Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

RSS Related Tutorials  (0 - 30 of 165)
Skinning tutorials for the Half-Life modding community
Half-Life

Skinning tutorials for the Half-Life modding community

Half-Life Skinning

In these videos I show the most basic in skinning for Half-Life.

3d modeling tutorials for the Half-Life modding community
Half-Life

3d modeling tutorials for the Half-Life modding community

Half-Life Players Modelling 1 comment

...in these videos I show the most basic in modeling for Half-Life...

GoldSrc Origin Outside +-4096 Error [EN]
Half-Life

GoldSrc Origin Outside +-4096 Error [EN]

Half-Life Mapping/Technical

Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.

Left 4 Dead 2 Mapping Tutorials

Left 4 Dead 2 Mapping Tutorials

Mapping/Technical Tutorial

Left 4 Dead 2 Mapping Tutorial series. Also compatible with Left 4 Dead 1. In this series I will teach how to make maps for campaigns initially and later...

Map Overview Creation for Gold Source engine games
Half-Life

Map Overview Creation for Gold Source engine games

FlatLine-Arena Level Design/Theory 1 comment

In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...

Doors/buttons
Half-Life

Doors/buttons

Half-Life Mapping/Technical 2 comments

When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...

Half Life Mapping Tutorials (GFYS)
Half-Life

Half Life Mapping Tutorials (GFYS)

Half-Life Mapping/Technical 5 comments

An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Half-Life

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

Half-Life UI/HUD 7 comments

While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!

Animating Weapons using Blender 2.7 (OLD and for Noobs)
Half-Life

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Half-Life Animation

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

The Level Creation Guide for Half-Life
Half-Life

The Level Creation Guide for Half-Life

Half-Life Mapping/Technical 14 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

How to set up multiple paths for func_train
Half-Life

How to set up multiple paths for func_train

Half-Life Mapping/Technical 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Concept of Handrigging - Tutorial (MS3D)
Half-Life

Concept of Handrigging - Tutorial (MS3D)

Half-Life Weapons Modelling 1 comment

This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.

Create a Draw animation (MS3D)
Half-Life

Create a Draw animation (MS3D)

Half-Life Animation

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 9 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

TUTORIAL: How to make 'Propper' work for CSGO using CSS

TUTORIAL: How to make 'Propper' work for CSGO using CSS

Mapping/Technical Tutorial

I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 14 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-Life

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-Life Client Side Coding 17 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo
Half-Life

Half-life1 Coding: More than 254 of ammo

Half-Life Server Side Coding 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 7 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 5 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Basic Voice Acting & Edting Guide

Basic Voice Acting & Edting Guide

Voice Acting Tutorial

Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Mapping/Technical Tutorial 15 comments

Learn how to export a texture to the Source engine, the basic way.