CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

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Prologue

Cyrillic chat support is something I wanted to implement in the game for a long time, and with the help of AlyxOne, it's finally here in this update. To prevent the whole thing from ending up in cryptic characters on the server side, a corresponding adjustment has been made there as well.

In addition, the missile launcher's target display would occasionally flicker during target acquisition, especially for fast moving VTOLs and helicopters, so the entire targeting system was reworked to address this and other shortcomings of the original code.

We hope that those of you who can and want to use the things added here will like these changes 🙂 ...

Patch Notes

- Cyrillic support added to chat
- Added Cyrillic support to the console
- Changed the color of the upper progress bar for spectators in the TA panel ( now also red )
- Added distance-based target acquisition tolerance for missile launcher and ascmod vehicle armament
- Added target visibility check for rocket launcher and ascmod vehicle armament
- The AscMod missiles and the rocket launcher have been tweaked for balance reasons due to the improved target acquisition.
- For the rocket launcher, the lock time has been increased from 0.3 to 1.0 seconds (the actual default value of the game).
- For the AscMod rockets, the maximum target acquisition distance has been reduced from ...
- ... 2000 to 750m for the Asian_aaa ( because of the better radar unit )
- ... 2000 to 500m for all other vehicles
- It should be noted: These missiles were completely OP without these changes.
- TACGunEX target acquisition reworked and improved
- The CVar ``cl_crouchToggle`` is no longer net-synced, players can now change it independently of the server.
- Fixed the rocket launcher ammo quantity in the buy menu not matching the quantity received.
- Various other improvements and tweaks

​​Links

💬 Discord: [Join Now]
🔗 Website: [Open in Browser]
📁 Download: [CryServ-Client]

Remarks

For all existing profiles, L-ALT is used to switch the chat language. This can be annoying, especially when switching between applications in Windows while the chat is open. If this bothers you, you can configure the key as you like: below on the screenshot you can see which option it is.

All newly created profiles will use R-ALT as the default mapping for this.

Key Binding for Chat Language

Shaders pack build 170124

Shaders pack build 170124

Crysis Wars 2 comments

Cryengine 2 Shaders pack (build 170124) is available for download.

CE2 Shaders project

CE2 Shaders project

Crysis Wars

Shaders Pack for CryEngine 2. New features for modders.

Realistic Ocean

Realistic Ocean

CryENGINE 2 Developers 2 comments

Realistic Ocean in CryEngine 2, modified water shader.

New project development screenshots

New project development screenshots

News 1 comment

A few screenshots of new project, temporary no name.

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Post comment Comments  (0 - 10 of 62)
Guest
Guest - - 689,587 comments

CryENGINE 5 is available now, but has anyone got a CryEngine2 downloads?

Reply Good karma Bad karma+1 vote
Argoon
Argoon - - 1,078 comments

There's no standalone version of Cryengine 2 the only way to use this engine, is to mod a game that was already made on it, for example modding Crysis.

Reply Good karma Bad karma+1 vote
Alex626
Alex626 - - 640 comments

Join our CRYMOD.NET Community Modding Discord: >>> Discord.gg <<<

Reply Good karma Bad karma+1 vote
Argoon
Argoon - - 1,078 comments

Soldier of Fortune - Payback is not made on Cryengine 2 was made on CloakNT 3D, engine of Chaser!

Reply Good karma Bad karma+2 votes
PAUZEjesse
PAUZEjesse - - 5 comments

other than it crashing whenever I save it's pretty freakin great

Reply Good karma Bad karma+2 votes
G-Codez
G-Codez - - 1 comments

pretty good but frostbite 1 is alot better thougth but its really good for its age really good

Reply Good karma Bad karma+2 votes
Indloon
Indloon - - 21 comments

Still one of the best engines :)

Too bad that consoles ruined Cryengine 3 :(

Reply Good karma Bad karma+3 votes
scopedknife
scopedknife - - 1,102 comments

better than frostbite 2.... sad a 6 year old engine...

Reply Good karma Bad karma+3 votes
McKane
McKane - - 145 comments

The Germans have got some amazing talent. But not sure about CryEngine 2 beating Frostbite 2 engine.

Maybe CryEngine 3?

Reply Good karma Bad karma+1 vote
scopedknife
scopedknife - - 1,102 comments

it does beat frostbite 2.....

Reply Good karma Bad karma+6 votes
ninjadoodle
ninjadoodle - - 11 comments

but tese guys only work on their graphics really frostbite is a different type of gaming overall

Reply Good karma Bad karma-1 votes
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