Several C&C Generals Zero Hour Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the aging Command & Conquer Generals Zero Hour SAGE Game Engine for use with its associated Mods. This is intended to be useful for both vanilla C&C Generals and its expansion C&C Generals Zero Hour.
This Mod profile will also serve as an unofficial C&C Generals Mod SDK Database to help the C&C Generals modding community and to encourage new modders by helping them go beyond their ideas and concepts for their projects and actually get them into active development.
FEATURES:
Optimized shaders and textures
New and improved terrain
New water effects
New props and shrubbery
Enhanced & optimized Skirmish AI
New particle effects
PLEASE NOTE:
Some of us are not as active as other members due to real life responsibilities outside of modding, so if you need advice for starting or developing a mod, try contacting more than one person.
Again, this is a project for the community, by the community! We will gladly accept anyone who wishes to help put this project together or wishes to submit content for the community to use for modding C&C Generals!
C&C Fans Unite!
This is sgtmyers88, you might know me as being the creator of the C&C Tiberian Dawn Redux mod and the Realistic Weapon Mod for C&C Generals Zero Hour. I have also recently started work on the C&C Red Alert Redux mod project. Over the years I have assisted modders with other Generals/Zero Hour related projects and I have also previously been an assistant programmer and map designer for the Vietnam Glory Obscured mod.
This mod page was launched back in 2011 with the intent of being an "Unofficial" Mod SDK Database along with being the host for a visual overhaul package for the stock C&C Generals Zero Hour game. With the collaboration of several other modders here on ModDB and elsewhere who have come and gone over the years, that project is now mostly complete and is being presented here today for download.
First off just to be clear, gameplay wise this is not as much of a mod as it is a fresh coat of paint so to speak for the regular C&C Generals Zero Hour game. However, both the stock Generals and Zero Hour campaigns are also integrated into one long campaign for each faction with the new visuals that the player can re-experience the games with.
All the Skirmish and Generals Challenge maps are revamped as well including the re-integration of some Skirmish maps that were present in Generals but cut in the Zero Hour expansion. Roughly 95 percent of the old terrain textures and nature props (e.g. trees) have been replaced along with new lighting, custom made water, and particle effects. A lot of this was already developed and released alongside the C&C Tiberian Dawn Redux mod project but it is now being made available for the vanilla game by popular demand.
Another notable feature is the rock cluster objects now finally have snow versions to help aid with the atmosphere of snow maps along with all new crater effects.
As a bonus, an updated WorldBuilder Tool is also included for map editors, special thanks goes out to Adriane for the updated Worldbuilder map editing tool. Also note that a hidden feature was also enabled which is the addition of the classic random bonus crates that will appear on skirmish maps during matches.
Simply download, extract and copy all the files and folders into your stock C&C Generals Zero Hour game data folder. If asked to replace files, select "Yes To All" and proceed to copy the files into it.
If the game appears too bright, its due to the new shaders. Simply omit using the "Shaders" file by deleting it or renaming its extension to something other than .big or turn down your game brightness in the options menu.
Special thanks goes to Kamuix and VectorIV, who also helped/contributed over the years. Thanks to EA for the game and other assets.
©2022 sgtmyers88
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Amazing visuals
China mission 7 on hard is impossible, army getting destroyed in the begining after mig scene by gla rpgs.
If you're talking about the original China mission 7, it's not. I was able to beat it.
Great mod, encountered one instant crash issue on GLA mission 10 (the assad mission). Instantly upon capturing the first Command Center the game CTDs for me. I'm using the genlauncher version and would like to see this fixed in the future since this mod is so good normally!
I'm having the same problem, even destroying one of the Command Centers crashes your game
Can confirm this as well. Happens on both Genlauncher and regular install.
Is the game still limited to 30 fps?
So I saw how you had to cut the dam missions because of engine issues (fair enough), but I was playing the USA campaign and the mission 6 was not there, is there any reason why? Thanks.
Hello,does this work together with your realistic mod or this mod already includes it?
It should be able to install over it.
in Teod work perfectly only the terrain should be replace. or move to another folder.