Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-Life

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-Life Client Side Coding 15 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo
Half-Life

Half-life1 Coding: More than 254 of ammo

Half-Life Server Side Coding 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 4 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Applying Decals

Applying Decals

Mapping/Technical Tutorial 3 comments

Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures...

Basic Voice Acting & Edting Guide

Basic Voice Acting & Edting Guide

Voice Acting Tutorial 3 comments

Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 48 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Mapping/Technical Tutorial 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Mapping/Technical Tutorial 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Mapping/Technical Tutorial 6 comments

Learn how to make an NPC talk in the Source engine.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Mapping/Technical Tutorial 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Mapping/Technical Tutorial 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Optimization 3: Areaportals

HD Video Tutorial - Optimization 3: Areaportals

Mapping/Technical Tutorial 10 comments

Learn how to optimize your levels using areaportals.

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

Mapping/Technical Tutorial 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

Mapping/Technical Tutorial 7 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip

HD Video Tutorial - Optimization 2: Hint & Skip

Mapping/Technical Tutorial 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Switching Animations Between Models

Switching Animations Between Models

Animation Tutorial 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Starting a mod Tutorial 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

HD Video Tutorial - Monitors & Cameras

HD Video Tutorial - Monitors & Cameras

Mapping/Technical Tutorial 33 comments

Learn how to create a monitor that can show what a camera sees.

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Half-Life 2 Mapping/Technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

How to make moving stairs
Half-Life 2

How to make moving stairs

Half-Life 2 Mapping/Technical 2 comments

Four easy steps to create moving stairs like in Portal.

HD Video Tutorial - Optimization 1: func_detail

HD Video Tutorial - Optimization 1: func_detail

Mapping/Technical Tutorial 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Mapping/Technical Tutorial 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Mapping/Technical Tutorial 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

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Installing A Mod Basic Installers
Milkshape 3D Basics & Fundamentals
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Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
UDK: Creating Modular Assets from a Texture Sheet
UDK: Creating Modular Assets from a Texture Sheet Intermediate Props Modelling
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
Source Shaders Tutorial
Source Shaders Tutorial Basic Client Side Coding
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Adding a new weapon Intermediate Server Side Coding
Importing Static Props Into Half-Life 2: 3DS Max 9
Importing Static Props Into Half-Life 2: 3DS Max 9 Intermediate Mapping/Technical
Creating a Weapon for Source Intermediate Weapons Modelling
Post-Process Shader Advanced Client Side Coding
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Creating a custom env_screenoverlay
Creating a custom env_screenoverlay Advanced Textures
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