The Creation Engine was created specifically for the new game, The Elder Scrolls V, Skyrim. It allows the game to have farther draw distances than any other Elder Scrolls game. The engine also gives Dynamic Lighting, allowing shadows to be created from any object in the game.
The critically acclaimed Skyrim receives a huge graphics overhaul in the form of official Special Edition. While it does not make the game as stunning as some of the HD mods made for the original Skyrim, it really is a long overdue update that finally arrived, enhancing visuals and seamlessly integrating mod support into the core of the game.
That also means mods for the console releases of the game are now available. Unfortunately, it seems like mods for the PS4 version of Skyrim are severely limited (in both their scope and size) and those for Xbox One cannot be as robust as their PC equivalents either so developers of crossplatform modifications may have to take that into account - modding support for consoles is not even half as good as advertised a few months prior.
The Bethesda.net Launcher now supports the Creation Kit editor for Skyrim SE, and quite frankly, as a downside, forces modders to have it installed in case you want to make any kind of fully compatible* add-ons or mods for Skyrim SE or at least edit and test them. Also, it is not possible to enable data files in the game launcher anymore. To download mods, naturally, you need a registered Bethesda account and you have to be logged in. (You can still download the original editor for Skyrim using Steam tools section.)
* Most of the old mods should be compatible with the Special Edition of Skyrim, and that includes vanilla savegames. The same cannot be said about modded save files for the original Skyrim, as they do not really port over to the special edition.
Bethesda mod sections:
Here are all of the big hardware and game announcements from E3 2016.
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