Harmless Demons is inspired by a bug observation box my grand father gave me when i was little.

Its goal is to capture that sensation of curiosity, excitement and perversion i felt when given those defenceless insects, trapped in my little glass box.
One day i would be gentle, careful and attentive with them, the day after i would tear their wings appart, drown them in white spirit, burn them with fire...

In Harmless Demons, a strange, unknown creature is put into your hands for understanding. Its full of secrets you'll have to discover by experimenting with it via tools you'll have to build.

Its goal is to escape that box he was locked in.
Yours is to feed it, hit it, watch it, burn it, love it, kill it until he is no longer a mystery for you.

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Hello!


This one will be very quick, since it's mostly about me wanting to show you my brand new audio skills ;)

Program:

  1. Introduction (but with main theme & SFX)
  2. Notes (Discovery Menu)
  3. Genome (Research Menu)
  4. Conclusion

1) Introduction (but with main theme & SFX)

This video is made so you can hear the full track, but i put a shorter version on Twitter.

Also, here is the SFX-free soundcloud version:




2) Notes (Discovery Menu)

Reworked version. With a quick explanation of the flow


First, you get an in-game observation from the creature because you witnessed it doing something peculiar. Then you get to this menu.

DiscoveryMenuSimple


At the top, the overall progression.
At the center, the creature playing the animation related to the behaviour from the plate below (here, Bipedalism).
On the left, informations about the currently displayed behaviour.
On the right, a button to get to the Genome.

You can switch the displayed behaviour by clicking on the plate, it then goes like this.

DiscoveryMenuDropDown


Now you can choose another behaviour to display and check your progression.


3) Genome (Research Menu)

Where you turn observations into discoveries.


Noticed the "Observed" plate in the previous menu? Well, you can turn it into an identified behaviour in this one. So you clicked on the genome button, you get here.

GenomeMapStart


Then you click the "Research" button and this shows up. Here you can select the observations that will be involved in your research and choose a certain number of action, depending on your budget.
The goal is to discover at least one gene that''s related to one of the selected observations.

GenomeMapInit


Aaaaaand, you're all set. You can now dive into the genome and try to turn those observations into identified behaviours, there is a whole map waiting to be explored, good luck :)
I will show you how this part works in videos when it will be fully implemented.

GenomeMapAction



5) Conclusion


Not that much more to show you because i hadn't that a lot of time for the game lately with the holiday season. Also, setting up the audio in Unity took me a while, but it's quite solid now and future audio implementations will be much faster. The focus is still making those menus work in the game as i described (they partially do at the moment). Therefore my program stays the same:

  • Fully integrated & working research system, therefore playable game
  • Demon escaping/cooperative/rebellious processes so that you can loose
  • Tools, moar of them so that you can fun
  • Discoveries, moar of them so that you can even more fun

BisousBisousBye,
Amer Jongleur.

Feel free to follow me on twitter if you want to keep up with my progression
@AmerJonJon

Harmless Demons | DevLog #6: Introduction, Resource Machine, Rewards & WIP Reworked Genome Map

Harmless Demons | DevLog #6: Introduction, Resource Machine, Rewards & WIP Reworked Genome Map

News

All the latest things you want to know about your boy, Amer Von Percepied aka Le Dindon Farceur.

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

News

New episode of my turbulent adventures. Rebirth from the ashes of a disastrous computer crash into an entirely reworked scene.

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

News

All visual. All awesome. Gather round children, i'm bout to take the floor.

Harmless Demons | DevLog #3: Brainstorming, Research system, Genome Map, Optimization

Harmless Demons | DevLog #3: Brainstorming, Research system, Genome Map, Optimization

News

Come read and witness the whole process of an idea brought to life by good ol' Dr. VanDerKenstein

Comments
LunarShuriken
LunarShuriken

Enjoing the soundtrack!

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Harmless Demons
Platforms
Windows
Developer
Amer Jongleur
Engine
Unity
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Single Player
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Latest tweets from @amerjonjon

_______________________ | | |==> In The Box <==| |______________________|… T.co

18hours ago

|| In The Box || | New track from game's OST | Before the end of next week | It's solid | Stay tuned, good people… T.co

Apr 17 2019

What was originally more of a design mistake than anything is slowly turning into my smoothest menu :)… T.co

Mar 2 2019

My Research Menu's responsive design is Kakuzu inspired :) #gamedev #indiedev #Indiegames #indiegame #unity3dT.co

Mar 1 2019

I really struggled to get this nice and responsive but here it is, brand new discovery menu. Also, i'm starting to… T.co

Feb 13 2019

RT @theneedledrop: REVIEWING YOUR MUSIC #2! RT this tweet and reply to it with a link to ONE song you've made and it'll be considered… T.co

Jan 21 2019

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