Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 4 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

TUTORIAL: How to make 'Propper' work for CSGO using CSS

TUTORIAL: How to make 'Propper' work for CSGO using CSS

Mapping/Technical Tutorial

I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 11 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-Life

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-Life Client Side Coding 16 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo
Half-Life

Half-life1 Coding: More than 254 of ammo

Half-Life Server Side Coding 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 5 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Applying Decals

Applying Decals

Mapping/Technical Tutorial 3 comments

Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures...

Basic Voice Acting & Edting Guide

Basic Voice Acting & Edting Guide

Voice Acting Tutorial 3 comments

Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 48 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Mapping/Technical Tutorial 15 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Mapping/Technical Tutorial 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Mapping/Technical Tutorial 6 comments

Learn how to make an NPC talk in the Source engine.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Mapping/Technical Tutorial 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Mapping/Technical Tutorial 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Optimization 3: Areaportals

HD Video Tutorial - Optimization 3: Areaportals

Mapping/Technical Tutorial 10 comments

Learn how to optimize your levels using areaportals.

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

Mapping/Technical Tutorial 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

Mapping/Technical Tutorial 7 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip

HD Video Tutorial - Optimization 2: Hint & Skip

Mapping/Technical Tutorial 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

Switching Animations Between Models

Switching Animations Between Models

Animation Tutorial 12 comments

Learn how to implement HL2's Fast Zombie animations to the Citizen's model.

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Starting a mod Tutorial 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

HD Video Tutorial - Monitors & Cameras

HD Video Tutorial - Monitors & Cameras

Mapping/Technical Tutorial 33 comments

Learn how to create a monitor that can show what a camera sees.

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Half-Life 2 Mapping/Technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

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Popular Tutorials
Installing A Mod Basic Installers
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
Adding Precipitation Intermediate Mapping/Technical
Adding a new weapon Intermediate Server Side Coding
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic Starting a mod
How to make skins Intermediate Skinning
Where is Poppy - Your First Custom Entity - Part 1
Where is Poppy - Your First Custom Entity - Part 1 Intermediate Server Side Coding
Creating a Weapon for Source Intermediate Weapons Modelling
NPC's Guide Intermediate Sound Effects
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic Mapping/Technical
Complete guide for customizing a single-player mod Advanced Client Side Coding
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
Introduction to Shaders Advanced Client Side Coding
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players Basic Weapons Modelling
Creating a Basic CS:S Map Basic Mapping/Technical
Exporting Half Life 2 Characters to a 3D Modeling Program Intermediate Players Modelling
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