Since time immemorial the Archivists have studied and cataloged the mysteries of the planet, observing its changes and holding to our vow of neutrality. Yet from the Ancestral Forest to the Blue Desert, the world is suffering. The Tree of Life sings the Final Song and we can feel it in our flesh: the world is dying. We bear witness, but we cannot interfere. We contemplate in silence.
Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out into a valley to collect plant and rock samples for further analysis. The valley is peaceful. War is a thing of the distant past. Nothing can go wrong with such a casual task... can it?
We hope that you had an amazing weekend.
Let start this new week with a recap of what we worked on last week.
We finally opted for the Onion's Bulb, since it's the more visible/understandable shape from an isometric view as you can see on the concept art below.
Rosalind needed a rework to make her more cartoonish and so, more visible in game.
This is a screenshot from the prototype just to give you an idea of the size of Rosalind and the fox compared to the world.
We are also working on some different shapes for this tree. It will help to create a nice forest.
Thank you for reading! Don't hesitate to leave your thoughts in a comment :)
In the coming week, we'll talk about critters and the Fox, with a big bonus at the end.
One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.
How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.
Last week we worked on the 3D version of the Art Style and on the Character Design.
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