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3 Books to Level You Up in #GameDev, Guaranteed!

3 Books to Level You Up in #GameDev, Guaranteed!

Level Design/Theory Tutorial

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Kane's Wrath Internal Map Names
Command & Conquer 3: Kane's Wrath

Kane's Wrath Internal Map Names

Command & Conquer 3: Kane's Wrath Mapping/Technical 4 comments

The following article is a basic list of Skirmish maps & their corresponding internal filenames that are used in Kane's Wrath (1.02). There are 64 maps...

Alma?
F.E.A.R.

Alma?

F.E.A.R. Level Design/Theory 14 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

UE4: Submerge postFX video
Subsiege

UE4: Submerge postFX video

Subsiege Mapping/Technical

Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...

How to Make your Lighting Look Good

How to Make your Lighting Look Good

Level Design/Theory Tutorial

Not a step by step tutorial but some tips and advice on how to bring you map up to an acceptable level.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Phantaruk Level Design/Theory

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

sneaker

sneaker

Mapping/Technical Tutorial

A Maze Kit is a Level Design plugin for Unity3D that allows you to draw and generate mazes and other paths from pre-made rooms. It includes prefabs so...

Create a procedural TPS game with A Maze Kit in 5 minutes

Create a procedural TPS game with A Maze Kit in 5 minutes

Mapping/Technical Tutorial

This second tutorial shows how to create a 3D cube shooter with a maze kit, a procedural Level Design plugin for Unity3D that allows you to draw and generate...

How to create a randomly generated maze

How to create a randomly generated maze

Mapping/Technical Tutorial

A Maze Kit is a Level Design plugin for Unity3D that allows you to draw and generate mazes and other paths from pre-made rooms. It includes prefabs so...

OT-64 SKOT - open/close doors
ARMA 2: Combined Operations

OT-64 SKOT - open/close doors

ČSLA Mod for Arma 2:Combined Operations Level Design/Theory

How to open/close (already opened) doors on OT-64 SKOT. You may manage front and back doors.

BMP - open/close back doors
ARMA 2: Combined Operations

BMP - open/close back doors

ČSLA Mod for Arma 2:Combined Operations Level Design/Theory

How to open or close (already opened) doors on the ČSLA BMPs.

ShKH-77 DANA - stabilizers for barrage
ARMA 2: Combined Operations

ShKH-77 DANA - stabilizers for barrage

ČSLA Mod for Arma 2:Combined Operations Level Design/Theory

For stablilization of howitzer DANA during the barrage use this code to slide out the stabilizers.

Mi-24 Hind - open/close cargo doors
ARMA 2: Combined Operations

Mi-24 Hind - open/close cargo doors

ČSLA Mod for Arma 2:Combined Operations Level Design/Theory

Short tutorial how to open or close (already opened) cargo doors on the sides of helicopter Mi-24 Hind.

Modelling a Map
Half-Life 2: Episode Two

Modelling a Map

Biohazard X: Source Mapping/Technical 4 comments

This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)

The Early Stages of a Game Jam : Hours 1-12

The Early Stages of a Game Jam : Hours 1-12

Level Design/Theory Tutorial 1 comment

This article focuses on the early stages of a Game Jam.

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 6 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 25 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Simple noise effect trick via Hammer

Simple noise effect trick via Hammer

Mapping/Technical Tutorial 5 comments

How to do a crude noise effect over your screen in HalfLife2, without coding. Basic texture and Hammer knowledge needed.

Solid Tutorial 2.0

Solid Tutorial 2.0

Level Design/Theory Tutorial 13 comments

With the release of CryENGINE 3 editor for Crysis 2 comes the improved Solid Tool. In the coming weeks I will explain all the new features of the Solid...

How To Make your Source Maps Look Good [HD]

How To Make your Source Maps Look Good [HD]

Level Design/Theory Tutorial 9 comments

We all have those problems where we can't wrap our minds around how to polish up an area and make it look good. In this tutorial I will attempt to show...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

ARMA 2 Mission Editor Must-Know User's Manual

ARMA 2 Mission Editor Must-Know User's Manual

Level Design/Theory Tutorial 1 comment

The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.

Solid Tutorial for Crysis and Warhead

Solid Tutorial for Crysis and Warhead

Level Design/Theory Tutorial 9 comments

With the Solid tool you can "brush" like objects/building for the Cryengine2 (Crysis & Crysis Warhead) UPDATE SOLID TUTORIAL 2.0 for CryENGINE 3

Mission Editor Tutorial 2/2

Mission Editor Tutorial 2/2

Level Design/Theory Tutorial

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

Mission Editor Tutorial 1/2

Mission Editor Tutorial 1/2

Level Design/Theory Tutorial

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Overgrowth Props Modelling 14 comments

Learn how to export a model from Blender to Overgrowth.