Tag "Unreal Engine"  (0 - 30 of 350)
Adventurer's Quest

Adventurer's Quest

Game

Journey through the lands and become the best adventurer that this world has seen

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

News

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

RO80T - Platfomer adventure game

RO80T - Platfomer adventure game

News

I'm making a 3D platform game. The game is called RO80T and will put you in the shoes of a small transporter robot and his misadventures to escape scrapping...

RO80T

RO80T

Game

In a future world, but not too far away, where everything has an expiration date, we find a robot that has reached the operating limit of 80 tons transported...

SCP: Adrift

SCP: Adrift

Game

SCP: Adrift is first person survival horror game currently under development set in the SCP universe. You play as SCP-507, "The Reluctant Dimension Hopper...

Trebuchet

Trebuchet

News

Trebuchet VS castle walls and towers, fully controlled by one person, big firing range, deadly shell that can kill a few people at once.

Zodiac Angel

Zodiac Angel

Game

Zodiac Angel is a single-player, dark, third-person shooter with some horror elements. Emphasis is placed on gore and creative ways to dispatch of enemies...

Just launched my Kickstarter campaign

Just launched my Kickstarter campaign

News

I'm a solo dev in need of funding for more assets.

UnrealPak (For UE4 4.18)

UnrealPak (For UE4 4.18)

Download

Alternative to u4pak(no Python needed), originally from UE4 binary files, works as standalone.

Archers Duel

Archers Duel

News

I've started to invite friends to test the game for stupid bugs, and get some early feedback on the combat system. This time it was the bows turn. Looks...

Castle wall destruction with a catapult

Castle wall destruction with a catapult

News

I can finally share some mechanics related to Siege. In this particular video you can see how you can use catapult to destroy castle walls. Tower walls...

Comparing the process of launching games using three different engines

Comparing the process of launching games using three different engines

News

Rogue Summoner - my third game on Steam - has just been released! I thought I would take the opportunity to talk a bit about the development process of...

The Arena Map

The Arena Map

News

Another map just got close to completion. Small closed arena map ideal for small battles. Ballistas, fire sources for fire arrows & deadly pikes are at...

Devlog #5 - Building street envirnment using Next-Gen approach

Devlog #5 - Building street envirnment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

UE Leveldesigner needed

UE Leveldesigner needed

Job

<p>Hey guys,<br />we are currently looking for one or more experienced <strong>Level Designer</strong> who works witch <strong>Unreal Engine</strong>...

Lost Camp Map

Lost Camp Map

News

I've finally finished the first map that was in the game, this also my first level designer experience. Small forest map includes a camp, cave with old...

Deadlane now live on Kickstarter

Deadlane now live on Kickstarter

News

Deadlane's kickstarter is now live! Read more to see a message from the developers.

Exploring the cave of Undead and playing with fire.

Exploring the cave of Undead and playing with fire.

News

What fantasy game wouldn't be better with some alive skeletons and explosive barrels? Especially combined with dynamic Bow&Fire; mechanics and challenging...

Jumping Jack

Jumping Jack

Download

Jumping Jack is a jumping game where the player must dodge the trees and collect the carrots as they go.

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

[ASAP] Programmer/Engineer - sci-fi FPS/RPG game

[ASAP] Programmer/Engineer - sci-fi FPS/RPG game

Job

<h3><strong>WHO WE ARE:</strong></h3> <p>Indie team composed by 20+ people including Engineers, Programmers, 2D/3D Artists, Voice Actors and Sound Artists...

Shipwrek map update, freezing water and some UI effects

Shipwrek map update, freezing water and some UI effects

News

Hello everyone! I continue working on Shipwreck map, this time it got an update and become much bigger, with small forest and a big lake. I've also started...

Flooding

Flooding

Game

In Flooding you have 60 seconds to get to leave the city as Lava rises every 15 seconds! You must use your abilty to Grapple and WallRun/Slide!(This game...

Dev Log 11 - Landscape and Map Showcase

Dev Log 11 - Landscape and Map Showcase

News

A quick rundown of our landscape and map designing process.

Dev Log 10 - Proof of Concept

Dev Log 10 - Proof of Concept

News

Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

Dev Log 10 - Proof of Concept

Dev Log 10 - Proof of Concept

News

Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!

Houdini Procedural Tunnel Tool

Houdini Procedural Tunnel Tool

News

Recently we had a conversation with Ben Kelly one of our “Level Designer” who created this awesome tunnel creation tool to help ease workflow. Let’s...

Titanium Hound - prototype version 0.01

Titanium Hound - prototype version 0.01

News

Titanium Hound - prototype version 0.01 is now available for you to play.

Ballista

Ballista

News

Ballista handling test: hand placement + locomotion blend space including stand&crouch; idle/movement. Hands are placed exactly on the handles, character...

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