Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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HDUTSkinsLogoTop v2

After much anticipation, UnrealHD 3.0 with the brand new UT99 HD Skins is out! For those not familiar with this Unreal/UnrealTournament project, it is a mutator that will replace all those old, pixelated Unreal/UT99/RTNP skins with detailed high-resolution, yet faithful, counterparts. This is especially geared toward those who enjoy playing Unreal Single Player and want a higher quality experience, although this will also work offline with bots. An online friendly version may come later!

VERSION 3.0 FULL HAS THE FOLLOWING ADDITIONS/CHANGES:

  • All Unreal Tournament '99 skins now in HD! This includes the weapons and inventory.
  • Dozens of custom skins found in various Single Player maps are now also in HD. This includes popular packs like Xidia, 7 Bullets, Operation Na Pali, Project Zephon, and Deja Vu.
  • The longstanding FOV issue present in UT99 (the ginormous Redeemer bug) has been fixed on widescreen monitors. If you are playing on fullscreen or use a default FOV of 90, no change will take effect.
  • The Unreal Automag and Shieldbelt skins have been almost completely redone.
  • MipMaps were added back in, as virtual memory errors should be eliminated thanks to the DX11 renderer and the new UT version 469 patch (check the Readme file or Moddb page for more information)
  • Many "accessed none" bugs have been fixed, thanks to yrex.
  • Optional Random armor mod has been included that will change the UT99 classic armor to Red, Blue, or Gold armor with different sounds and attributes.

UT99 HD Face 1

About this Release:

I am proud to say that this version of UnrealHD is at last complete, covering all the inventory, decorations, and monsters of Unreal, Unreal Tournament, RTNP, and dozens of custom single player packs! Any future release of this mod will merely be for improvements, compatibility updates, bug fixes, or support for online play. To see what Unreal can look like these days, check out the new video by 314Reactor showcasing the new HD skins alongside other Unreal enhancements, including the new DX11 renderer:


More screenshots of new content from Version 3.0 of UnrealHD:

UT99 HD Redeem Armor

UT99 HD Health ThighPadsUT99 HD BioRifle


UT99 HD Sniper


Finally, I also recommend checking out the fantastic new world textures by Ahaigh01. His new HD4k Extreme Resolution Edition V3 is meant to work flawlessly alongside my HD Skins! Make sure to read installation page carefully!

HD UT SkinsIcon


Credits:

This project was conceived by, managed by, and mostly done by me (Lightning Hunter), and a majority of the skinning was by me. Ahaigh01 also helped out immensely and did quite a few skins for UnrealHD as well. There are other people listed in the readme file and project description credits, so please check it out!

DOWNLOAD:

NOTE: Please read the included text document or description on detailed installation instructions!
I don't want questions asked of me that are already answered in there.

Maps number 6 and 23 are finished

Maps number 6 and 23 are finished

Another Reality

Demonstration of the latest developments of our single player campaign for Unreal.

Unreal Evolution v2.2 Release

Unreal Evolution v2.2 Release

Unreal Evolution 4 comments

Experience a classic FPS on the next level. Unreal Evolution's Development is now complete, and succeeds in its goals. This is for those who care for...

Unreal Evolution Released

Unreal Evolution Released

Unreal Evolution 16 comments

GMDX (my other mod, for Deus Ex) has reached a milestone of 100,000 downloads, and what good timing. We can celebrate with the release of Unreal Evolution...

Unreal HD 2.1 High-Res Skins Released

Unreal HD 2.1 High-Res Skins Released

High-Resolution Unreal Skins 5 comments

UnrealHD 2.1, a High-Res skins mutator for Unreal Gold 227 and Unreal Tournament, has been released! This version now has player skins along with many...

Add file RSS Files
INFCOOP - Main files

INFCOOP - Main files

Full Version

! WARNING ! You still need original UT99, Infiltration 2.9 CE and Unreal/Unreal Gold. INF Co-Op server Infopage (inf*cerberon*net) Created by StinkMarder

Serpentine Plus Mutator

Serpentine Plus Mutator

Serpentine Script

A special mutator I made in 2006 that makes it possible to add serpentine weapons without running the gametypes. Does require UPak I believe though as...

Serpentine Plus Patch for OU 227

Serpentine Plus Patch for OU 227

Serpentine Patch

Serpentine Plus. UPak Serpentine but patched up and conformed. Download the regular Serpentineplus first for the int file and readme. bLastTalker of crashsitegame...

Serpentine Plus (UPak Serpentine)

Serpentine Plus (UPak Serpentine)

Serpentine Full Version

Serpentine Plus. The Upak version of Serpentine that supports its gametypes. (Upak is the main system file of Return to Na Pali)

Serpentine 9 RIP version

Serpentine 9 RIP version

Serpentine Demo

The long-lost Serpentine version 9 after which no other version appeared. Read the text file for details.

UPSXE2APatch

UPSXE2APatch

Unreal PSX Rework - Rise Of Jrath Patch 1 comment

UPSX: Episode 2 Release A patch This patch fixes a number of bugs and issues in Release A maps and adds two new monster classes.

Comments  (0 - 10 of 30)
darkelf1
darkelf1

the best FPS of all the time.....

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NaliSeed
NaliSeed

The downside of the Unreal franchise is that the single-player mode has been systematically gutted since UT99 came out, and there's been nothing in the single-player department except one mission pack that was a bit of a letdown compared with the fantastic campaign of the first game, and of course that forgettable and disappointing sequel known as Unreal II: The Awakening. Saddest part is, in this age when so many devs are hell-bent on remastering the **** out of everything, it doesn't seem likely that good ol' Unreal will ever be a candidate for a remaster, remake, rebooting or whatever. Just imagine how the original Unreal, already technologically mind-blowing back in its day, would look now with a modernized topnotch redesign, enhanced gameplay, and additional content (new areas, enemies, weapons, etc). It'd be glorious.

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Leo(T.C.K.)
Leo(T.C.K.)

At one point in developement Unreal 2 was called Unreal: Episode II even. But that's all "forgotten history".

Plus there are also Unreal games you probably don't even know are Unreal games. Devastation and Gears of War for example. They basically (still) take place in the Unreal canon universe, no matter how silly this statement might be. Didn't you notice the COG logos in UT2004? That's because that game reused content from Unreal Warfare which was being restarted in developement at that time and evolved into Gears of War. Devastation was something that started as an addon, evolved into Unreal: Devastation as some sort of a prequel game to the Unreal series, but after cancellation and search for new publishers the game was remade on the new Unreal Warfare engine into simply Devastation with much of the ties removed, except for few references for a keen eye like Liandri Mining Corporation and their defacto start in that game. Yes, it's true. It's only referred in a single level of the game and you might miss it. But you will also notice that several of the more scifi looking weapons(or even the bolta harpoon gun) are more Unreal in design and that's because they came from the earlier phases of developement.
In a funny way that game is more Unreal like in terms of exploration and progress than Unreal 2 was. And nothing's quite static there either, even though it does show how broken the unreal warfare physics often were really. Since why the main games never truly bothered to utilize it and with pariah DE chose to utilize Havok instead. Pariah might even be originally related to some Unreal project too given that it was started around 2002. maybe as singleplayer component for Unreal Warfare/expansion pack? This last bit is not confirmed but only because the developement of pariah was so tight lipped. The "Shroud" however are basically exactly same as the Geist once were in Unreal Warfare. Basically techno based Necris as opposed to Gothic etc.

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Leo(T.C.K.)
Leo(T.C.K.)

Its really sad, especially if, like me, you know of the many cancelled games and expansion packs that would have featured singleplayer content.

Unreal 2 had a troubled developement cycle and not everything can be blamed to Legend staff (in fact very little when it comes down to it). It was kind of like with Blood 2 except they got a chance to more or less polish Unreal 2 so it wouldn't be a buggy mess, has to do with the talent of the coders of course. In fact to use your own word, it was gutted and shuffled around, the game starts with m08 maps which is mission 8 for crying out loud. Mission 7 was cut altogether and only little tidbits remained in the game and the shian models replaced with black cubes...
the 2000 alpha version had two draft levels for mission 7 and sadly it's all we got now. It was to be featured in an expansion that never came to be either.

And still it can't really be counted as a sequel, it never really was, more like another "chapter" but not playing as the Unreal hero. It drifted away from Unreal more and more as developement went on (and then last minute references were tacked on). Initially the concepts for some maps like the drakk homeworld were taken from unused ideas from original Unreal.
There was a plan for a different Unreal 2 game very early on in 1997 but that was to be a direct sequel. The Unreal 2 that started in 1999 was meant as another step in the series but having slightly different direction. However the focus was originally more on dynamic situations, while the released game is very very static.

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Shletten
Shletten

Agreed! I dream about that too.

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SanttuPesonen
SanttuPesonen

Can concur. I've been pining for something at least emulating the style of OG Unreal for years, but alas, it seems it's a pipe dream. Shame as well because Unreal is one of my all-time favorite games, and it deserves more love than it gets.

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darkelf1
darkelf1

Great music and level design....

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Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

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bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

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SarnVision
SarnVision

This game was truly unreal.

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Truly a masterpiece.

Sep 14 2010 by asvigny

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