Mapbase is a special improvement mod for Source 2013 that makes mapping easier and more flexible for HL2 level designers and Source modders without changing too much of the game itself. Mapbase includes 50+ new entities (not counting filters or engine ports), hundreds of new I/O/KV (Inputs/Outputs/Keyvalues), heavily reworked FGDs, and a few big surprises. Mappers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets.

Mapbase is NOT an improved version of Hammer. Mapbase is a mod for Source 2013 itself and maps using it must be played in Mapbase or a mod running its code in order to function correctly.

Mapbase can be compared to mods like Spirit of Half-Life or even Smod in many ways, but most of Mapbase's changes are quality-of-life improvements that could largely only be noticed in the editor. The main goal of this project is to alleviate the craziness and inconvenience of mapping and modding for Source.

Trello Board: Trello.com

GitHub: Github.com

Discord: Discord.gg


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RSS Articles

Mapbase Released

News

Build: Moddb.com

Mod templates: Moddb.com

Source code: Github.com


Mapbase has been released on schedule. The mod is still highly experimental and many things still have not been fully tested. We also haven't posted much documentation yet, but we will be creating more in the coming days. For now, you can click on the "Help" button while an entity is selected in Hammer to see the FGD's own help text regarding what an entity and its I/O/KV do.

Post comments here, open issues on GitHub, or reach out to me on Discord to report any bugs or issues. You can find known bugs and other issues on this board: Trello.com

Instructions for setting up Mapbase for Hammer can be found in the second section of this page: Github.com

We have yet to release the following content:

  • Model source files
  • Demo maps (BSPs and VMFs)
  • Mapbase multi-tool for converting shaders and creating shortcuts (an actual mod installer was deemed unnecessary)
  • A release trailer

We will be releasing them in the coming days, but for now we'll mostly be focusing on documentation and feedback.

Thank you for your patience and I hope that Mapbase helps improve the quality of your experience modding Source.

-Blixibon

What is Mapbase? Where did it come from?

What is Mapbase? Where did it come from?

Feature 1 comment

Anyone not involved in the communities Mapbase was discussed or based in may be confused as to what Mapbase is or why such a huge project is suddenly...

RSS Files
Mapbase Release Build

Mapbase Release Build

Full Version 3 comments

This build includes the main 3 folders involved in Mapbase and a README.txt with instructions.

Mapbase Mod Templates

Mapbase Mod Templates

Demo

Lightweight mod templates designed to run directly off of a Mapbase installation in the adjacent folders.

Comments  (0 - 10 of 12)
Xenthio
Xenthio

hmm. i can't get ropes working... they dont show in hammer or ingame.

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cpl-bradley
cpl-bradley

so theoretically, can I merge this mod's source code with the code of my own? i'd love to have these tools in my mod, but i'm concerned about the potential conflicts with the code i already have.

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Blixibon Creator
Blixibon

If your source code is a proper fork of the Source 2013 repo, you will be able to merge Mapbase's code with your own mod's code using Git. I haven't written documentation on how to do this yet, although I will likely begin on that within the next few days.

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Guest
Guest

I can't play this mod. The console shows:
CModelLoader::Map_IsValid: No such map 'maps/sdk_vehicles.bsp'
map load failed: sdk_vehicles not found or invalid

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Blixibon Creator
Blixibon

Can you provide more details? Does the map crash on loading? Do you get this error after trying to load a specific map?

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Guest
Guest

The loading screen doesn't even appear.
It looks like it can't get any map for some reason.
I tried to load a map on console, here's what it says:
map d1_canals_01
CModelLoader::Map_IsValid: No such map 'maps/d1_canals_01.bsp'
map load failed: d1_canals_01 not found or invalid

also the background too

CModelLoader::Map_IsValid: No such map 'maps/background01.bsp'
map load failed: background01 not found or invalid

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RocketSurgery
RocketSurgery

try adding -dev on the launch options this disables background menu map loading

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OfflineCZ
OfflineCZ

I want this but for HL1

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SimpilFamily
SimpilFamily

Looks amazing! Thanks so much for making this. I might go back to modding when this releases

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.Bach
.Bach

Interesting. It may finally be time for me to give at shoot at mapping.

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