Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Basic Voice Acting & Edting Guide

Basic Voice Acting & Edting Guide

May 20, 2011 Basic voice acting 3 comments

Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...

Applying Decals

Applying Decals

Jul 5, 2012 Basic mapping/technical 3 comments

Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures...

Related Tutorials

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 9 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 9, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating the Perfect Light/Light Effect
Half-Life 2

Creating the Perfect Light/Light Effect

Jun 2, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating sand storms/fogs
Half-Life 2

Creating sand storms/fogs

Jun 11, 2005 Half-Life 2 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Displacement maps in Half-life 2 (Video)
Half-Life 2

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

How to make skins
Half-Life 2

How to make skins

Aug 4, 2005 Half-Life 2 Intermediate skinning 51 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Half-Life 2 Basic mapping/technical 162 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Complete guide for customizing a single-player mod
Half-Life 2

Complete guide for customizing a single-player mod

Sep 5, 2005 Half-Life 2 Advanced client side coding 68 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 2, 2005 Half-Life 2 Basic props modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

Creating your first room for CS:s
Half-Life 2

Creating your first room for CS:s

Oct 31, 2005 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

HuD Colouring
Half-Life

HuD Colouring

Dec 4, 2005 Half-Life Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Dystopia: A Barebones Level
Half-Life 2

Dystopia: A Barebones Level

Dec 5, 2005 Half-Life 2 Intermediate mapping/technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Half-Life Basic client side coding 66 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

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