Fifth Progress Report: Alt Attack, Invisibility and Palettes
Progress Report IV: New Year, New Things including a new enemy, weapon, power-up and game mode.
Progress Report the Third: Batting, Bombs and Menus.
Deepening systems, previews of our drones, art & music milestones, and more updates in the latest Cyber Knights: Flashpoint progress report.
Progress Report #2: New gimmicks, ability and enemies.
First monthly development log of my game and also a postmortem of how the game received when its demo was released for an expo.
More than 30 issues fixed in the last week. I'm here again to report a bit of what I've made in the last days.
With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past...
Every month I will be posting a progress update here to keep everyone up to date on what we are working on and what are goals are for next month.
Summary of what has been going on with the mod since the beta release.
Weekly progress report on Anuchard! Visual updates on map while waiting for game design conclusion.
Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.
Another weekly mini devlog about Orchard (hometown) making, this time is covering about village housing, feels and MC's home.
Topics covered: Known Issues Not Yet Fixed, Gameplay Fixes, Gameplay Revisions, Card Fixes, Card Revisions, Consumable Card Revisions, Development.
Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the...
After a long silence I am back to update you on the progress and changes the last year has seen for the project. Lots of information to go over, be ready...
Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process...
Development progress and message on upcoming update.
Happy all the holidays! IOTY recap. Development report. Steam Winter Sale reminder. And of course, more concept card art.
It will be a few months before Labyrinth exits Early Access and we are working on a big update for that. Here are some in progress screenshots of feature...
Development update and request that you vote for Labyrinth. :D
To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...
Progress report for Twin Moon Galaxy and additional details for the upcoming Kickstarter.
Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...
A smaller than usual report on our current activity. Keeping everyone up to date on our status.
We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.
Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...
Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...
An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.
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