Since time immemorial the Archivists have studied and cataloged the mysteries of the planet, observing its changes and holding to our vow of neutrality. Yet from the Ancestral Forest to the Blue Desert, the world is suffering. The Tree of Life sings the Final Song and we can feel it in our flesh: the world is dying. We bear witness, but we cannot interfere. We contemplate in silence.
Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out into a valley to collect plant and rock samples for further analysis. The valley is peaceful. War is a thing of the distant past. Nothing can go wrong with such a casual task... can it?
I hope you had an incredible weekend.
Last week our concept artist, Amandine, continued to work on the Sunken Caves; trying to find the right mood/ambiance for this new biome.
While polishing a bit what we already have in the game, we also created the texture for the main character, Rosalind. She's now all set to explore the world!
Showing you a plant from the 2D concept to the 3D version. We are now really happy with our watercolor textures.
Here's a concept art for a cinematic, showing you the Queen from the Ancestral Forest talking to her subjects.
Another opportunity to name something in Nanotale! How would you call that flower? To inspire you a bit, that element from the lore will be used in the Ancestral Forest, which means that a name in English would fit better. 🌺
Thank you for reading!
Don't hesitate to wishlist us on Steam
In this update, we'll show you the second biome of the game and some work on the Tree of Life.
The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...
We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...
Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...
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