Since time immemorial the Archivists have studied and cataloged the mysteries of the planet, observing its changes and holding to our vow of neutrality. Yet from the Ancestral Forest to the Blue Desert, the world is suffering. The Tree of Life sings the Final Song and we can feel it in our flesh: the world is dying. We bear witness, but we cannot interfere. We contemplate in silence.
Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out into a valley to collect plant and rock samples for further analysis. The valley is peaceful. War is a thing of the distant past. Nothing can go wrong with such a casual task... can it?
Here are the first concept arts of the fox from Nanotale. As you can see, it's not made of paper but it looks more like a "spirit" to go along with the story of the game. The new look of the fox inspired us a lot for the logo and the game icon of Nanotale.
New typing game, new story and NEW ENEMIES! Here are some concept arts of the different kind of enemies you can find during your adventure.
It’s a way of simulating a world using a divide and conquer strategy. Instead of having a massive “World Simulator™” it’s often easier to simulate each object when making a game, This strategy goes further by dividing the world into uniform cells. Each cell has a state and a set of rules to change, if possible, into another state. Cellular automata are used in a very wide range of scientific domains, including computer science, mathematics, physics, and many others. The most famous is probably Conway's Game of Life[en.wikipedia.org], it has only four rules and two states and you can already see a lot of patterns emerging from its simple concept.
If you want to read more about it and about how we use it in Nanotale, there's an article written by our programmer on here.
This is a bonus to show you how a sheep looks like before we put the art style on it. Yes, the white shapes you push away with a spell are supposed to be sheeps created by our level designer.
An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...
While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...
Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth...
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