Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.

Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.

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Many would know me for making Salvage Storm, a complete total conversion mod for Unreal Gold. while I've been working on that for years, I've learnt what works and what doesn't however it will take alot of time for me to finish that mod. In the mean time, I have created to announce that I'm working on another mod that maybe hardcore fans and even new players of Unreal would enjoy and would strongly relate too. So Announcing Brawl to Unreal, a melee only campaign of Unreal, where the player would use their fists. Not only would this completely change Unreal's experience, this will also allow the game to do completely different things that would work. More on that later.

Not only will prisoner 849 be using their fists, the monsters are tweaked to attack melee only. Since all the code is already there, the code has been duplicated and stripped down to allow melee only attacks from the monsters. the movie shows the original creatures and the modded version creatures. The modded version only attack melees and I am working maybe to re-make some enemies not to have guns since I have the assets to do so when I make the content for it. More on that some other time.

brawl version files

Some files already working on to get that effect.

Brawling Concept Art

Fist are hard to make, hopefully the game would look like this,..

Brawling Concept Art

... and the player would be able to do this. Hopefully it would be a fair fight. I plan to use all the assets I have available to make the mod work, everything from coding, modelling and mapping. The mapping will be useful already because it already feels like some areas aren't being used. Since it's a shooting game, the maps were designed to have rockets and bullets fired across them, so fist fighting doesn't really use much of the arena styled maps, so mapping new areas will break the pace and give something new for the player while adding and changing the campaign to the original new world for example. Fist fighting in Unreal Gold changes everything but it keeps it looking like Unreal and feeling like Unreal. Why it's fist fighting only, who knows, like the original Unreal game, we don't know why Prisoner 849 can armed themselves with guns and shoot their way out of situations, so why not a fist melee only campaign?! I think this will look interesting.

Hands modeled

The set of hands I have when I was making another one of my mods.

Hand models are difficult to make so it will take some time but it will be worth putting them into the game and be used as an entire campaign when I get them in and textured like the models usually found Unreal. I still have my hands model from when I was making my other mod Salvage Storm, so I get to show off how important it is to model hands for any mod, not just this brawling mod. It should hopefully look like Unreal with a punching feature and I will many more mechanics which could (and maybe will) work with what is in Unreal like the ammo count as a stamina meter for example and the alternative fire being a more powerful just risky punch, so I can't wait to getting to make and show that.

Also for watchers on the content that was here on this module of the website, I've relocated Salvagenaut to Salvage Storm, the control for Salvagenaut will be filed as chapter in that mod since Steam greenlit that mod, because I'm filing mods but not finishing them, so I want to clean up the pages and content and re-file them. I've relocated the news from this module about Salvagenaut to the Salvage Storm module: Moddb.com

I hope that helps. Hopefully this mod will look alot like Unreal but different enough to be considered content that worth playing alongside Unreal Gold.

The direction I'm taking Salvage Storm into

The direction I'm taking Salvage Storm into

Salvage Storm 2 comments

A more steeper direction with how my Unreal Gold Mod should look.

Introducing Unreal Safari

Introducing Unreal Safari

Unreal Safari (working title)

Unreal Safari for Unreal Gold aims to entertains the fans of the game with a change of tone in the original Unreal World.

Salvage Storm Weapons Released

Salvage Storm Weapons Released

Salvage Storm Deathmatch

You get to transform all the weapons in Unreal for an entire different experience.

Small Details for these Weapons

Small Details for these Weapons

News

I have almost completed the weapons and it's close to release. When I'm talking about finishing creating the weapons, I'm talking about weapon in 1st...

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FLP Intro Fix

FLP Intro Fix

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Hotfix for the possible S3TC palette issue with SpaceFX...

French Level Pack

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French Level Pack Full Version

This is to celebrate the 20th anniversary of Unreal, and especially UDC (Unreal Design Contest), which was the first serious Unreal level design contest...

UT2004 Skins Redirects Files

UT2004 Skins Redirects Files

UT2k4 Skins (Males, Robots and Skaarj) for Unreal Full Version

Redirect files for Unreal 227i or 227j (not tested) servers. NOTE: This is not the actual skin pack.

UT2004 Skins (Males, Robots and Skaarj) for Unreal

UT2004 Skins (Males, Robots and Skaarj) for Unreal

UT2k4 Skins (Males, Robots and Skaarj) for Unreal Full Version

This is a UT2004 Skin pack for Unreal 1 tested in 227i version. It brings all the original UT2004 characters along with original animations from UT2004...

Unreal Doom - DoomPawns.u fix

Unreal Doom - DoomPawns.u fix

Unreal vs Doom Demo

Thanks to []KAOS[]Casey from www.oldunreal.com who has updated the DoomPawns.u file and hopefully fixed any issues related to the game hard crashing to...

Unreal Doom

Unreal Doom

Unreal vs Doom Demo 10 comments

A little project I started a few months ago. Haven't done anything with UE1 in ages. Criticism and bug-reports are appreciated. I'll try and make a whole...

Comments  (0 - 10 of 22)
darkelf1
darkelf1

Great music and level design....

Reply Good karma Bad karma+3 votes
Terrifying
Terrifying

For those interested; the official Unreal homepage October 18, 1996
Web.archive.org

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bloodshot12
bloodshot12

Amazing game. Such atmosphere. The music gives me chills.

Reply Good karma Bad karma+9 votes
SamVision
SamVision

This game was truly unreal.

Reply Good karma Bad karma+4 votes
Kyou.
Kyou.

still sells in new zealand for 20bucks ea and minihendrix gets Unreal UT99 and ut2k4 for 2.18 pfft thats 60bucks all up for me :|

Reply Good karma Bad karma+4 votes
shroomman
shroomman

This game is fun!
Best thing is that it even runs on PII, so its no problem to establish an home network.
lots of maps and other stuff you can get for this game!

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leilei
leilei

considering the PII was the hottest thing in existence at the time of its release it'd be a crime to NOT get Unreal working on the PII.

It does work okay on a P166MMX though, but the difference between a Pentium and Pentium II is night and day, especially with a 3d card it literally slaughters a Pentium that's also equipped with a 3d card.

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ShadowFear
ShadowFear

MAY 22ND! MAY 22ND! FIX THE DAMN RELEASE DATE!

Reply Good karma Bad karma+8 votes
kijiki
kijiki

(buried)

Hoooorible graphics, but this is the best game of its time.

Reply Good karma Bad karma-22 votes
Iceelite
Iceelite

thats cuz this game used 1998 technology

Reply Good karma Bad karma+8 votes
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Unreal
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Truly a masterpiece.

Sep 14 2010 by asvigny

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