Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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A good example of what toe expect from this mod. I made a few changes on each map to fit the kind of gameplay. It will still be Unreal but to be catered more towards the brawling side and not shooting. In the first level for example, the player would pick up a set of combat gloves instead of the Dispersion Pistol.

VortexRider Level in Unreal

Edits in Vortex Level

I've had to remove the glass elements from Unreal. Usually the game allows players to shoot at glass to break them but because I'm making the punch mechanic. it's no good having players punch glass. I can't have players thinking that it is okay and safe to punch a window. There were stories I've known where people have punched a window and cut themselves. They had to get stitches. So it's a no-no.

VortexRider Level in Unreal

Edits in Vortex Level

Also had to change the text on the walls for the player. Even relocate a switch for the players height in the first level so the player could reach. Same Unreal world just no punching glass. These are the kind of edits that I'll be making. It's no wonder but it still some work.

VortexRider Level in Unreal

Edits in Vortex Level

I've made a few more changes but I'll leave that to the fans of Unreal to decide. Exciting news coming soon.

Fist Fighting Prototype in Unreal Gold

Fist Fighting Prototype in Unreal Gold

Brawl to Unreal 4 comments

First look at the fists in Unreal Gold. The actual fists reverse engineers from the game Unreal Gold and put back in, without the AutoMag, which makes...

Announcing Brawl to Unreal

Announcing Brawl to Unreal

Brawl to Unreal

Melee only fighting in Unreal Gold. Want more Unreal but another challenge other then guns? Then Brawl to Unreal would add something new to the Unreal...

The direction I'm taking Salvage Storm into

The direction I'm taking Salvage Storm into

Salvage Storm 2 comments

A more steeper direction with how my Unreal Gold Mod should look.

Introducing Unreal Safari

Introducing Unreal Safari

Unreal Safari (working title)

Unreal Safari for Unreal Gold aims to entertains the fans of the game with a change of tone in the original Unreal World.

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Unreal PSX Ep. 1 Part 2 LITE Patch 2

Unreal PSX Ep. 1 Part 2 LITE Patch 2

Unreal PSX Rework - Rise Of Jrath Patch

E1L7D: Fixed clients crashing when entering a server with this map

Unreal PSX Ep. 1 Part 2 LITE Patch

Unreal PSX Ep. 1 Part 2 LITE Patch

Unreal PSX Rework - Rise Of Jrath Patch

E1L7D: - fixed some events not triggering on non-227 - fixed invisible stairs in aztec pyramid - added some stone women E1L5Mine: - removed the nonfunctional...

Unreal PSX Rise of Jrath Episode 1 Part 2 LITE

Unreal PSX Rise of Jrath Episode 1 Part 2 LITE

Unreal PSX Rework - Rise Of Jrath Demo 1 comment

Basically, a rushed out LITE release without the final level of E1... Due to heavy IRL problems and having to "hit the road", more in LITE.txt in help...

FLP Intro Fix

FLP Intro Fix

French Level Pack Patch

Hotfix for the possible S3TC palette issue with SpaceFX...

French Level Pack

French Level Pack

French Level Pack Full Version

This is to celebrate the 20th anniversary of Unreal, and especially UDC (Unreal Design Contest), which was the first serious Unreal level design contest...

UT2004 Skins Redirects Files

UT2004 Skins Redirects Files

UT2k4 Skins (Males, Robots and Skaarj) for Unreal Full Version

Redirect files for Unreal 227i or 227j (not tested) servers. NOTE: This is not the actual skin pack.

Comments  (0 - 10 of 22)
darkelf1
darkelf1

Great music and level design....

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Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

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bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

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SamVision
SamVision

This game was truly unreal.

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Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

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shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

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leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

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ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

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kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

Reply Good karma Bad karma-22 votes
Iceelite
Iceelite

thats cuz this game used 1998 technology

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Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010 by asvigny

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