Set in the Dune universe, this free indie game turns Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as spice fields, sandstorms and advanced vehicle concepts.


The Emperor is dead. The Guild has taken over the Spice production on Arrakis until another great House claims it. Three Great Houses remain after the long fighting on Arrakis. the noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Known Universe.



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From the water world Caladan. The Atreides are a righteous and noble people, only doing what they can for good. The Dukes love for his people commands superior loyal and devotion from his troops.


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From the industrial wastelands of Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.


Base Defences

Atreides: Machine gun Post, Rocket Turret

Harkonnen: Flame Turret, Gun Turret


Refineries, harvesters and their carryalls are the basis of all Spice production on Arrakis, each House has their own Harvesters and carryalls where they collect the Spice and deliver it to Refineries to refine it.

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Each House has a Barracks for infantry training. In these structures you can refill your ammo and health while also purchasing higher characters with more health and better weapons.

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Each House has a Factory where their vehicles are created. You can purchase fast scouting vehicles at low costs, main battle vehicles with more armour and stronger firepower for a higher price or long ranged vehicles for indirect combat.

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Take a look on for more info on this Indie game. We are part of W3D Hub, along with Apocalypse Rising, Tiberian Sun: Reborn and Expanded Civilian Warframe.

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I heard the Game Award Show of 2018 that is running live as of this moment , and that it's full of teases and what not, especially about upcoming features and content, so here is our contribution!


House Atreides and Harkonnen, in their natural habitat, I think.

Arsenal of an Assassin

After some hard work by your lovely Producer TeamWolf, and past work from former Team Member Venom775. We finally get to show you guys some of the weapons (and with that I really mean just some) and tools you guys will get, while you try to be that One Man Army that never manages to get a kill...oh wait. That is my life story in every FPS... Ever Play Despa... Regardless, check them out!

First on the list is the Slaughterer Mark I, a reliable and semi accurate Sub Machine Gun of the Harkonnen. You guys remember that Assault the Harkonnen did on a Heighliner during the Spice War? No? Just me? Hmm, no wonder this gun is known for leaving no enemies alive.

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Something small to kill?

Next up is the Scorcher Firefly, you know when that Atreides date of yours wasn't hot enough, this is how you fix it.

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Maybe you can make her as hot as the dune it self

I never understood the Harkonnen and their love for Pump-Action SHOTGUNS, must be a Giedi Prime thing.

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If your fire enough projectiles at them, how can you miss?

Then you find out your Atreides date was a face dancer so now you are forced to take things up close and personal, with a trusty Machine Pistol. Hey, I don't blame you, priorities did come into play when I chose for House Atreides!


You always need your trusty sidearm!

Did I ever tell you guys, that the Harkonnen really know how to make sure things go BOOM. Something has to be heard over the roar Chain Gun fire! (Chain Gun is a placeholder at the moment)


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(House Harkonnen Bazooka and Chain Gun)

Which only helps my House, because they usually also break things as those brainless zealots are used to do. Because of that, they have a lot of things to repair quickly with their Lasher Repair Tool before the Baron visits to inspect their base. (The Repair Tool model is a placeholder model for the moment)

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Vlad, quickly with those repairs, the Baron's Ornihopter has been spotted!

We wanted to make sure the weapons feel authentic, look 'beefy' in a way, while staying original and paying homage to the RTS games. But most importantly, that they feel just right. It's also vital that they play accordingly to how you would expect and giving you that edge in battle when used right. Also, asking of you that extra bit of skill when you push it to its limit. To know you mastered it when you know all it's aspects.


With that in mind, we are pushing forward to much more and better things. We hope that you will like them because *SPOILER ALERT* more are coming soon.

Check out the rest of DEV BLOG #131 at:

Don't forget to vote for us in IndieDB Indie of the Year!

That's all for today. thanks for reading and till the next one o/


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Battle For Dune: War of Assassins BLOG: #130 'Wormsign'

Battle For Dune: War of Assassins BLOG: #130 'Wormsign'

News 2 comments

A little introduction! Hi guys, I am the new guy in the town. I recently joined the PR Department for W3D Hub assigned to Battle For Dune, yes that means...

W3D Hub 2018 Roadmap

W3D Hub 2018 Roadmap

News 10 comments

We've just announced our ambitious community plans for 2018! New tools, new infrastructure initiatives, new updates to all of our games and more! Read...

March Update (Blog #128)

March Update (Blog #128)

News 4 comments

Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but...

Blog #127

Blog #127

News 5 comments

Hello and welcome to this April Battle for Dune: War of Assassins update! We have a terrible habit of being silent, but that doesn't mean that we haven't...

Comments  (0 - 10 of 422)

Forgive my glaring lack of knowledge but I was under the impression Dune had Lasguns? Or do they use a variety of Directed Energy Weapons and projectile weaponry?

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TeamWolf Creator

So they do use Lasguns and they are in Emperor: Battle for Dune (which is what we're based off) but we haven't included them yet, that's kind of their direct energy weapon class.
Projectiles are something that get used a lot, like Mauler Pistols and Flechette guns that can carry poisons along with darts for assassinations.
However, Emperor: Battle for Dune designed the combat more in the direction that would work for a game, with a much more heavier focus on ranged combat with machines guns etc, rather than melee. But we'd still like to include melee at some point.

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Best of luck with development! Dune is a wonderful thing, and any work done continuing its legacy is appreciated by many.

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When will the game be released .......

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TeamWolf Creator

When it's met it's first release checks.

Reply Good karma+3 votes

Looking forward to it!!!

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Looks awsome! But Please Donat add worms. I hatte this motherf#ckers!

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Dune without worms? Wat.

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TeamWolf Creator

Sandworms will not be on every map due to how close rocks and cliffs are. But rest assured, we will have Shai-Hulud roaming free!

Reply Good karma+9 votes

I can't wait for this!

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Battle for Dune: War of Assassins
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Hey all, it's catch up time! That means it's Blog 128, it contains more on the Horde Mode and some of our future pl…

Dec 11 2018

As much as we've been quiet... C&C doesn't seem to be the only old RTS franchise to have rumors kicking about for a…

Nov 12 2017

Our April update is here! Showcasing our latest game mode, Horde (working title)! Check it out!

Apr 1 2017

Hello everyone, as always it's been far too long since our last update. So, here it is!

May 24 2016

Hello there, here's our first update from our new! In this we pretty much clear everything up from May and more!

Jul 25 2015

Good Morning everyone! We've been very quiet but also very busy. Our new home is at W3D Hub, but more on that soon!

May 30 2015

Blog 123 has been up for 2 of weeks now. This blog has new Atreides basement designs, Carryall script and more!

Oct 27 2013

Blog 122 is up and has been written by our coder, Triattack. It contains information about our script features!

May 28 2013

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