Step in the boots of a Civil Protection Unit trapped right in the middle of the Uprising in this modification for Entropy : Zero.
It has been well over half a year since we released the first Episode of Entropy : Zero - Uprising. Since then, the mod has gathered over 25.000 downloads with a ModDb rating of 9/10. Thank you all for playing and enjoying our mod! Since ModDB’s Mod of the Year is currently on-going, we would really appreciate it if you would consider voting for us!
That aside, let us get into it. This article is divided into eight sections:
Uprising’s second episode continues from the endings in Episode 1 in which Bloody was not killed. The player once again steps in the boots of the Civil Protection officer known as Victor-Sixty. Having sustained fatal injuries dealt by the Traitors, Victor spent several days recovering in a Combine pod.
Once recovered, he finds himself stuck in the height of the uprising, awakening only one day before Freeman’s arrival and Breen’s subsequent death.
Episode 2 is developed on Entropy : Zero 2 and uses a few of its features, such as the new enemy types and weapons.
With the exception of Victor, time did not stand still for Uprising’s cast. They all had to adapt to their surroundings. Here’s how they changed:
Bec is the one character with the fewest changes, he merely loosened up a little. Bec now uses Barney’s animation set, making him move more fluently and no longer fire from the hip. This change was made to set him apart from the other Civil Protection units, as well as humanizing him more.
Bloody once again returns, now bloodier than ever, this time carrying an MP5k as well as a shotgun. Over time, he has started to collect reserve health vials and batteries to help him survive in the harsh conditions of the war-torn streets.
The Traitor Lead reappears as the main antagonist of the game. Only this time wielding a weapon unique to her: the AR-M1 - a modernized version of the AKK.
She also uses Alyx’ animation set and her visual design has slightly evolved to be more distinct.
This is where it gets interesting. We have taken a few liberties with Entropy : Zero 2’s gameplay. Here is a video showcasing some of the new features:
The health vial feature fundamentally changes how health vials work. Instead of being immediately consumed, health vials are now stored in the player’s inventory and can be instantly consumed by pressing a special key (default bind is X). This enables far more aggressive playstyles, since it is now possible to heal directly, without needing to look for health in the middle of a fight. There is a limit, however. Players cannot carry more than five health vials at the same time.
Another newly introduced mechanic was added to the stunstick: since the stunstick and the kick share the same function as a melee weapon, the stunstick has been given another role as a utility tool. The stunstick can now overcharge certain devices, which can be useful when solving puzzles or exploring.
Last but not least: explocrates! These crates contain explosive items and as such explode when shot, but only when shot! Breaking them using either the kick or the stunstick will reward all the volatile weaponry one could dream of!
For the second episode, we wanted to make full use of EZ2’s new animations, while still retaining some of Victor’s identity. That is why we got Cyonsia, the lead animator for EZ2, to reanimate the MP5k and revolver in a way which resembles the original animations seen in the first episode.
One missed opportunity in Episode 1 was the lack of interaction between Bec and Bloody, but that is to change! Since the player will spend a lot of time with both of these characters simultaneously, we expanded the response system of these characters. They will now respond to each other (confirming or disagreeing), call out more enemy types and pay more attention to Victor.
Bec’s response system now bolsters 175 voice lines (in comparison: Episode 1 only had around 80) and Bloody, previously only having 49 voice lines in his response system, now has 103 lines, with more to come!
These responses are also affected by a dynamic system we call “BTS”. If the player has a high BTS, Bec and Bloody will act differently than they would if the player had a low BTS. We have not yet decided how much we will share about this system, as it is rather huge, so for now we will leave it up to your speculation!
To suit the needs of the expanding scope of this episode, we have elected to get new team members on board. Please welcome Clatronix and Critfish, our new mappers and texture artists!
Clatronix has been one of our best playtesters and contributors ever since early 2021, showing a deep understanding and passion for the project. He has been a huge help during Episode 1’s development and is now continuing this habit in a more official manner.
Critfish worked together with Filipad on earlier mapping projects and has displayed a great skill at detailing maps in City 17’s style as well as understanding fun gameplay, which is why we couldn’t decline when he approached us.
Both of them have already contributed several things, some of which were already shown (the explocrate, for example). Since both of them have talents in art-passing, this means that you will be able to expect a more consistent visual quality in Episode 2, below you can see how some of that can look.
Sadly, since we have been occupied with other things, we still have not been able to work on the developer commentary playthrough. We might find the time for it if we scored a place in the top 100 in mods of the year, though! ;)
In the meantime, you can enjoy this playlist of behind the scenes videos which were created during Episode 1’s development, if you haven’t already seen it!
Thank you for reading! We hope to see you again in the next one, whenever that may be...
Entropy : Zero - Uprising's first episode is now live!
After three years of hard work, we are finally ready to release Entropy : Zero - Uprising's first episode to the public!
Entropy : Zero - Uprising was chosen as the best upcoming mod of the year and is in the top 100 mods overall! Thank you for voting!
Entropy : Zero - Uprising reached a huge milestone recently!
The full release of Entropy : Zero - Uprising's first episode! Please press "Read more..." for installation instructions, licenses and known issues.
材質、字幕、文字訊息等翻譯。2023/08/18 更新。 部分遊戲內文字提示疑似包含在地圖檔中,尚無找到可編輯方式。
Traducción al Español para Entropy : Zero - Uprising.
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Tradução de entropy zero uprising feita por Red, abra para ver as instruções de instalação
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Can't wait for second episode! Voted!
Oh and do you guys need some mappers or nah? Just curious :)
I am very excited for episode 2, I play fully through EZU once every month, also, will we be able to use the ARM1 for episode 2?
I already voted for this wonderful work of art, keep it up so that your fans (like me) can download it and recommend it to more people, expanding more and more downloads and support
voted for u guys for mod of the year!
this mod is a masterpiece
cant wait for episode 2
Hope It Will Be Based On E:Z 2
If next year with the trailer of Entropy Zero Uprising - Episode Two come out. Everybody else will be excited.
Singaporean
Hi, I want to ask some questions:1. How the ending of episode 1 is canonical. 2. Will there be mmod support. 3. When will the development of episode 2 begin
this mod is very well made. The only crime is their limitations. for an episode 1 i am completely blown away. its the mod we've always wanted about the civil protection during the uprisings. The quality of the gameplay is like a 8/10 (maybe the bossfight was annoying or some parts failed to elaborate what they wanted clearly but i eventually got there) while i am 10/10 invested in the story. God i hope you guys complete it fully. you have distinguished yourselves above many or atleast in my eyes. stay steady and strong gentlemen and gentlegirls.
Fantastic mod, but there seems to be an annoying glitch when Bloody revives you in the final chapter. More times than not you're stuck to the floor and have to keep reloading old saves before it fixes itself.
Otherwise, this was great, even better than the original EZ1. My only issues are the aforementioned bug and a couple of areas being too big and empty.