Set in the Dune universe, this free indie game turns Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as spice fields, sandstorms and advanced vehicle concepts.

Background

The Emperor is dead. The Guild has taken over the Spice production on Arrakis until another great House claims it. Three Great Houses remain after the long fighting on Arrakis. the noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Known Universe.

Houses


Atreides

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From the water world Caladan. The Atreides are a righteous and noble people, only doing what they can for good. The Dukes love for his people commands superior loyal and devotion from his troops.

Harkonnen

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From the industrial wastelands of Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.

Buildings

Base Defences

Atreides: Machine gun Post, Rocket Turret

Harkonnen: Flame Turret, Gun Turret

Refineries

Refineries, harvesters and their carryalls are the basis of all Spice production on Arrakis, each House has their own Harvesters and carryalls where they collect the Spice and deliver it to Refineries to refine it.

Atreides
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Harkonnen
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Infantry
Each House has a Barracks for infantry training. In these structures you can refill your ammo and health while also purchasing higher characters with more health and better weapons.

Atreides
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Harkonnen
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Factory
Each House has a Factory where their vehicles are created. You can purchase fast scouting vehicles at low costs, main battle vehicles with more armour and stronger firepower for a higher price or long ranged vehicles for indirect combat.

Atreides
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Harkonnen
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Take a look on www.w3dhub.com for more info on this Indie game. We are part of W3D Hub, along with Apocalypse Rising, Tiberian Sun: Reborn and Expanded Civilian Warframe.

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2017 was a great year for W3D Hub and 2018 is shaping up to be even better! We've got a whole host of exciting updates to get stuck into, so without further ado, let's get into it!

2017 Re-Cap!

Here's a short summary of what we achieved last year!

  • Work was started on fixing Tiberian Sun: Reborn and is proceeding as planned.
  • Development work on Red Alert 2: Apocalypse Rising continued at a great pace (especially in the latter half of the year)
  • Expansive Civilian Warfare saw a release on the launcher, which has been mostly a great success!
  • Red Alert: A Path Beyond saw a plethora of updates that steadily iterated and added to the gameplay over the course of the year.
  • The stats system has been significantly upgraded since the beginning of last year, but the new stats website hasn't been pushed live just yet. We didn't put together the planned media pack that we talked about, but I feel that we are slowly building the player-base up to a good number.
  • The download manager went live, but hasn't seen too much use just yet. Hopefully this will change over the course of this year.
  • Discord has been running for a while now and has been a great success!
  • Integrated chat via IRC was implemented into the launcher! Hopefully we'll look at tightening this up a bit more this year as well!
  • The bug tracker is back up and running. If you have issues to report, please submit some bugs for us! :) We'll be making this more visible in the coming months too!
  • Advanced Tags and Prefixes was reinstalled and works as intended!

So with 2017 being a success as far as our plans were concerned, here's what we have planned for 2018!

A New Logo!

First off, we decided that the W3D Hub logo was due a freshen up for 2018, so we've updated it a bit. The layout is still the same, but it now a lot crisper with flat colours on the text that make it look a lot more contemporary. Here's what we have decided to go with:

Over the course of this month, we shall be updating the logo across all of our games, services, and channels; so keep an eye out for it!

New Development Tools (SDK) - Mammoth Editor

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We're proud to announce Mammoth; a brand new tool that we're hoping to develop and build on throughout the year. Mammoth is a full replacement for the venerable Commando Level Editor (that shipped with Renegade) that will allow for a much higher degree of flexibility when creating mods and maps on the W3D Engine. Here are a couple of screenshots:

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It may look a lot like level edit and that's because it is currently being developed as a reverse engineering of that piece of software, however once that is complete, we can then begin adding some more outlandish features. The viewport controls have already been improved, allowing users to use the RMB and WASD to navigate the viewport and LMB to select objects without changing between view and select modes!

New Development Tools (SDK) - 3DS Max 2017 W3D Export Plugin

After years of using Gmax and 3D Studio Max 8, a new 3D export plugin is finally within our grasp! With this new plugin anybody will be able to export their models and animations from new versions of 3DS Max that are 100% compatible with Windows 10. This is really big for all of us, because it allows us to make use of software that has newer features that are much more powerful (than Gmax and Max 8 are) and easier to use.

Here's a screenshot of the new plugin in Max 2017. It's not quite ready, but we hope to release it sometime this year!

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Also, because the new export plugin has been built from the ground up, we can consider the possibility of porting it to other 3D modelling programs. We know that not everyone can get their hands on a copy of 3D Studio Max, so we are also looking at integrating the plugin to work with Blender, which is a popular free software package for 3D modelling.

Much much more!

Come and take a read about the rest of our exciting roadmap on our community forums!

Link: W3dhub.com

Also a big thankyou to all of the people who play our games and support our community! Your dedication gives us the motivation to keep C&C Renegade modding alive!

Peace Through Power! :)


March Update (Blog #128)

March Update (Blog #128)

News 4 comments

Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but...

Blog #127

Blog #127

News 5 comments

Hello and welcome to this April Battle for Dune: War of Assassins update! We have a terrible habit of being silent, but that doesn't mean that we haven't...

Blog #126

Blog #126

News

The latest update has released! This update features what the we've been up to, what's being worked on and what to expect from us next and a new map being...

Tester Applications are Open!

Tester Applications are Open!

News

W3D Hub have once again open their doors to accepting tester applications! If you enjoy following games such as Tiberian Sun: Reborn, Red Alert 2: Apocalyse...

Comments  (0 - 10 of 424)
stavica1459571456
stavica1459571456

Best of luck with development! Dune is a wonderful thing, and any work done continuing its legacy is appreciated by many.

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Guest
Guest

When will the game be released .......

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TeamWolf Creator
TeamWolf

When it's met it's first release checks.

Reply Good karma+1 vote
Guest
Guest

Looking forward to it!!!

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TryToEpic
TryToEpic

Looks awsome! But Please Donat add worms. I hatte this motherf#ckers!

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Talorcan
Talorcan

Dune without worms? Wat.

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TeamWolf Creator
TeamWolf

Sandworms will not be on every map due to how close rocks and cliffs are. But rest assured, we will have Shai-Hulud roaming free!

Reply Good karma+8 votes
Guest
Guest

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saukrippl
saukrippl

Wow! I still love Dune and cannot wait to play this game!

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Battle for Dune: War of Assassins
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Windows
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W3D Hub
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Battlefordune.eu
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Latest tweets from @warofassassins

As much as we've been quiet... C&C doesn't seem to be the only old RTS franchise to have rumors kicking about for a… T.co

Nov 12 2017

Our April update is here! Showcasing our latest game mode, Horde (working title)! Check it out! Secure.w3dhub.com

Apr 1 2017

Hello everyone, as always it's been far too long since our last update. So, here it is! Secure.w3dhub.com T.co

May 24 2016

Hello there, here's our first update from our new! In this we pretty much clear everything up from May and more! Secure.w3dhub.com

Jul 25 2015

Good Morning everyone! We've been very quiet but also very busy. Our new home is at W3D Hub, but more on that soon! T.co

May 30 2015

Blog 123 has been up for 2 of weeks now. This blog has new Atreides basement designs, Carryall script and more! Battlefordune.eu

Oct 27 2013

Blog 122 is up and has been written by our coder, Triattack. It contains information about our script features! Battlefordune.eu

May 28 2013

Blog 121 is live! It features the Atriedes Binoculars, Repair Tool, Harkonnen Claymore and our finished sprint script! Battlefordune.eu

Feb 10 2013

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