Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINEâ„¢ 2 offers.

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Using Existing Materials With Custom Meshes

Using Existing Materials With Custom Meshes

Aug 19, 2009 Basic props modelling 0 comments

This tutorial describes in detail how a modder can use the Autodesk Softimage Mod Tool to link existing CryEngine materials with custom meshes.

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Cryengine Flowgraph Tutorial

Cryengine Flowgraph Tutorial

Nov 23, 2007 Basic mapping/technical 9 comments

This will explain the basics and a bit more advanced flowgraph editing.

Cryengine 2 Mapping

Cryengine 2 Mapping

Nov 11, 2007 Basic mapping/technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

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Jun 12, 2014 Editor's Notes Basic server tools 53 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

CryENGINE 3: Breaking Ground with Sandbox

CryENGINE 3: Breaking Ground with Sandbox

Oct 30, 2012 Basic mapping/technical 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

Crysis Mapping #2
Crysis

Crysis Mapping #2

Nov 12, 2007 Crysis Basic mapping/technical 14 comments

Continuing were we last stopped, lets add some trees :D

Platform
Windows
Company
Crytek
Contact
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Official Page
Crytek.com
Licence
Commercial
Release Date
Released Mar 2007
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