Harmless Demons is inspired by a bug observation box my grand father gave me when i was little.
Its goal is to capture that sensation of curiosity, excitement and perversion i felt when given those defenceless insects, trapped in my little glass box.
One day i would be gentle, careful and attentive with them, the day after i would tear their wings appart, drown them in white spirit, burn them with fire...
In Harmless Demons, a strange, unknown creature is put into your hands for understanding. Its full of secrets you'll have to discover by experimenting with it via tools you'll have to build.
Its goal is to escape that box he was locked in.
Yours is to feed it, hit it, watch it, burn it, love it, kill it until he is no longer a mystery for you.
About me, the creator
It seems I grow more absent as i get closer to finishing this game. The road is so obvious to me right now, there is no time out, always something to do next. And i always feel like i'll post something here as soon i finished this feature, but then i need this one to make it shiny and understandable, and then this one and so on...
And i end up never posting anything, but let's change that. There is a lot of things you need to see.
This is basically its main objective, and the reason why it might be doing all the previous destruction stuff.
Here is the simplest of all escapes
There is a plethora of new behaviours but here is a little selection i've made for you, to tease while remaining mysterious. I'm a marketing engineer after all.
Gigantism, a powerful escaping spell
Oviparous, in case you're wondering where they are coming from
Mana channelling, so it doesn't just spam all this stuff, right?
Same goes with tools. I've restrained the formula to two components only, which makes a new total of 14 tools.
The Chiller, so it can rest and enjoy life for a change
The Room Former, so you can change the level according to your needs
The Translator, so you can actually understand what it is saying
And finally, the tool menu, so that you can learn everything there is to know about what is at your disposal
I realized a few months ago that it would take me too long to achieve the initial vision and content i had in mind for this game. So i decided that it would be better to settle on a shorter, more "demo" but also more "best-of" and straightforward version. So i can quickly see if people or publishers like it, and continue or move on. I thought a lot about what would be the best elements to have in the game in such a version. Then it's basically been railroad mode since i made up my mind on those matters, and i'm very close to the end, so hang on. Few things left:
Très bonne journée à vous,
Feel free to follow me on twitter if you want to keep up with my progression
Exhibit of explicity fresh & new content. Mostly cutscenes and music.
Mostly showcasing the first audio aspects of the game.
All the latest things you want to know about your boy, Amer Von Percepied aka Le Dindon Farceur.
New episode of my turbulent adventures. Rebirth from the ashes of a disastrous computer crash into an entirely reworked scene.
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