A mod for Source 2013 which improves the engine and entities to be more capable and stable for mapping and other kinds of modding. It contains new logic entities, new I/O and keyvalues, a custom implementation of VScript, custom shaders with radial fog, countless fixes, and enhanced FGDs all in one big thing. Mappers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets.
This build includes the main 3 folders involved in Mapbase and a README.txt with instructions.
Post comments here, open issues on GitHub, or reach out on Discord if you would like to report any bugs or issues.
"Mapbase - Episodic" may use the main HL2 background map (or no background at all), which is normal.
Instructions for setting up Mapbase for Hammer can be found in the second section of this: