CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

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Blog RSS Feed Post news Report abuse Related News: 50 more EA games soon to lose support for multiplayer online

150 comments by Kark-Jocke on May 15th, 2014

50 EA games soon to lose support for multiplayer online.

EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.
Gamespy has long been a household name for gamers, as numerous games, both PC and console, had multiplayer modes built on servers.
2014 marks the notoriously late for Gamespy, which also means that hundreds of games are in danger of losing support for gaming on-line.

Many developers and publishers, including Activision, Rockstar and SEGA has announced that they are working to find alternative solutions for games that use the Gamespy servers. Similar messages came from EA, which over the years have used Gamespy for many titles, but now the company has announced that they choose to flappers support in their Gamespy games.

Technical challenges and not least the fact that most of the games that use Gamespy start pulling on the oars, located behind EA's decision to allow multiplayer support across 50 titles die out. A variety of titles, such as F1 2002, EA Sports 06 to PC or Fifa Soccer 08-10 for the Nintendo DS, has hardly many active players, but the list also contains relatively popular games like Battlefield 2, Crysis 2 and Star Wars Battlefront 2.

PC games constitute a large part of the list, but Nintendo consoles are also strongly represented. Nintendo has not gone back on its decision to allow the many DS and Wii titles that use Gamespy lose multiplayer functionality, and EA games are no exception.

Popular titles loosing online multiplayer 30th of June 2014.

Battlefield 2C&C Generals: Zero HourC&C3: Tiberium Wars
C&C: Red Alert 3C&C: GeneralsBattlefield 1942
CrysisCrysis 2Battlefield 2142
Crysis WarsLogoLogo
LogoLogoBattlefield Vietnam

Theres a light in this darkness!

As a way to work around this closure, you can use programs like hamatchi to create virtual lans gloabaly, however these free programs are designed with gamers in mind.

GameRanger is a free download for Mac and PC that lets you play over 600 games and demos online with friends and opponents worldwide.

GameRanger offers features like profiles, friends lists, instant messaging, in-game voice communication, and competitive ladders/rankings/ratings.

Tunngle is a revolutionary p2p VPN tool that delivers the best online entertainment experience.
Tunngle is designed to allow PC gamers to comfortably play their LAN Games over the Internet.

It doesn't matter if your game is old, epic or brand new. You don't have to worry if your friends are miles away! Tunngle makes use of the games LAN mode to connect the players together.

Overall it's a shame to see so many great titles loose official multilayer support, but with strong modding communities behind these titles, their legacy will reign on for years to come.

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Post comment Comments  (10 - 20 of 58)
Unknown12345678900 Nov 29 2010 buried:


I either missed most of the outside world, or am I the only one who thinks this engine is actually bad(but not terrible)? I'm being absolutely serious. I think it has the same graphics as the Modern Warfare 2 engine(I'm not a fan of MW2 btw).

-13 votes     reply to comment
Hemotoxin Jan 2 2011 replied:

Are you insane, or have you not actually looked at some of the screenshots?

There is no way MW2 or any game made on the current engine COD uses that could look this good.

+4 votes     reply to comment
Taharos May 11 2011 replied:


+1 vote     reply to comment
Unknown12345678900 Jan 5 2011 buried:


Okay, you're right about the COD engine(it is crap) but this still doesn't look appealing to me.

-11 votes     reply to comment
Taharos May 14 2011 replied:

Up until about 2 months ago (with the release of Crysis 2, and therefore, the cryengine 3) this was one of the most advanced engines ON THIS EARTH. However, Cryengine 3 has now taken the lead and has been requested by over 250 colleges for research only about a week or two after its release. I'm no expert, but the IGN systematics comparison on YouTube showed that Cryengene2 is actually BETTER than Cryengine 3. Now how can any COD engine compare when they're built upon old id-Tech 4 software (Which is going to become outdated with the release of "RAGE" by Bethsheda softworks, which uses id-Tech 5).

0 votes     reply to comment
SamanthaFang Jan 10 2011 replied:

This engine is more advanced than any engine you might of seen, it is the ultimate engine made!

+1 vote     reply to comment
aidas2 Feb 9 2011 replied:

Frostbite is the ultimate engine now.

-4 votes     reply to comment
[TZP]LoNer1 Feb 21 2011 replied:

Frostbite 2, in matter of fact :)

+1 vote     reply to comment
asvigny Nov 26 2010 says:

I think they should make this engine less cpu intensive.

+1 vote     reply to comment
timendil Apr 9 2010 says:

no, DiX22. it is a re-make of the comercial, although its very good. I'm working with cryengine 3 btw.

-3 votes     reply to comment
Taharos May 14 2011 replied:


+1 vote     reply to comment
Taharos May 14 2011 replied:


+1 vote     reply to comment
.id Apr 12 2010 replied:

Owh . .. Sorry,
Maybe this engine is so realistic.

+1 vote     reply to comment
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Released 2007
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