Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Introduction to Animation with the Softimage/XSI 6 MOD Tool

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to Custom Props for Source Powered Games with Maya

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 6 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Maya to Source: A Model Exportation Guide

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 15 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Intro to Manual Lip Syncing in FacePoser

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Source Shaders Tutorial

Source Shaders Tutorial

Nov 6, 2007 Source Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

How-To make a skybox CS:S tutorial
Counter-Strike: Source

How-To make a skybox CS:S tutorial

Oct 14, 2007 Counter-Strike: Source Basic mapping/technical 1 comment

Here it is, a made-easy tutorial by me of course, a skybox tutorial, on How-To create step-by-step, enjoy! :)

Hammer Basics
Counter-Strike: Source

Hammer Basics

Oct 13, 2007 Counter-Strike: Source Basic mapping/technical 3 comments

This tutorial, I teach you the basics of Hammer and components you should learn for now, and look into intermediate and advanced components later.

Creating a Basic CS:S Map
Counter-Strike: Source

Creating a Basic CS:S Map

Oct 12, 2007 Counter-Strike: Source Basic mapping/technical 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Creating a Weapon for Source - Part 3
Half-Life 2

Creating a Weapon for Source - Part 3

Sep 27, 2007 Half-Life 2 Intermediate animation 8 comments

The final Part of the Creating a weapon for Source Series.

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)
Garry’s Mod 10

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)

Aug 13, 2007 Garry’s Mod 10 Basic skinning 36 comments

My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 5, 2007 Half-Life 2 Intermediate textures 21 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Post-Process Shader
Half-Life 2

Post-Process Shader

Jul 20, 2007 Half-Life 2 Advanced client side coding 20 comments

How to create a simple post-process shader

Introduction to Shaders
Half-Life 2

Introduction to Shaders

Jul 20, 2007 Half-Life 2 Advanced client side coding 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

How to easily make a custom car
Garry’s Mod 10

How to easily make a custom car

Jul 11, 2007 Garry’s Mod 10 Basic management 8 comments

This tutorial shows you how to create a custom car, such as a Bath using Garrys Mod 10.

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 9, 2007 Intermediate skinning 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

FacePoser Basics
Half-Life 2

FacePoser Basics

Jun 19, 2007 Half-Life 2 Basic animation 13 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Rotating Pickups
Half-Life 2

Rotating Pickups

Jun 12, 2007 Half-Life 2 Basic mapping/technical 9 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Introduction to Hammer SDK Video
Half-Life 2

Introduction to Hammer SDK Video

Jun 8, 2007 Half-Life 2 Intermediate mapping/technical 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Texture Painting Video
Half-Life 2

Texture Painting Video

Jun 8, 2007 Half-Life 2 Intermediate props modelling 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

Face Mapping Video
Half-Life 2

Face Mapping Video

Jun 8, 2007 Half-Life 2 Basic players modelling 9 comments

From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model...

Mini Cutscenes
Half-Life 2

Mini Cutscenes

Jun 5, 2007 Half-Life 2 Intermediate mapping/technical 7 comments

Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Creating a Dynamic Weapon Dispensor
Half-Life 2

Creating a Dynamic Weapon Dispensor

May 20, 2007 Half-Life 2 Advanced mapping/technical 5 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...

Collapsible  Tower
Half-Life 2

Collapsible Tower

May 16, 2007 Half-Life 2 Intermediate mapping/technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

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