Please make Zero Hour version.
Please make Zero Hour version.
C&C Generals and Zero Hour released on Steam.
C&C Generals and Zero Hour released on Steam
Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.
Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.
my hope is decreasing day by day.
Unfortunately. The patch fixes some bugs but also destroys game's stability.
This requires opening and editing the game.dat files (perhaps by comparison the v1.0 and v1.04 files) but this requires EA Games to release the source codes of the game and also requires programming knowledge.
It works but it has some disadvantages unfortunately. Please read description. Don't forget, install to vanilla (unmodded) Zero Hour 1.04 directory.
Is it compatible with Sven-Coop?
Can someone make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.
Hi! Can you make player skins with using "Garrys Mod C&C Generals Infantry Units (P.M. & NPC) by NeoLin" for Counter Strike Source? Please.
Patches of C&C Generals Zero Hour cause Lag. Check my tutorial: Moddb.com
Hi!
First of all, thanks for this great mod. I know you worked hard for this mod.
As you know, Zero Hour v1.04 have major lag. I mean, you can't play smoothly with 6 or 7 Hard AI. (with mods or without mods)
But, Zero hour v1.0 doesn't have any lag. You can play with 7 hard AI without any lag (like the base game Generals v1.08) but versions 1.01, 1.02, 1.03 and 1.04 of Zero Hour have this bug.
Unfortunately, most people play Zero Hour v1.04 because mods are compatible with v1.04. Also Patch 1.04 may fixes some bugs but it breaks AI.
So, AI is bad optimized in Zero Hour v1.04. It causes lag and makes unplayable. You can't play smoothly even with I9 12900k / 128 GB RAM etc.
For example, the Twilight Flame map gameplay (with 7 Hard AI) is smooth in Generals v1.08 and ZH v1.0 (unpatched) but it is terrible in ZH v1.04. So, AI Behaviour and Pathfinding Coding is broken in ZH v1.04.
The cause of this is the broken v1.04 game.dat file. The "game.dat" file located in the Zero Hour directory contains some codes related to AI and the difference between the ZH v1.0 and ZH v1.04 versions is due to the "game.dat" file.
By comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, the error can be detected. As far as I know, the programming language of .dat files is Microsoft Visual C++ 6.0. Also Hex editor or something can be use. Can you fix this bug? Please. We need your help. This is very important problem.
As a workaround, I made a mod that downgrades the version to v1.0 so it can be used until this bug is fixed: Moddb.com
You 're welcome. My fix method may work with some mods and not with others. For example, it may not work with shockwave mod. As a workaround I made this fix which downgrades the version to v1.0 so this fix method can be used until this bug is fixed in v1.04.
However, we must fix this issue in game.dat v1.04 file. Thus we can play all mods smoothly and without lag, alongside vanilla Zero Hour. We also get the fixes that all patches from Patch 1.01 to Patch 1.04 have. We need help from someone with programming skills.
Patches of Zero Hour cause Lag. Check my tutorial: Moddb.com
Patches of Zero Hour cause Lag. Check my tutorial: Moddb.com
Patches of Zero Hour cause Lag. Check my tutorial: Moddb.com
Patch 1.04 also includes changelogs of all previous patches. So, the changes from Patch 1.01, Patch 1.02 and Patch 1.03 are also available in Patch 1.04. In addition to these, Patch 1.04 has its own changes.Changelogs are made cumulative.
Changelogs of all Zero Hour patches are available on internet.
This bug has reached from Patch 1.01 to Patch 1.04. So it was probably undertested or overlooked during making of Patch 1.01.
As I said, although the patches for Zero Hour fix some issues, they break AI Pathfinding. AI tries to take the shortest route. That's why it causes problems on some maps.
For example, the FPS drop in the Twilight Flame map in v1.01, v1.02, v1.03 and v1.04 is actually because the AI is trying to take the shortest route. Therefore, vehicles are often stuck on cliff edges.
In short, broken AI causes lag in patched Zero Hour versions. This is an embarrassment for EA. How could an official patch break the game's AI? and how can this error be overlooked?
Mods may (or may not) work fine with v1.0. Some mods may work without problems. Some may cause problems. They must be constantly tested.
This fix can be used until the bug is fixed in v1.04. So it's actually a temporary method.
As I said, Most people use ZH v1.04. Because v1.04 is the latest version and most mods are designed for it. Also, the gentool plugin is only compatible with v1.04, and v1.04 is used in online matches.
In short, this bug should be fixed in the game.dat file of version v1.04. However, this requires advanced programming skills.
Zero hour version 1.0 doesn't have any lag. In the Twilight flame map, you can play against 7 hard ai without any lag. (Like the base game Generals v1.08)
but versions 1.01, 1.02, 1.03 and 1.04 of Zero Hour have this bug. The main reason for this bug is the "game.dat" file in the game directory. By comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, this error causing memory leak can be detected. As far as I know, the programming language of .dat files is Microsoft Visual C++ 6.0. Also Hex editor or something can be use.
In short, you can play version 1.0 until someone fixes this bug in version 1.04.
Here is link of topic about discussion:
I would like to write something about the lag problem in Zero Hour that has caused many people to stop playing.
Zero hour version 1.0 doesn't have any lag. In the Twilight flame map, you can play against 7 hard ai without any lag. (Like the base game Generals v1.08)
but versions 1.01, 1.02, 1.03 and 1.04 of Zero Hour have this bug. The main reason for this bug is the "game.dat" file in the game directory. By comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, this error causing memory leak can be detected. As far as I know, the programming language of .dat files is Microsoft Visual C++ 6.0. Also Hex editor or something can be use.
In short, you can play version 1.0 until someone fixes this bug in version 1.04.
Zero hour version 1.0 doesn't have any lag. In the Twilight flame map, you can play against 7 hard ai without any lag. (Like the base game Generals v1.08)
but versions 1.01, 1.02, 1.03 and 1.04 of Zero Hour have this bug. The main reason for this bug is the "game.dat" file in the game directory. By comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, this error causing memory leak can be detected. As far as I know, the programming language of .dat files is Microsoft Visual C++ 6.0. Also Hex editor or something can be use.
In short, you can play version 1.0 until someone fixes this bug in version 1.04.
I would like to write something about the lag problem in Zero Hour that has caused many people to stop playing.
Zero hour version 1.0 has no lag. In the Twilight flame map, you can play against 7 hard ai without any lag.
Versions 1.01, 1.02, 1.03 and 1.04 have this bug. The reason for this error is the game.dat file. By comparing the "game.dat version 1.0" file with the "game.dat version 1.04" files, this error causing memory leak can be detected. As far as I know, the programming language of .dat files is Microsoft Visual C++ 6.0. We can also use Hex editor or something.
moddb_dev
Erdem joined
a.k.a. Tycaen^ YouTube: youtube.com/@masterofstrategy8408/videos Steam profile: steamcommunity.com/id/GeneralGranger C&C Generals Zero Hour and ShockWave Steam group: steamcommunity.com/groups/USGeneral