Tag "progress report"  (0 - 30 of 42)
ChronoVenture Devlog 2021/01

ChronoVenture Devlog 2021/01

News

Fifth Progress Report: Alt Attack, Invisibility and Palettes

ChronoVenture Devlog 2020/12

ChronoVenture Devlog 2020/12

News

Progress Report IV: New Year, New Things including a new enemy, weapon, power-up and game mode.

ChronoVenture Devlog 2020/11

ChronoVenture Devlog 2020/11

News

Progress Report the Third: Batting, Bombs and Menus.

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

News

Deepening systems, previews of our drones, art & music milestones, and more updates in the latest Cyber Knights: Flashpoint progress report.

ChronoVenture Devlog 2020/10

ChronoVenture Devlog 2020/10

News

Progress Report #2: New gimmicks, ability and enemies.

ChronoVenture Devlog 2020/09 (+ Postmortem)

ChronoVenture Devlog 2020/09 (+ Postmortem)

News

First monthly development log of my game and also a postmortem of how the game received when its demo was released for an expo.

Issues fixed #1

Issues fixed #1

News

More than 30 issues fixed in the last week. I'm here again to report a bit of what I've made in the last days.

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

News

With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...

Progress Report August 2019

Progress Report August 2019

News

Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past...

Progress Report for Gridiron (August 2018)

Progress Report for Gridiron (August 2018)

News

Every month I will be posting a progress update here to keep everyone up to date on what we are working on and what are goals are for next month.

Still among the living

Still among the living

News

Summary of what has been going on with the mod since the beta release.

Anuchard: devlog ~16 - Polishing time yet?

Anuchard: devlog ~16 - Polishing time yet?

News

Weekly progress report on Anuchard! Visual updates on map while waiting for game design conclusion.

Anuchard: devlog ~15 - Noob Storytelling

Anuchard: devlog ~15 - Noob Storytelling

News

Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.

Anuchard: devlog ~14 - Orchard the Making III

Anuchard: devlog ~14 - Orchard the Making III

News

Another weekly mini devlog about Orchard (hometown) making, this time is covering about village housing, feels and MC's home.

Labyrinth CCG + tactical RPG : Week 118 Patch

Labyrinth CCG + tactical RPG : Week 118 Patch

News

Topics covered: Known Issues Not Yet Fixed, Gameplay Fixes, Gameplay Revisions, Card Fixes, Card Revisions, Consumable Card Revisions, Development.

Labyrinth CCG + tactical RPG : Adventure Update!

Labyrinth CCG + tactical RPG : Adventure Update!

News

Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the...

Odyssian Void Progress Report Update 2017

Odyssian Void Progress Report Update 2017

News

After a long silence I am back to update you on the progress and changes the last year has seen for the project. Lots of information to go over, be ready...

Labyrinth CCG + tactical RPG : Week 112 Progress

Labyrinth CCG + tactical RPG : Week 112 Progress

News

Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process...

Labyrinth CCG + tactical RPG : Happy New Year!

Labyrinth CCG + tactical RPG : Happy New Year!

News

Development progress and message on upcoming update.

Labyrinth CCG + tactical RPG : Year End Progress

Labyrinth CCG + tactical RPG : Year End Progress

News

Happy all the holidays! IOTY recap. Development report. Steam Winter Sale reminder. And of course, more concept card art.

Labyrinth CCG + tactical RPG : Upcoming Enhancements

Labyrinth CCG + tactical RPG : Upcoming Enhancements

News

It will be a few months before Labyrinth exits Early Access and we are working on a big update for that. Here are some in progress screenshots of feature...

Labyrinth CCG + tactical RPG : Vote!

Labyrinth CCG + tactical RPG : Vote!

News

Development update and request that you vote for Labyrinth. :D

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

News

To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...

Twin Moon Galaxy Progress Report and Thunderclap Campaign

Twin Moon Galaxy Progress Report and Thunderclap Campaign

News

Progress report for Twin Moon Galaxy and additional details for the upcoming Kickstarter.

Weekly Update #80: 400 Player Simulation!

Weekly Update #80: 400 Player Simulation!

News

Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...

Weekly Update #79

Weekly Update #79

News

A smaller than usual report on our current activity. Keeping everyone up to date on our status.

Weekly Update #78

Weekly Update #78

News

We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.

Weekly Update #77

Weekly Update #77

News

Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...

Weekly Update #76

Weekly Update #76

News

Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...

Weekly Update #75

Weekly Update #75

News

An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.

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