The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

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NowAvailableBeta

On Feb 9th, Infinity: Battlescape became permanently available to all Lunar Supporter/Beta backers.

This was our last major milestone release prior to shipping the game to retail and we couldn't have done it without your support! The next 6-8 months are going to be an exciting flurry of activity as we begin polishing and optimizing the game in preparation for final release.

Once the game ships to retail our early access rewards will no longer be available for purchase. Pledge now or upgrade your pledge to join the fun while receiving these exclusive perks! Everything you need to know about accessing the Beta can be found here on our community forums, we look forward to seeing you in the game!

If you would like to read the full patch notes for 0.4.0.0 (Beta) have a look here on our forums

We hosted a live-stream of the event, and covered most of the latest features in the first ever Beta build of Infinity:Battlescape. You can view the full 3 hour replay on our YouTube Channel below.




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Community Content!!!

As usual we see a lot of great moments captured by the community. We're starting to see some epic capital ship combat, and they're looking excellent with the new Cruiser skins ;)

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December 2018 - February 2019 : Update Summary

December 2018 - February 2019 : Update Summary

Infinity: Battlescape

We had a short break over the holiday season, but continued working into the new year. Here are the 4 updates we made during that time.

Update #129: BETA WEEKEND!

Update #129: BETA WEEKEND!

Infinity: Battlescape 1 comment

Beta backers will have access to our second limited beta-weekend at 19:00 UTC on the 7th of December, until the 10th of December. See the full article...

Update #128: The Big HUD Discussion

Update #128: The Big HUD Discussion

Infinity: Battlescape

The Big HUD Discussion seeks to engage with and involve our community in the design of our in-game; Heads Up Displays, radar systems, on screen info and...

Update #127 : Steadily moving forward

Update #127 : Steadily moving forward

Infinity: Battlescape 4 comments

How our Beta Weekend went, and our immediate plans for the future.

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

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Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

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Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

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Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

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AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

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CMDKeen
CMDKeen

A plan for Assault Knights 2?

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timstro59
timstro59

what happened to thrive?

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Sputak
Sputak

Infinity + Thrive would be very addicted xD

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SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

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Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

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