Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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Half-Life

Building the DLLs with VS.NET 2003 for Steam

Half-Life Client Side Coding 12 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

The Half-Life Almanac Review

Management Tutorial 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Half-Life

Rigging Characters for Half-Life (3ds MAX)

Half-Life Animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

Half-Life 2

Basic Doors Video Tutorial

Half-Life 2 Mapping/Technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Half-Life 2

Rope Bridge Video Tutorial

Half-Life 2 Mapping/Technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Half-Life 2 Mapping/Technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Half-Life

Making { Textures Invisible

Half-Life Mapping/Technical 5 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Half-Life

Using the Clipping tool

Half-Life Mapping/Technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Half-Life

Standard Measurements (CS)

Half-Life Mapping/Technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Half-Life

Adding a Skybox

Half-Life Mapping/Technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Half-Life

Making a Rotating Door

Half-Life Mapping/Technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

NPC and Item Placement Theory

Level Design/Theory Tutorial 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Half-Life 2

Creating a 3d Skybox (Video)

Half-Life 2 Mapping/Technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Half-Life 2

Creating the Perfect Light/Light Effect

Half-Life 2 Mapping/Technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Half-Life 2

Creating sand storms/fogs

Half-Life 2 Mapping/Technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Half-Life 2

Altering the camera angle

Half-Life 2 Client Side Coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Half-Life 2

Making Glass Start Out Broken

Half-Life 2 Mapping/Technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Half-Life 2

Displacement maps in Half-life 2 (Video)

Half-Life 2 Mapping/Technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Half-Life 2

How to make skins

Half-Life 2 Skinning 51 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

Half-Life 2

Beginners Guide to Valve Hammer Editor

Half-Life 2 Mapping/Technical 164 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Half-Life 2

Blow up a wall tutorial

Half-Life 2 Mapping/Technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Half-Life 2

Complete guide for customizing a single-player mod

Half-Life 2 Client Side Coding 68 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Half-Life 2 Props Modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Half-Life Mapping/Technical 7 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

Half-Life 2

Creating your first room for CS:s

Half-Life 2 Mapping/Technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

Half-Life

HuD Colouring

Half-Life Client Side Coding 26 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Half-Life 2

Dystopia: A Barebones Level

Half-Life 2 Mapping/Technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Half-Life

Modding Weapons (Ammo, Weight etc)

Half-Life Client Side Coding 74 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Half-Life 2

The Seven Steps to Texturing Enlightenment

Half-Life 2 Textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Half-Life 2 Client Side Coding 50 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

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