Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers.
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
This tutorial describes in detail how a modder can use the Autodesk Softimage Mod Tool to link existing CryEngine materials with custom meshes.
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
This will explain the basics and a bit more advanced flowgraph editing.
This tutorial will tell you how to create your first basic crysis map.
Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.
Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.
Continuing were we last stopped, lets add some trees :D