Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Intro to Manual Lip Syncing in FacePoser

Intro to Manual Lip Syncing in FacePoser

Source Developers Voice Acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Half-Life

Building the DLLs with VS.NET 2003 for Steam

Half-Life Client Side Coding 12 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

The Half-Life Almanac Review

Management Tutorial 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Half-Life 2

Basic Doors Video Tutorial

Half-Life 2 Mapping/Technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Half-Life

Making { Textures Invisible

Half-Life Mapping/Technical 5 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Half-Life

Using the Clipping tool

Half-Life Mapping/Technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Half-Life

Standard Measurements (CS)

Half-Life Mapping/Technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Half-Life

Adding a Skybox

Half-Life Mapping/Technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Half-Life

Making a Rotating Door

Half-Life Mapping/Technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

NPC and Item Placement Theory

Level Design/Theory Tutorial 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Half-Life 2

Altering the camera angle

Half-Life 2 Client Side Coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Half-Life 2

Making Glass Start Out Broken

Half-Life 2 Mapping/Technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Half-Life 2

Beginners Guide to Valve Hammer Editor

Half-Life 2 Mapping/Technical 164 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Half-Life 2 Props Modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Half-Life Mapping/Technical 7 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

Half-Life 2

Creating your first room for CS:s

Half-Life 2 Mapping/Technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

Half-Life

HuD Colouring

Half-Life Client Side Coding 26 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Half-Life

Modding Weapons (Ammo, Weight etc)

Half-Life Client Side Coding 74 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Half-Life 2

The Seven Steps to Texturing Enlightenment

Half-Life 2 Textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Half-Life 2

Changing The Sounds In Your MOD

Half-Life 2 Server Side Coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Half-Life 2

Making Teleports

Half-Life 2 Mapping/Technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Half-Life 2 Client Side Coding 15 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

Half-Life

Reskinning A Model

Half-Life Players Modelling 16 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Half-Life 2

Optimizing your Source map

Half-Life 2 Mapping/Technical 5 comments

Ok, so you (hopefully) have a well designed map with some stunning architecture and awesome effects... now it is time to make it all run well. This tutorial...

Half-Life 2

RaveNk's Source Mapping Series (Video)

Half-Life 2 Mapping/Technical 16 comments

The basic's of mapping in Hammer for source.

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Half-Life 2

How to add a button to your level

Half-Life 2 Mapping/Technical 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

Half-Life 2

Installing A Mod

Half-Life 2 Installers 48 comments

How to install many of the Half-Life 2 mods found on the moddb.com - this is a very basic tutorial!

Half-Life 2

Trigger a console command when the player enters a trigger brush

Half-Life 2 Mapping/Technical 3 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

CS:S Map making video tutorial
Counter-Strike: Source

CS:S Map making video tutorial

Counter-Strike: Source Mapping/Technical 49 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.

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Installing A Mod Basic Installers
Adding a new weapon Intermediate Server Side Coding
HuD Colouring Basic Client Side Coding
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
Creating a custom env_screenoverlay
Creating a custom env_screenoverlay Advanced Textures
Reskinning A Model Basic Players Modelling
Rigging Characters for Half-Life (3ds MAX) Advanced Animation
Half-life1 Coding: More than 254 of ammo
Half-life1 Coding: More than 254 of ammo Basic Server Side Coding
How to make skins Intermediate Skinning
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic Starting a mod
Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2 Mapping Tutorials for Beginners Basic Mapping/Technical
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