Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.
In these videos I show the most basic in skinning for Half-Life.
...in these videos I show the most basic in modeling for Half-Life...
Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.
Left 4 Dead 2 Mapping Tutorial series. Also compatible with Left 4 Dead 1. In this series I will teach how to make maps for campaigns initially and later...
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...
An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...
While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!
Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...
The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...
This tutorial is about explaining on how to make a func_train with multiple paths.
This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.
So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...
In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...
I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...
In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...
Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...
Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Learn how to export a texture to the Source engine, the basic way.
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