Unreal offers a complete world for you to roam -- a world of incredible beauty and realism with the most detailed environments ever to grace your PC screen. In one seamless flowing world, race across vast outdoor and indoor environments, enter enchanting cities, mysterious temples, glittering mines, shattered ships, and crystal clear waters. Unreal delivers this cutting-edge realism on computers using a Pentium 166 or higher. And for those of you lucky enough to have a Pentium II, MMX technology or a video accelerator, the Unreal realms will become your reality.
Not that it’ll be easy: with Unreal's array of fierce new fully polygonal enemies stalking your every move, it’ll be a struggle just to survive. You’ll have some help, of course: with an arsenal of incredible new weapons at your disposal, you should at least have a fighting chance against the Skaarj and their allies. But with over 300 frames of animation apiece, and monster AI (that's Artificial Intelligence to you) from Steve ("ReaperBot") Polge, your adversaries will be smarter, meaner, and more alive than any you’ve ever faced. Which means that just when you think you've got them beat, they'll retreat, team up, and take you out later.
A good example of what toe expect from this mod. I made a few changes on each map to fit the kind of gameplay. It will still be Unreal but to be catered more towards the brawling side and not shooting. In the first level for example, the player would pick up a set of combat gloves instead of the Dispersion Pistol.
I've had to remove the glass elements from Unreal. Usually the game allows players to shoot at glass to break them but because I'm making the punch mechanic. it's no good having players punch glass. I can't have players thinking that it is okay and safe to punch a window. There were stories I've known where people have punched a window and cut themselves. They had to get stitches. So it's a no-no.
Also had to change the text on the walls for the player. Even relocate a switch for the players height in the first level so the player could reach. Same Unreal world just no punching glass. These are the kind of edits that I'll be making. It's no wonder but it still some work.
I've made a few more changes but I'll leave that to the fans of Unreal to decide. Exciting news coming soon.
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