Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

Tutorials RSS Feed Post tutorial Summary List Related Tutorials  (0 - 30 of 147)
Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Basic ui/hud 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

Jan 16, 2008 Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 8, 2005 Half-Life 2 Basic textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Creating Blend Textures
Half-Life 2

Creating Blend Textures

Feb 21, 2007 Half-Life 2 Basic textures 3 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Getting a texture In-Game
Half-Life 2

Getting a texture In-Game

Jan 2, 2007 Half-Life 2 Basic textures 3 comments

So you finished your texture? Time to get it into Half-Life 2!

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 5, 2007 Half-Life 2 Intermediate textures 21 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 9, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Creating the Perfect Light/Light Effect
Half-Life 2

Creating the Perfect Light/Light Effect

Jun 2, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating sand storms/fogs
Half-Life 2

Creating sand storms/fogs

Jun 11, 2005 Half-Life 2 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Displacement maps in Half-life 2 (Video)
Half-Life 2

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Half-Life 2 Basic mapping/technical 162 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

Creating your first room for CS:s
Half-Life 2

Creating your first room for CS:s

Oct 31, 2005 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

Metrocop kicking down a door
Half-Life 2

Metrocop kicking down a door

Apr 4, 2007 Half-Life 2 Intermediate mapping/technical 14 comments

Learn how to make a Combine officer kick down the door of a room that your player is in.

Dystopia: A Barebones Level
Half-Life 2

Dystopia: A Barebones Level

Dec 5, 2005 Half-Life 2 Intermediate mapping/technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Making Teleports
Half-Life 2

Making Teleports

Mar 8, 2006 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Established
Nov 9, 2007
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Membership
Join this group
Group Watch
Track this company
Tutorial Statistics
Articles
147
Views
2,035,690
Views Today
208
Tutorial Categories
 - Client Side Coding
12
 - Server Side Coding
6
 - UI/HUD
2
 - Textures
8
 - Mapping/Technical
80
 - Level Design/Theory
4
 - Players Modelling
3
 - Weapons Modelling
3
 - Props Modelling
7
 - Animation
5
 - Skinning
6
 - Sound Effects
1
 - Voice Acting
2
 - Management
2
 - Starting a mod
3
 - Installers
1
 - Other
2