Unity
Unity Commercial
Unreal Engine 4
Unreal Engine 4 Commercial
I-Novae engine
I-Novae engine Commercial
001 Game Creator
001 Game Creator Creative Commons
Void Engine
Void Engine Commercial