Welcome to Chemical Warfare In this mod we look to create a fun experience for all Kanes Wrath Players What to expect ? We have taken out the Sub-factions and combined their best assets with the Base Factions , this gives a full dynamic twist to kanes wrath , think of it as Tiberium wars with added units and upgrades We aim to have The factions with a nice inventory of units and Upgrades Newly textured Factions with a nicer look to the buildings We are not sure on what path to take once this is complete We have an idea of adding new factions , but this is undecided Enjoy :) From ItzTeeJaay and the Team

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Chemical Warfare Mod

News


So this here is for everyone who wants to know where the Chemical Warfare mod is aiming to eventually achieve

Originally all of the sub factions were removed

The aim to this was to give the base factions the best of all of the sub-factions units and upgrades, After a long time of thinking , 1 of the sub factions per faction were returned as playable factions


So the new list is :


GDI

Steel Talons

NOD

Black Hand

SCRIN

Reaper-17

The reason to this was

1: It was a too similar layout to another great mod

2: I had soo many units left over that I didn’t want to cram them all into the base factions


The next milestone for the mod was Super Units

I felt like each faction needed an Super Air unit

This isn’t something you see on many mods !

I wanted to allow the construction of a superior air unit to allow more choices when playing the mod

They could have been all out power houses , but I wanted to give them a weakness to find somewhat of a flaw/balance

So as it stands , these air units have low Armour but a strong Offensive attack , but to counter these , they cannot shoot any air units , so unless they are backed up by anti air , it will be hard defeating the enemy with these units alone


The 3rd milestone

This milestone was to create a new look and sound to the common factions we all know and love , From laser colours and sounds , to explosive new superweapon sounds and effects

I wanted to give the mod a stand-alone identity that will be easy to know the mod at first glance

Currently Nod and Black Hand have had a full re skin

GDI may be left alone as I cannot seem to get a Color that looks right for their buildings

Scrin will be given a new skins and building upgrades (to be revealed)


The final milestone for this current patch

(1.05)

Is to finish adding new units (mainly from Tiberium Twilight)

Once this is complete

The first official patch will be ready for download ! 🙂


There is more in the works for a future patch , but as it will take a ton of work , it will remain secret for now 🙂

News on current progress

News on current progress

News 2 comments

The current Stage I am at with the mod , GDI is currently nearly finished with new units , effects and textures , more details will be revealed when the...

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Chemical Warfare Pre Alpha

Chemical Warfare Pre Alpha

Patch 3 comments

Chemical Warfare Pre Alpha Test (ver 1.9) 50% Complete

Chemical Warfare

Chemical Warfare

Patch

The first patch to my new mod , Chemical Warfare !

Comments  (0 - 10 of 14)
trini50
trini50

I just realized that the people who makes the mod are the same people who are on discord

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dalewilson338
dalewilson338

hey man this is really a awesome mod I am looking forward to the update and continue your giving sprit to the mod community

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ItzTeeJaay- Creator
ItzTeeJaay-

Thankyou for your kind words , the mod is really coming along , and I hope to have a Beta of such for the community to play around with in the next month :)

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Firehawk-Ph4ntom
Firehawk-Ph4ntom

yo when is next release boi

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XDsnowman
XDsnowman

hmm pretty nice mod overall, changes to GDI are nice and really encapsulate the feeling of merging the 3 sub-factions together although 5 garrison slots on a bunker is pretty insane, nod and scrin are really not done yet, but I want to see maybe nod keeping confessor cabals and black disciples for sure with supercharged particle beams and all that **** , that was one aspect I really did not want to lose also maybe changing the default scrin growth accelerator to the R-17 one. a few quality of life changes would be changing back the truly terrible 3K 30s refineries to the OG cost and maybe some sort of tiny passive income

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ItzTeeJaay- Creator
ItzTeeJaay-

hey man , thankyou for your comments , the patch available here was a really minor patch , however it gave everyone an idea on where i am heading , currently GDI are 90% Done and i will begin work on Nod too :)

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dalewilson338
dalewilson338

if someone wanted to do a mod can anyone tell me where to start

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TwilightBringer
TwilightBringer

One of the things Westwood never got around to doing was implementing, the buildings to show the damage where they are hit, you would see the buildings damaged by the impacts, much like you would in Red Faction Guerrilla, with some simplified differences, it is purely graphics and animation. It was going to be added to Generals before, EA, well did what EA does.

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dalewilson338
dalewilson338

my question is do you get paid for making a mod? I think all moders should get paid for all their hard work in making a mod that we the public enjoy so much

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ItzTeeJaay- Creator
ItzTeeJaay-

no man , no money involved , i wanted to do it to give the community something fresh , its people like me that try to kept the community from dying

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