CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

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Galkin House Deluxe is an Instant (TeamInstant) Action Multiplayer Map.

Features: For 2-32 Players. Сonstructions: big 2-storey house with a basement, bathhouse, resthouse and pool.

Install: Copy the "GalkinHouseDeluxe" folder into "CrysisWars\Game\Levels\Multiplayer\IA\" Directory.

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Galkin House Deluxe


Galkin House Deluxe
Crysis Wars

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Galkin House Deluxe. A multyplayer map for Crysis Wars coming soon.

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Galkin House is a multiplayer map based on real unfinished house.

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Comments  (0 - 10 of 58)
PAUZEjesse
PAUZEjesse

other than it crashing whenever I save it's pretty freakin great

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G-Codez
G-Codez

pretty good but frostbite 1 is alot better thougth but its really good for its age really good

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Indloon
Indloon

Still one of the best engines :)

Too bad that consoles ruined Cryengine 3 :(

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scopedknife
scopedknife

better than frostbite 2.... sad a 6 year old engine...

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McKane
McKane

The Germans have got some amazing talent. But not sure about CryEngine 2 beating Frostbite 2 engine.

Maybe CryEngine 3?

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scopedknife
scopedknife

it does beat frostbite 2.....

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ninjadoodle
ninjadoodle

but tese guys only work on their graphics really frostbite is a different type of gaming overall

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Jason187781
Jason187781

Amazing world design, Looks so fresh and colourfull. I like, I like alot :)

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Mladenius
Mladenius

Can Elder Scrols 4 Oblivion be mixed with cry engine 2 for better graphic?

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Taharos
Taharos

Maybe... It would take a bit of modding and time, but you could use scripting from the Crysis SDK to improve Oblivion's APPEARANCE. Things like textures and models can easily be changed, the AI and such will stay the same.

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