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Summer is heating up – so is our game! Dev Update #27
Cepheus Protocol

Summer is heating up – so is our game! Dev Update #27

Cepheus Protocol

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...

Weekly Recap #29: Tree of Life and Cemetery
Nanotale - Typing Chronicles

Weekly Recap #29: Tree of Life and Cemetery

Nanotale - Typing Chronicles

Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.

What’s up, doc? Dev Update #26
Cepheus Protocol

What’s up, doc? Dev Update #26

Cepheus Protocol

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Weekly Recap #22: Tree of Life and new biome!
Nanotale - Typing Chronicles

Weekly Recap #22: Tree of Life and new biome!

Nanotale - Typing Chronicles

In this update, we'll show you the second biome of the game and some work on the Tree of Life.

Weekly Recap #17 to #19: Demo, NPCs and more
Nanotale - Typing Chronicles

Weekly Recap #17 to #19: Demo, NPCs and more

Nanotale - Typing Chronicles

We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...

level map area limits

level map area limits

News

comparison map - crysis 1 game area first level and farcry reloaded planned map

Unreal Evolution (Beta) Announced
Unreal

Unreal Evolution (Beta) Announced

Unreal Evolution 13 comments

Enter Unreal Evolution. An all-round upgrade for the singleplayer portion of the 1998 FPS classic "Unreal" (or Unreal Gold). It's an UNREAL Experience...

Internal Playtesting Starts Dev Update #24
Cepheus Protocol

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

Alma?
F.E.A.R.

Alma?

F.E.A.R. Level Design/Theory 12 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Weekly Recap #3: Character design, and 3D Art
Nanotale - Typing Chronicles

Weekly Recap #3: Character design, and 3D Art

Nanotale - Typing Chronicles

Last week we worked on the 3D version of the Art Style and on the Character Design.

Uebergame 1.1.2.0 released
Uebergame

Uebergame 1.1.2.0 released

Uebergame 3 comments

This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.

Weekly Recap #2: Ancestral Forest, Fox, and enemies
Nanotale - Typing Chronicles

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Nanotale - Typing Chronicles

We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.

FREE UPDATE: 3 new deadly blocks, 30 new levels, infinite hours of fun!
Shift Quantum

FREE UPDATE: 3 new deadly blocks, 30 new levels, infinite hours of fun!

Shift Quantum

New update with some improvements and 30 new levels! And the game 50% OFF on Steam!

Dev Diary #1: The Start of Something new!
Cepheus Protocol

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!
Cepheus Protocol

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

We have a Customization System Dev Update #13
Cepheus Protocol

We have a Customization System Dev Update #13

Cepheus Protocol

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12
Cepheus Protocol

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

A labyrinth lead tale - Narrative design and Demo
Shift Quantum

A labyrinth lead tale - Narrative design and Demo

Shift Quantum

Learn how we created the entire design and structure to place the player in an active imaginary role, showing glimpses of story like light paint brush...

Is that a Fog of System You got there?  Dev Update #11
Cepheus Protocol

Is that a Fog of System You got there? Dev Update #11

Cepheus Protocol

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10
Cepheus Protocol

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

Cepheus Protocol

Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...

Frostbite, by Moonkey (v5)
Wolfenstein: Enemy Territory

Frostbite, by Moonkey (v5)

ET: Legacy

The fifth version of the overhaul of Frostbite, by Moonkey has been released.

What's that you have an internal Build now? Dev Update #9
Cepheus Protocol

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8
Cepheus Protocol

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

Did someone say Modeling? Waa Where?! Dev Update #6
Cepheus Protocol

Did someone say Modeling? Waa Where?! Dev Update #6

Cepheus Protocol

This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.

Recruitment and the trek of Development Dev Update #4
Cepheus Protocol

Recruitment and the trek of Development Dev Update #4

Cepheus Protocol

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

Woa... Is that a city you're building there? Dev Update #3
Cepheus Protocol

Woa... Is that a city you're building there? Dev Update #3

Cepheus Protocol 2 comments

Over this week we worked to cleanup and expand upon some ideas we weren't so sure about over the previous weeks relating to level design and we worked...

reloaded project and cryengine 2 sandbox 2 manual - rewrite and new forum

reloaded project and cryengine 2 sandbox 2 manual - rewrite and new forum

News

reloaded - a custom remake of farcry 1 in cryengine 2 and resource site in development. A place for cryengine 2 level designers and fans of the original...

Tentative Steps Towards our first internal build #2
Cepheus Protocol

Tentative Steps Towards our first internal build #2

Cepheus Protocol

A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research...

Our First Step into the Void #1
Cepheus Protocol

Our First Step into the Void #1

Cepheus Protocol

Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...

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