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Let me cut it first short, our MLODs for ARMA 1 and sample ARMA 2 were released under specific license only and only for usage with our titles, period. There never was any release allowing usage for games not from our studio.

Nobody is allowed use them outside the license approved scope (our titles) for profit nor non-profit (it doesn't matter). Nobody is allowed use them w/o our prior written approval, if You do so then You in volation of Intelectual Property of Bohemia Interactive.

Same applies for using various DX rippers, model rippers (easy to spot due to bugs caused by both types of tools) from our newer games, whose models weren't released even to our community (except some samples).

You need to realize that fair use means that You first COME and ASK for PERMISSION to USE work of someone else. In modding are same rules as for normal development, if the original authors not granted some universal unlimited open license You must obtain permission first. Even IF Your request is declined You must accept it and make own models or find someone who make some for You (not just ask another guy to give you yet another ripped models).

Modding communities shall accept fair approach and take care of the violators of IP because in the end it harms the modding scene (less and less companies will allow it). Also ripped content is then sold to various "sales" sites and as paid addons for games which allow such stuff. In the end authors of original modding content find themself ripped aswel.

e.g. like here Moddb.com vs Moddb.com

Also if modding communities fail to self-policy on IP violations then You should no be surprised when affected game studios or IP owners came in and take rightful legal actions to protect theirs own work.

So, IFs mod is using anything from our game(s) - not just model, could be sound, texture, voice etc. then it's breaking IP laws and main rule of this site which is quite clear:
"The mod is unique and original and not in violation of anothers intellectual property. "

Any questions?

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Comments
Craig_VG
Craig_VG

Hi Dwarden,

I'm watching you...

-Craig

Reply Good karma Bad karma+1 vote
Fallen Angel
Fallen Angel

So, how's ARMA 3 so far?

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ytres
ytres

Thanks for improving upon the ARMA 3 page that I made. =D

Reply Good karma Bad karma+2 votes
Dwarden Creator
Dwarden

you made it just when i was making one so my face wasn't full of smile when i got error this page already exist ...
technically i scrapped all as screenshots were low res

Reply Good karma+2 votes
ytres
ytres

I got the same message when I was making mine. I could never find higher-res screens, or maybe I just didn't look in the right place. Oh well.

Reply Good karma Bad karma+2 votes
TankGun
TankGun

Hey :)

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Turkeys
Turkeys

Hope Bohemia never stops making those amazing simulators! ;)

Reply Good karma Bad karma+6 votes
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RT @Arma3official: Update 1.64 Release Candidate testing has begun on Steam! Details: Forums.bistudio.com / Access code: Arma3Update164RC

10hours 4mins ago

#arma3 headless client and linux server fixes - v17 PERFORMANCE binaries server & client 1.62.138108 Forums.bistudio.com

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Aug 24 2016

RT @Arma3official: SITREP #00170! FROM: High Command / TO: #Arma3 Users / PRECEDENCE: Flash Dev.arma3.com

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#arma3 crash fixes, less bugs and performance tweaks - v15 PERFORMANCE binaries server & client 1.62.137997 Forums.bistudio.com

Aug 19 2016

RT @Arma3official: SITREP #00169! FROM: High Command / TO: #Arma3 Users / PRECEDENCE: Flash Dev.arma3.com

Aug 16 2016

#arma3 crash fixes, less bugs and performance tweaks - v13 PERFORMANCE binaries server & client 1.62.137911 Forums.bistudio.com

Aug 9 2016

RT @Arma3official: SITREP #00168! FROM: High Command / TO: #Arma3 Users / PRECEDENCE: Flash Dev.arma3.com

Aug 9 2016

RT @Arma3official: Today we've updated the Linux & Mac experimental ports to version 1.58. Kudos to @virtualprog. More Intel: Dev.arma3.com - Enjoy!

Aug 9 2016

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