Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

Post article RSS Related Articles

Enemies change

So an update... not an usual update... more like a dumb confession to address that my idea of this mod isn't what maybe people want and to announce where this mod is really going and where it should go as a mod. Firstly, it feels like that I ran into the same problem almost every other total conversion mod on this website has got themselves into... a dead end and you'll never hear anymore updates from them again... yep, I ran into that. I feel like the rewards making this mod are so steep that I have planned to move onto other projects... like indie gaming... but it turns out... that I'm still have plans to work and get this mod to something worth while. Before I do, the 20th anniversary of the release of Unreal is coming up, so I was hoping to get this mod up to some sort of standard until then but nope,.. I'll never made that with the kind of improvements I'll be putting into Salvage Storm.

I think mods reach a dead end because of the lack of experience a modder, like myself has to make a total conversion mod. A mod is what it is... a mod... a piece of content that just adds more to the original world. So when I'm talking about total conversion mods, it's the same amount of work required to try to make it almost reach Indie level of gaming, because of the single player story but the amount of effort to get a mod to a total conversion is alot more then I would imagine. I may aswell make an Indie based game but there is a reason why I don't just walk and more everything to an indie based game because I would like to work on the Unreal Engine 1 and if I can show that I can at least make something, then I think it's worth something then just a standard Unreal Gold looking mod. I am working on an indie game however that's going to maybe take me another year but it would be worth it because I'm going to use that experience to get an idea where this mod should head towards and the work is very slow. I'm just one person working on this but if I can reveal the ideas behind this mod, then I'll let anyone decide what should really go into it but then I'll have to see what exactly is needed to support a quality total conversion mod.

The time travel or teleport idea has stuck on. The game starts in the Unreal original universe and completely teleport the character somewhere. Time travel or just a teleport device, who knows. The player lands in a canyon like place and tries to survive like the original Unreal.

So here's a major change and that is the enemies will be now robots and only robots. Because the weapons designs of mine look very close to what could be made in anyone's backyard, so it would be more realistic if I included human like characters in the mod, so that's a bad design choice on my part, so instead... I've replaced all the enemies to robots instead.

Enemies change

I know they are blue at the moment and still look like humans but I will texture them to make them look like robots. It's steampunk or whatever on robotics. I have also changed the premise of the game but there's not much work I would need to get those changes in the mod and then I'll made something that's makes sense as a mod and I will address these soon to make it more like a mod for Unreal.

Enemies change

Enemies change

I have managed to get all the weapons from the weapons collection into the mod with ease as planned, so that paid off and they fit with the original avatars. I had to cut out my own avatars designs because technically, they were almost impossible to fit the weapons from 3rd view onto them, so that had taken a long time and didn't find how to get those weapons on there with the kind of programs out there (it's not the UDK folks, it's UE1) but mod wise, it makes sense because I may aswell have made the avatars if I was really making an indie game. It is eerie seeing a character from Unreal run around a world close to a world close to ours, so I may have to get the design of the world changed also because of that, so that's something exciting for me to work on and get planned and made.

Introducing Unreal Safari
Unreal

Introducing Unreal Safari

Unreal Safari (working title)

Unreal Safari for Unreal Gold aims to entertains the fans of the game with a change of tone in the original Unreal World.

Salvage Storm Weapons Released
Unreal

Salvage Storm Weapons Released

Salvage Storm Deathmatch

You get to transform all the weapons in Unreal for an entire different experience.

Small Details for these Weapons

Small Details for these Weapons

News

I have almost completed the weapons and it's close to release. When I'm talking about finishing creating the weapons, I'm talking about weapon in 1st...

Announcing PUFF's Labyrinth
Deus Ex

Announcing PUFF's Labyrinth

PUFF's Labyrinth

PUFF's Labyrinth is a mini mod for Deus Ex. Intends to showcase new models to completely change the feel of the party sections of the game.

Add file RSS Related Files
UT2004 Skins Redirects Files

UT2004 Skins Redirects Files

UT2k4 Skins (Males, Robots and Skaarj) for Unreal Full Version

Redirect files for Unreal 227i or 227j (not tested) servers. NOTE: This is not the actual skin pack.

UT2004 Skins (Males, Robots and Skaarj) for Unreal

UT2004 Skins (Males, Robots and Skaarj) for Unreal

UT2k4 Skins (Males, Robots and Skaarj) for Unreal Full Version

This is a UT2004 Skin pack for Unreal 1 tested in 227i version. It brings all the original UT2004 characters along with original animations from UT2004...

Unreal Doom - DoomPawns.u fix

Unreal Doom - DoomPawns.u fix

Unreal vs Doom Demo

Thanks to []KAOS[]Casey from www.oldunreal.com who has updated the DoomPawns.u file and hopefully fixed any issues related to the game hard crashing to...

Unreal Doom

Unreal Doom

Unreal vs Doom Demo 10 comments

A little project I started a few months ago. Haven't done anything with UE1 in ages. Criticism and bug-reports are appreciated. I'll try and make a whole...

Unreal PSX prequel: Horror Deck

Unreal PSX prequel: Horror Deck

Unreal PSX Rework - Rise Of Jrath Demo 3 comments

Episode 0 release The Horror Deck prequel story. Two new weapons not avaiable during the main campaign. Cool new textures.

Salvage Storm Deathmatch

Salvage Storm Deathmatch

Salvage Storm Full Version

Transforms all weapons in Unreal Gold. Also offers Salvage Storm Weapons only Deathmatch with bots.

Comments  (0 - 10 of 22)
darkelf1
darkelf1

Great music and level design....

Reply Good karma Bad karma+2 votes
Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

Reply Good karma Bad karma+5 votes
bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

Reply Good karma Bad karma+9 votes
SamVision
SamVision

This game was truly unreal.

Reply Good karma Bad karma+4 votes
Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

Reply Good karma Bad karma+4 votes
shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

Reply Good karma Bad karma+2 votes
leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

Reply Good karma Bad karma+3 votes
ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

Reply Good karma Bad karma+8 votes
kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

Reply Good karma Bad karma-22 votes
Iceelite
Iceelite

thats cuz this game used 1998 technology

Reply Good karma Bad karma+8 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Unreal
Platforms
Windows
Developer & Publisher
Epic Games
Contact
Send Message
Homepage
Epicgames.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.3

99 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 9/10

Truly a masterpiece.

Sep 14 2010 by asvigny

Style
Theme
Sci-Fi
Project
AAA
Boxart
Boxart
Series
Unreal
Unreal First Person Shooter
Unreal Tournament
Unreal Tournament First Person Shooter
Unreal Tournament 2003
Unreal Tournament 2003 First Person Shooter
Unreal II
Unreal II First Person Shooter
Unreal Tournament 2004
Unreal Tournament 2004 First Person Shooter
Unreal Tournament 3
Unreal Tournament 3 First Person Shooter
Twitter

Latest tweets from @epicgames

RT @UnrealEngine: Today Epic is increasing the Unreal Engine Marketplace seller revenue share from 70% to 88%, effective now and goin… T.co

Jul 12 2018

Our modern take on classic side-scrolling @ShadowComplex is now available on Xbox Game Pass: Epicgames.com T.co

Jul 1 2018

Our twist on classic side-scrolling adventure @shadowcomplex comes to Xbox Game Pass on July 1st! T.co

Jun 27 2018

RT @UnrealEngine: Twenty years ago today we released the first Unreal Editor with the launch of Unreal, the game. A big thanks to all… T.co

May 23 2018

Don't miss this Unreal retrospective video from Lazy Game Reviews! You can also get Unreal Gold for free today and… T.co

May 22 2018

Unreal is 20 years old! To celebrate, Steam & GOG.com are releasing the Unreal Gold Edition, free f… T.co

May 22 2018

Happy Birthday Jazz Jackrabbit 2! Follow the link to find out how to get the game on sale and a chance to win a sig… T.co

May 7 2018

RT @UnrealEngine: Join us in celebrating this month's #EpicFriday as we showcase amazing community projects built in #UE4! T.co

Mar 30 2018

RT @andyserkis: See what I've been up to with friends @UnrealEngine & @3LateralStudio! #UE4 T.co

Mar 26 2018

RT @FortniteGame: Tune in to the @EpicGames GDC 2018 keynote right now! We'll be revealing a long-awaited @FortniteGame feature. 🔥🔥👀… T.co

Mar 21 2018

Embed Buttons
Link to Unreal by selecting a button and using the embed code provided more...
Unreal
Statistics
Last Update
Watchers
130 members
Mods
25
Addons
17
Files
37
Articles
68
Reviews
22
You may also like
Half-Life
Half-Life First Person Shooter
Fortnite
Fortnite Real Time Shooter
Far Cry
Far Cry First Person Shooter
Jazz Jackrabbit
Jazz Jackrabbit Platformer
Quake III Arena
Quake III Arena First Person Shooter
Unreal Tournament 3
Unreal Tournament 3 First Person Shooter