Mist of Stagnation is a multiplayer FPS that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.
Tutorial that shows how to create modular assets very quickly using a texture sheet.
Posted by *Don* on Mar 6th, 2013
Intermediate Props Modelling.
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial covers basic modeling techniques with the purpose of teaching a faster workflow for production environments. It is up to you or your art director to decide the balance of quality/quantity.
This method can be used in any next-gen engine, UDK, Source, Unity, CryTek, and more.If you like what you see here please be sure to thumbs up and subscribe.
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What does that have to do with Source?..
Modular creation works the same in any engine.
Nice video
Bloody Genius workflow, thank you for sharing :) I personally am developing with Unity4 at the moment.