Summary of most important changes

- Changed AI personalities to be like in red alert 3

- Changed all difficulties. All in all it's more difficult but brutal difficulty is a bit easier

- Enabled most units for AI

- Added some new strategies for all AIs

- Improved defensive abilities of AIs

- AI now spends its ressources better

- AI now uses its abilities more often

- Improved how AI upgrades

- Fixed a bug where GDI AIs would build the anti air scout against ground units

- Fixed serveral bugs in the unit builder (For example GDI AIs won't build anti air scouts against ground units anymore)

- Changed how tiberium grows

- Made tiberium a bit more valueable

- Tiberium regrowths now slightly faster

- Refineries now produce 100 tiberium every 30 seconds

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Balance & AI Mod for Kanes Wrath v1.3

Balance & AI Mod for Kanes Wrath v1.3

Full Version 2 comments

Version 1.3 of BAI for Kanes Wrath

Balance & AI Mod for Kanes Wrath v1.2

Balance & AI Mod for Kanes Wrath v1.2

Full Version 1 comment

First public version of BAI for Kanes Wrath

Comments  (0 - 10 of 34)
rusty887
rusty887

does this include the bugfixes from the unofficial patch 1.02+?

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ch33ch
ch33ch

Looking forward to the update

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Rempy
Rempy

Please update it :)

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Rempy
Rempy

Hmmm nod does not build disruption towers. And they do not build fanatics.

Are you still Updating this mod? I really like it.

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Boxhead78 Creator
Boxhead78

Quite busy currently, but will certainly update it as I still have some ideas which I really would like to implement.

Thanks for all your feedback/reports so far :)

Reply Good karma+1 vote
Rempy
Rempy

Can you make the ai put troops in apc's behemoths and hammerheads etc?
Would be pretty fun.
Good job on the mod, it made kanes wrath 9000 times more fun to play.

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Rempy
Rempy

The ZOCOM command post has no sound.

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Rempy
Rempy

The new AI's crash the game.

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Rempy
Rempy

I think nod is a bit too strong, maybe balance them a little bit.

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