Founded in 1979, Activision are a worldwide publisher. One of the largest in the world, it has published games such as Call of Duty, Quake and Guitar Hero.

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Mar 17, 2013 Quake III Arena Intermediate mapping/technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

Steal protection
Call of Duty 4: Modern Warfare

Steal protection

Jan 25, 2013 Call of Duty 4: Modern Warfare Advanced management 2 comments

I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...

Scripting #1: Basics

Scripting #1: Basics

Jan 10, 2013 Intermediate server side coding 0 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Klingon Texture Tutorial

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines

BSP-Level based game Engines

Nov 27, 2009 HaZardModding Basic mapping/technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Make a door and a keypad
Doom III

Make a door and a keypad

Aug 2, 2008 Doom III Intermediate mapping/technical 8 comments

This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...

How to create a RoQ video-file

How to create a RoQ video-file

Jun 28, 2008 Basic other 7 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Doom III Basic textures 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Cooperative Play.. Cooperative?
Quake 2

Cooperative Play.. Cooperative?

Jun 19, 2006 Quake 2 Basic client side coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Class/Team-Based addon: Armor Values
Quake 2

Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

Monsters Fighting Each-Other
Quake 2

Monsters Fighting Each-Other

Jun 17, 2006 Quake 2 Basic client side coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Player Speeds
Quake 2

Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 3 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Working Quake2 Replacement Sounds
Quake 2

Working Quake2 Replacement Sounds

Mar 30, 2006 Quake 2 Basic sound effects 0 comments

Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..

Protection at start of spawn
Quake 2

Protection at start of spawn

Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Class or Team Based Mod
Quake 2

Class or Team Based Mod

Mar 18, 2006 Quake 2 Intermediate client side coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Implementing the PMenu
Quake 2

Implementing the PMenu

Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Suck the life out of them, literally
Quake 2

Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Push and Pull
Quake 2

Push and Pull

Mar 15, 2006 Quake 2 Basic client side coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Understanding Quake2's print functions
Quake 2

Understanding Quake2's print functions

Mar 12, 2006 Quake 2 Basic client side coding 0 comments

This small but powerful tutorial will get you started on printing messages to the client.

Climbing - Hard to reach places?
Quake 2

Climbing - Hard to reach places?

Feb 17, 2006 Quake 2 Basic server side coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

The Stuffcmd
Quake 2

The Stuffcmd

Feb 9, 2006 Quake 2 Basic server side coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Ejecting Shells
Quake 2

Ejecting Shells

Feb 8, 2006 Quake 2 Basic client side coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Adding Reloading to Mods
Quake 2

Adding Reloading to Mods

Feb 7, 2006 Quake 2 Advanced client side coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Understanding Quake2 Weapon Frames
Quake 2

Understanding Quake2 Weapon Frames

Feb 5, 2006 Quake 2 Basic client side coding 0 comments

Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

Adding a new weapon (Melee)
Quake 2

Adding a new weapon (Melee)

Feb 5, 2006 Quake 2 Intermediate server side coding 4 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Locational Damage
Quake 2

Locational Damage

Feb 5, 2006 Quake 2 Basic server side coding 3 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...

Weapons scripting for CoD2
Call of Duty 2

Weapons scripting for CoD2

Nov 23, 2005 Call of Duty 2 Basic client side coding 9 comments

This is a tutorial for beginners who want to know how to mod weapons for CoD2. In this tutorial, we will conver singleplayer weapons.

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Popular Tutorials
Scripting #1: Basics
Scripting #1: Basics Intermediate server side coding
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From GTKradiant to UDK
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BSP-Level based game Engines
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Adding a new weapon (Melee)
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