Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures...
Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Learn how to export a texture to the Source engine, the basic way.
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
Learn how to optimize your levels using areaportals.
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
Learn how to create an APC that drives along a path in the Source engine.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Learn how to implement HL2's Fast Zombie animations to the Citizen's model.
It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...
Learn how to create a monitor that can show what a camera sees.
This will teach you how to create a Combine Door open without using Complex Brush Work
Four easy steps to create moving stairs like in Portal.
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
In this tutorial we will learn how to make a small level and then build the level.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Learn how to use a scripted_sequence to make a combine kick in a door.