Since time immemorial the Archivists have studied and cataloged the mysteries of the planet, observing its changes and holding to our vow of neutrality. Yet from the Ancestral Forest to the Blue Desert, the world is suffering. The Tree of Life sings the Final Song and we can feel it in our flesh: the world is dying. We bear witness, but we cannot interfere. We contemplate in silence.

Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out into a valley to collect plant and rock samples for further analysis. The valley is peaceful. War is a thing of the distant past. Nothing can go wrong with such a casual task... can it?


  • Explore a vibrant 3D fantasy world: play as the Archivist Rosalind on her journey to the very edges of the planet.
  • More than just typing: Talk to other characters, solve mysterious puzzles, unleash magic powers and defeat enemies in epic magical fights
  • Everything with keyboard: from movements, combats to even menus, control everything with a keyboard
  • Play in your own language: game texts are localized in English, French, German, Spanish, Portuguese (Brazil), Russian, Polish with voice-overs in English.
  • The game supports several keyboard layouts (QWERTY, QWERTZ, AZERTY, BEPO, Dvorak, Workman and Colemak)
  • More features to be announced
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A good typist needs a Fox

Here are the first concept arts of the fox from Nanotale. As you can see, it's not made of paper but it looks more like a "spirit" to go along with the story of the game. The new look of the fox inspired us a lot for the logo and the game icon of Nanotale.

Ready for the fight?

New typing game, new story and NEW ENEMIES! Here are some concept arts of the different kind of enemies you can find during your adventure.

Cellular automaton

It’s a way of simulating a world using a divide and conquer strategy. Instead of having a massive “World Simulator™” it’s often easier to simulate each object when making a game, This strategy goes further by dividing the world into uniform cells. Each cell has a state and a set of rules to change, if possible, into another state. Cellular automata are used in a very wide range of scientific domains, including computer science, mathematics, physics, and many others. The most famous is probably Conway's Game of Life[], it has only four rules and two states and you can already see a lot of patterns emerging from its simple concept.

If you want to read more about it and about how we use it in Nanotale, there's an article written by our programmer on here.


This is a bonus to show you how a sheep looks like before we put the art style on it. Yes, the white shapes you push away with a spell are supposed to be sheeps created by our level designer.

Thank you for reading! More next week.

If you are too impatient you can join our Discord []or follow us on Twitter or Facebook [].


Using a cellular automaton in video games

Using a cellular automaton in video games


An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design


While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

Nanotale - Typing Chronicles, our new typing game is now in development!

Nanotale - Typing Chronicles, our new typing game is now in development!


Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth...

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Nanotale - Typing Chronicles
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Latest tweets from @nanotalegame

Prototype show off! Ice spell changes water into an ice block. Heat spell melts the ice block (and the strange part…

21hours ago

RT @GamedevCala: @nanotalegame Sharing some indiedev love! You are part of this weekends Best of Screenshot Saturday at: (^^)b

Dec 11 2018

RT @EGX: We're delighted to reveal that Nanotale will be playable at #Rezzed2019!

Dec 11 2018

BONUS! Another concept art for today :) The subreddit r/NatureIsFuckingLit is really inspiring. Highly recommended…

Dec 10 2018

Some researches for the character design. Especially regarding the color of her outfit. We choose the plum one beca…

Dec 10 2018

Searching for more "dreamy/poetics" elements to add in the Ancestral Forest like a "dreamcatcher spiderweb" or ligh…

Dec 8 2018

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