Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
JackHonda has uploaded new screenshots for the project that were long overdue. I might be back in business now but things are real slow. I have been really bad off and not having stable roof above my head.
Check out the screens in the Image section.
I am posting some screenshots separately here too. Expect things to be moving forwards release soon. Episode 2 B and separate Episode 2 Full release for completion sake.
Demonstration of the latest developments of our single player campaign for Unreal.
This mod will be 2D side scrolling Game. And the title will be ... 'Kurgan's Adventure'.
The long awaited UT99 HD Skins with UnrealHD 3.0 has been released! This mutator works with both Unreal 227 and Unreal Tournament '99. Many new HD skins...
Demonstration of the latest developments of our single player campaign for Unreal.
This archive includes the original (non-converted) basic UT packages that may be needed when playing UT campaigns on Unreal 227. You don't need to download...
This archive includes converted UT packages, mods that fix maps and the game, and related documentation.
Version 1.0 release!!! If you have any issues at all, post a message here or contact us across at UnrealSP.org - hope you all have as an enjoyable experience...
! WARNING ! You still need original UT99, Infiltration 2.9 CE and Unreal/Unreal Gold. INF Co-Op server Infopage (inf*cerberon*net) Created by StinkMarder
A special mutator I made in 2006 that makes it possible to add serpentine weapons without running the gametypes. Does require UPak I believe though as...
Serpentine Plus. UPak Serpentine but patched up and conformed. Download the regular Serpentineplus first for the int file and readme. bLastTalker of crashsitegame...
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Such a great game. I think some of the amazing custom campaigns such as Déjà Vu - Gryphon Revisited should be posted here. A lot of people come to Mod db and these great custom levels and campaigns would get more attention if they were posted on this site. If anyone is interested in more Unreal please take a look at this site here it is full of amazing content Unrealarchives.com
the best FPS of all the time.....
The downside of the Unreal franchise is that the single-player mode has been systematically gutted since UT99 came out, and there's been nothing in the single-player department except one mission pack that was a bit of a letdown compared with the fantastic campaign of the first game, and of course that forgettable and disappointing sequel known as Unreal II: The Awakening. Saddest part is, in this age when so many devs are hell-bent on remastering the **** out of everything, it doesn't seem likely that good ol' Unreal will ever be a candidate for a remaster, remake, rebooting or whatever. Just imagine how the original Unreal, already technologically mind-blowing back in its day, would look now with a modernized topnotch redesign, enhanced gameplay, and additional content (new areas, enemies, weapons, etc). It'd be glorious.
At one point in developement Unreal 2 was called Unreal: Episode II even. But that's all "forgotten history".
Plus there are also Unreal games you probably don't even know are Unreal games. Devastation and Gears of War for example. They basically (still) take place in the Unreal canon universe, no matter how silly this statement might be. Didn't you notice the COG logos in UT2004? That's because that game reused content from Unreal Warfare which was being restarted in developement at that time and evolved into Gears of War. Devastation was something that started as an addon, evolved into Unreal: Devastation as some sort of a prequel game to the Unreal series, but after cancellation and search for new publishers the game was remade on the new Unreal Warfare engine into simply Devastation with much of the ties removed, except for few references for a keen eye like Liandri Mining Corporation and their defacto start in that game. Yes, it's true. It's only referred in a single level of the game and you might miss it. But you will also notice that several of the more scifi looking weapons(or even the bolta harpoon gun) are more Unreal in design and that's because they came from the earlier phases of developement.
In a funny way that game is more Unreal like in terms of exploration and progress than Unreal 2 was. And nothing's quite static there either, even though it does show how broken the unreal warfare physics often were really. Since why the main games never truly bothered to utilize it and with pariah DE chose to utilize Havok instead. Pariah might even be originally related to some Unreal project too given that it was started around 2002. maybe as singleplayer component for Unreal Warfare/expansion pack? This last bit is not confirmed but only because the developement of pariah was so tight lipped. The "Shroud" however are basically exactly same as the Geist once were in Unreal Warfare. Basically techno based Necris as opposed to Gothic etc.
Its really sad, especially if, like me, you know of the many cancelled games and expansion packs that would have featured singleplayer content.
Unreal 2 had a troubled developement cycle and not everything can be blamed to Legend staff (in fact very little when it comes down to it). It was kind of like with Blood 2 except they got a chance to more or less polish Unreal 2 so it wouldn't be a buggy mess, has to do with the talent of the coders of course. In fact to use your own word, it was gutted and shuffled around, the game starts with m08 maps which is mission 8 for crying out loud. Mission 7 was cut altogether and only little tidbits remained in the game and the shian models replaced with black cubes...
the 2000 alpha version had two draft levels for mission 7 and sadly it's all we got now. It was to be featured in an expansion that never came to be either.
And still it can't really be counted as a sequel, it never really was, more like another "chapter" but not playing as the Unreal hero. It drifted away from Unreal more and more as developement went on (and then last minute references were tacked on). Initially the concepts for some maps like the drakk homeworld were taken from unused ideas from original Unreal.
There was a plan for a different Unreal 2 game very early on in 1997 but that was to be a direct sequel. The Unreal 2 that started in 1999 was meant as another step in the series but having slightly different direction. However the focus was originally more on dynamic situations, while the released game is very very static.
Agreed! I dream about that too.
Can concur. I've been pining for something at least emulating the style of OG Unreal for years, but alas, it seems it's a pipe dream. Shame as well because Unreal is one of my all-time favorite games, and it deserves more love than it gets.
Great music and level design....
For those interested; the official Unreal homepage October 18, 1996
Web.archive.org
Amazing game. Such atmosphere. The music gives me chills.