AI in Classic Generals is good, but still have a lot to improve. This mod fixes some broken scripts for original AI and adds a lot of new features. AI now uses full of it's unit arsenal, became much more aggressive, has a lot of new attack waves, advanced expansion bases and secondary economy which overall makes the AI more interesting and more challenging

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Full Changelog


All Factions:

AI now have 3 different ways to rush, previously it was always 1 Humvee and 4 Crusaders for USA, 4 Battlemasters and 2 Dragon tanks for China and 3 Scorpions + 2 Toxin Tractors for GLA.

AI now builds more buildings on expansions:Reactors for China and USA, Extra Barracks for all factions, Extra War Factories for China and GLA, Extra Black Markets and Drop Zones for GLA and USA if they're rich enough.

Secondary economy was improved:USA now can build 3 Supply Drop Zones in their base (4 more for expansions and 7 in total) instead of just 1, same for GLA's Black Markets. China now builds 15 hackers max.

All factions now use all of their unit arsenal.

AI's will be more aggressive in total, especially during the lategame. Also lategame attack teams were enchanced, so it will be harder to defend against them.

AI now never becomes dead without cash and income. Newscript activates when AI's consider themselves in lategame and build superweapons. It checks every 2 minutes if the AI has it's secondary economy established, if yes -> it does nothing, if no -> AI receive 2500 cash. This is a cheat, but it makes AI alive for the entire game and denies situations where AI just stands still and throws general powers and superweapons until it dies.


Some scripts were broken which made USA stuck without money and tech in the lategame. Fixed

AI builds Drop Zone only when Particle Cannon was built. Fixed. Now it does it when Strategy Center has been built.

AI now uses random battle plans instead of always Hold the Line.

Some attack teams improved, so USA now uses Paladins and Tomahawks much more actively.

Chances to see Aurora bombers from AI now much higher. Same for Particle Uplink Cannon.

Added more tank attack teams. Some teams include Medics as well.

AI never builds Drone Armor upgrade. Fixed.

New USA Base


AI will build Airfield more likely. Same for MiG attacks.

AI will build more Overlords and Inferno Cannons.

AI will use Troop Crawlers more actively.

If AI chose Nuke Cannon unlock, it will use them actively.

AI never builds Nuclear Tanks upgrade. Fixed.

If AI pushed hackers, which make them stop generating money, they never begin hacking again. Fixed.

AI now builds several propaganda towers at the frontline and sides.

More Gattling Tank attack teams were added.

New China Base


If GLA chose Marauder unlock it will use them actively.

AI now builds more Scud Launchers.

AI never builds AP Bullets upgrade. Fixed.

Some Quad Cannon attack teams were added.

AI will now use Hijackers.

More tank attack teams added.

Some Rocket Buggy teams were improved, now they have some escort to protect them.

New GLA Base

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Generals Better AI Mod v1.0

Generals Better AI Mod v1.0

Full Version 1 comment

1.0 version of this mod. Work is still in progress, problems wiil be fixed, features will be added. Enjoy!

Comments  (0 - 10 of 19)
Guest - - 688,684 comments

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moddb_dev - - 266 comments

Can you make an optimized Generals Shockwave 1.201 AI mod? This is a necessity because in Shockwave mod, the AI ​​produces an excessive number of units. Especially Vanilla China. Shockwave AI needs to be optimized.

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hzfisinkiller - - 51 comments

Been testing the mod out and its great!
Few things I noticed in UVC.
It builds its hackers at the 2nd supply and perhaps its better to build in the mian base.
Some hackers are not used but the AI builds heaps which is awesome. THe AI will redeploy the hackers randomly and not sure for what reason.

Maybe some cool things to add would be;
AI to build more Tech units.
AI Build more defensives.
AI to build defenses at each supply.
More use of Artillary type units.
Stop AI targeting Supply Plans all together.

Note this AI MOD works on 1.8 but Gentools will detect that the game files have been changed. THis wont effect anything other then online play. You wont be able to login to CNConline In game Lobby.

Overall the AI is much better then before. They should add this mod into Gentools. Really nicely done !!! Much Appreciated.

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MyPasswordIsNotMine Creator
MyPasswordIsNotMine - - 10 comments

Thanks for your appreciation! About the game files: the changed ones are AIData.ini (Controls AI's general behaviour, what general powers it will pick and what buildings it will build in their base) so AI will build more secondary economy buildings and FactionUnit.ini (Fixes Hijackers so AI will actually use them)

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hzfisinkiller - - 51 comments

Hello, Awesome Mod.

Does this mod work on 1.8 ?
Will there be any updates do you think?
I really really appreciate your hard work on this its really amazing!!

Thank you,

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MyPasswordIsNotMine Creator
MyPasswordIsNotMine - - 10 comments

Hello, about updates, I have some fixes and big things planned, but right now Im working on another big mod so an update is not expected soon

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Guest - - 688,684 comments

WHy is this only for Generals and not ZH? O.o

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Sgt.Pain - - 14 comments

I was excited to see this mod, but unfortunately this only applies to Generals and not Zero Hour. Do you also have one for Zero Hour?

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MyPasswordIsNotMine Creator
MyPasswordIsNotMine - - 10 comments

Well, the main reason I made this mod because Zero Hour already had it's own Advanced AI Mod at the moment and I didn't like Classic Generals left behind in this regard, so I dont think there is a reason for me to make another one for ZH too

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Thegrumble - - 13 comments


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