CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

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Blog RSS Feed Report abuse Latest News: NEYA-7 - December Updates

About CryZone:NEYA-7 with 1 comment by ArcheTiger on Dec 16th, 2014

Hi, dear friends. Now, on the eve of the holidays, especially for you we have prepared a couple of videos, screens and even..... Oh stop. At this - until all.


Trailer NEYA-7 "Oblivion".

NEO (New Exclusion Zone) expanded, absorbing more and more lands. What can stop this process? That we must find our way from oblivion?


NEYA-7 "Oblivion". (RUS) - Indie DB

NEYA 7 - Opening (Trailer v.)

This shows you gameplay and some part of the start-up video.



TOTAL PROGRESS NOW:

Neya-7 (88%)
Astral Shard (47%)
Thunderstorm (81%)

Localization:

Translation ENG - 71%
Translation GER - 45%


ALSO UPDATES IN GALLERY:

Usable artefact - process NEYA - Universe #1

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Post comment Comments  (10 - 20 of 58)
Unknown12345678900
Unknown12345678900 Nov 29 2010, 5:54pm buried:

(buried)

I either missed most of the outside world, or am I the only one who thinks this engine is actually bad(but not terrible)? I'm being absolutely serious. I think it has the same graphics as the Modern Warfare 2 engine(I'm not a fan of MW2 btw).

-13 votes     reply to comment
Hemotoxin
Hemotoxin Jan 2 2011, 8:10am replied:

Are you insane, or have you not actually looked at some of the screenshots?

There is no way MW2 or any game made on the current engine COD uses that could look this good.

+4 votes     reply to comment
Taharos
Taharos May 11 2011, 6:01am replied:

AMEN!

+1 vote     reply to comment
Unknown12345678900
Unknown12345678900 Jan 5 2011, 3:07pm buried:

(buried)

Okay, you're right about the COD engine(it is crap) but this still doesn't look appealing to me.

-11 votes     reply to comment
Taharos
Taharos May 14 2011, 6:35am replied:

Up until about 2 months ago (with the release of Crysis 2, and therefore, the cryengine 3) this was one of the most advanced engines ON THIS EARTH. However, Cryengine 3 has now taken the lead and has been requested by over 250 colleges for research only about a week or two after its release. I'm no expert, but the IGN systematics comparison on YouTube showed that Cryengene2 is actually BETTER than Cryengine 3. Now how can any COD engine compare when they're built upon old id-Tech 4 software (Which is going to become outdated with the release of "RAGE" by Bethsheda softworks, which uses id-Tech 5).

0 votes     reply to comment
SamanthaFang
SamanthaFang Jan 10 2011, 7:31pm replied:

This engine is more advanced than any engine you might of seen, it is the ultimate engine made!

+1 vote     reply to comment
aidas2
aidas2 Feb 9 2011, 10:57am replied:

Frostbite is the ultimate engine now.

-4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 21 2011, 11:55am replied:

Frostbite 2, in matter of fact :)

+1 vote     reply to comment
asvigny
asvigny Nov 26 2010, 10:06pm says:

I think they should make this engine less cpu intensive.

+1 vote     reply to comment
timendil
timendil Apr 9 2010, 10:23am says:

no, DiX22. it is a re-make of the comercial, although its very good. I'm working with cryengine 3 btw.

-3 votes     reply to comment
Taharos
Taharos May 14 2011, 6:37am replied:

ME SO JEALOUS! ME WANT CRYENGINE 3!

+1 vote     reply to comment
Taharos
Taharos May 14 2011, 6:37am replied:

ME SO JEALOUS! ME WANT CRYENGINE 3!

+1 vote     reply to comment
.id
.id Apr 12 2010, 11:54pm replied:

Owh . .. Sorry,
Maybe this engine is so realistic.

+1 vote     reply to comment
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Platform
Windows
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Crytek
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Release Date
Released Mar 5, 2007
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