Post tutorial Report article RSS Feed HD Video Tutorial - Exporting Textures

Learn how to export a texture to the Source engine, the basic way.

Posted by Silverfisk on Dec 19th, 2010
Advanced Mapping/Technical.

First we create an image and save it as a TGA file in the materialsrc folder for our game of choice. Then we run the TGA file through the program VTEX, this will create a VTF file in the materials folder of the active game in the Source SDK program.

Then we create a VMT file where we specify that we want it to use our newly created VTF file as a texture. Then we start Hammer, find the texture and apply it to a brush!

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Post comment Comments
Jike Dec 19 2010, 11:54am says:

vtfedit anyone? :P

+10 votes     reply to comment
Jokerme Dec 19 2010, 12:00pm says:

Do I sense a Craig Ferguson in this video?

Great tutorial :) Maybe you should mention VTF plugins for GIMP, Photoshop, Paintshop Pro, and Paint.NET, also VTFedit in another video. They make this process much easier if you know what you are doing. I just create the texture and save as VTF in and it comes with its own VMT file.

+2 votes     reply to comment
Ashkandi Dec 19 2010, 12:09pm says:

I just save to VTF from photoshop... what a slow workflow is that? :P

+3 votes     reply to comment
Foxtrop Dec 19 2010, 3:26pm says:

Good tutorial, always is good to know the basic method

+1 vote     reply to comment
Underet Dec 19 2010, 4:05pm says:

thx for vid

+1 vote     reply to comment
Varsity Dec 19 2010, 4:10pm says:

GIMP VTF plugin:

+1 vote     reply to comment
Silverfisk Author
Silverfisk Dec 19 2010, 6:25pm says:

I know there are a bunch of tools out there, but I wanted to show the very basic way of doing it. I should have mentioned in the tutorial that there are these tools though.

+4 votes   reply to comment
EvilAngel Dec 19 2010, 6:26pm says:

Great tut AND ******* AMAZING PIG :D

+3 votes     reply to comment
Armageddon104 Dec 19 2010, 6:49pm says:

I'm writing this message to say, make more, because you will get motivated and, make more...

+5 votes     reply to comment
LordDz Dec 29 2010, 1:14pm says:

Use VTFedit, right click on the tga file and use open with VTFEDIT :)
Easy as pie.

+1 vote     reply to comment
burywhite Jan 4 2011, 8:42am says:

Awesome! keep it up please =)

+2 votes     reply to comment
Madog_II Jan 4 2011, 10:16pm says:

Finally. First tutorial that i understand. And it works! Thanks very very much

+3 votes     reply to comment
Madog_II Jan 5 2011, 11:05am says:

BTW can you make tutorial about creating decals please? That will be very helpful

+2 votes     reply to comment
half-life Jan 7 2011, 1:05am says:

Is it possible to create textures with transparent backgrounds?

+2 votes     reply to comment
Silverfisk Author
Silverfisk Jan 7 2011, 11:45am replied:

Yes it is, I might make a tut on that at some point.

+3 votes   reply to comment
half-life Jan 7 2011, 5:36pm replied:

cool, I've been trying to remember how I used to do that, but it's been 4 years and my memory is shot to pieces.

+2 votes     reply to comment
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