Spirit of Half-Life (SoHL) is a modified game engine for Half-Life 1 modders that includes many new things not seen in the original Half-Life engine by Valve. This includes reflections, mirrors better lighting, weather like moving clouds, rain, snow, and fog. Physics capabilities like picking up objects and dropping them, or when some thing explodes objects go flying off in the direction.

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The first mode involves warfare. In the base of the Sahara desert, you will protect your base alone. Watch out for the incoming attack. Take advantage of the objects in your vicinity. Eg: Encrypted weapon box.

Main


The second mode is a bit more fun with platform maps. With the Ricornet-style playing style, you will complete the puzzles by leaping between the platforms. Try not to drop your health bar.

platform


Half Life : UP A 0.9 Fixed Demo

SoHL can now be downloaded here!

SoHL can now be downloaded here!

News 2 comments

Download Links for SoHL have been completed! Some versions don't have the source code but that's OK for now.

Features

Features

Feature

Well when it comes to features SoHL has a lot: -weather effects -lightning -reflections -physics -supports advanced rendering (code it yourself) -supports...

Spirit of Half-Life entities

Spirit of Half-Life entities

Mapping/Technical Tutorial 15 comments

In this tutorial I will teach you about the most important SoHL-entities.

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Spirit of Half-Life 1.2 crossplatform v1.0.1

Spirit of Half-Life 1.2 crossplatform v1.0.1

Full Version 2 comments

Bugfixed Spirit of Half-Life 1.2 version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

Half Life : UP A 0.9 Fixed Demo

Half Life : UP A 0.9 Fixed Demo

Demo 7 comments

Changelog: Fixed missed files Fixed game parameters

Spirit of Half-Life v1.2 Android port v1.1

Spirit of Half-Life v1.2 Android port v1.1

Full Version 2 comments

Spirit of Half-Life 1.2 port. You can use this launcher to run some SoHL-based mods. Just copy mod folder to folder where is 'valve' located and add parameter...

Spirit of Half-Life v1.2 Android port

Spirit of Half-Life v1.2 Android port

Full Version 6 comments

Full port of SoHL version 1.2. You can run mods that based on vanilla Spirit of Half-Life. NOTE: TO RUN THIS MOD, YOU MUST INSTALL XASH3D ANDROID FIRST.

SoHL v1.8 with Source Code compatible with VS2010

SoHL v1.8 with Source Code compatible with VS2010

Full Version 3 comments

SoHL v1.8 Alpha 1, compatible with visual studio's 2010.

SoHL v1.8 with Source Code compatible with VS2008!

SoHL v1.8 with Source Code compatible with VS2008!

Full Version 3 comments

SoHL v1.8 with source code and its compatible with visual studio 2008!

Comments  (0 - 10 of 63)
Mikk.nn
Mikk.nn

Sorry my bad english..

What you need add at the code for newest versions.

(1) Cvar for glowling models. Example
Cvar "r_glow 1/2"
This can turn off/on glowling models (world)

Command can be used
Example
Bind f "r_glow 1:bind f "r_glow 0"
Like xen warrior mod. Can ve turn "flashlight" for aliens. need this for some mods

(2) more than 10 animated textures

(3) fix cdtrack audio

(4) custom model for v_weapons like sven co-op. Yes i know this. When pickup weapon with custom model ex: models/v_ak47 for 9mmAR
Now you can not view original v_9mmAR BUT..... weaponstrip entity or trigger_command with "restart"...

(5) 512x512 sky? Animated? With 3D models? This is great. But... can add some entities into a sky? Like func wall with some textures. I dont know. But you can see decals in sky box in the map. I really love dynamic skybox.

(6) dynamic light_environment

(7) mmm. I think so. Func_shine is very good entitie to make a detailed floors. But you can not use this in walls or ceiling. Need this for it. Like half life 2 window's and metal textures

(8) movewith for env_particles

(9) fix this plz spark.spr in a head of some npc when use custom models. This is simple. Remplace spark.spr for blank sprite. But when i need use env_spark?

Again. Sorry for my bad english

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Cyber_DemiGod
Cyber_DemiGod

I cannot install this for the life of me.

Nobody is of any help in previous comments to other people who asked this.

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Snow344
Snow344

Extract the zip file and move the "Spirit" folder to C:\Program Files\Steam\Steamapps\Common\Half-Life
Be sure to restart Steam, it will show up in your library.

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poisonheadcrab
poisonheadcrab

The alien grunts attack sounds are broken no mater what version I use.

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Guest
Guest

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Breadman_at_Hartley
Breadman_at_Hartley

Old timer from 199-whatever checking in. Spirit of Half-Life was SO good back in the day. It changed the dynamic of my mapping completely.

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crystallize
crystallize

Is there a way to add new downloads to this?

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Suparsonik
Suparsonik

1.2 is the last good version of SoHL.

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Lateralus10k
Lateralus10k

In What way?

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Kazemeka
Kazemeka

Hey guys, don't cry if something doesn't work! The guy behind this put alot of work into this and you have to respect that. If something doesn't work, learn to code and code it.

Here is a citation:
"All versions work so don't complain if a version doesn't have something, because either its too old or you have to code it yourself."

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openmaw
openmaw

No. Wrong. If you put out a project and say "It has this feature." and that feature doesn't work as advertised, that is not on the user. That is on the CREATOR.

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Kazemeka
Kazemeka

What the **** was I smoking when I wrote that comment

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