Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

An Introduction To Dynamic Props
Half-Life 2

An Introduction To Dynamic Props

Mar 6, 2010 Half-Life 2 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Applying Decals
Game

Applying Decals

Jul 5, 2012 Valve Basic mapping/technical 3 comments

Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures...

Basic HUD Modification
Game

Basic HUD Modification

Nov 28, 2008 Source Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Basic Voice Acting & Edting Guide
Game

Basic Voice Acting & Edting Guide

May 20, 2011 Valve Basic voice acting 3 comments

Need help on how to voice act? Well this is a great tutorial for beginners who don't have studio quality microphones, but want to jump into the world...

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Creating Teams
Game

Creating Teams

Nov 28, 2008 Source Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 3, 2009 Counter-Strike: Source Basic level design/theory 6 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Game

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 25 comments

A very useful effect that can make your map looks so much more detailed

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 18 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Editor Tutorial #1 - How to start the Hammer Editor
Game

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Hammer Editor Tutorial #2 - Navigation
Game

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

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