A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

In Cepheus Protocol you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. Will you fire bomb and leave no trace of human life behind or will you try and save everyone at the cost of your squad's safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days go on mutating and adapting to combat the player at every turn.

You will man and fully customize teams that you will send into the infection zones to do CEDA Missions, help civilians or just seek out Patient 0 . The game is being designed from the ground up to support replayability at its core. You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them specific tactics.

You'll have to use all the tools in your arsenal, research the plague to discover its origins and cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0 an unique carrier with special abilities that gets stronger as the days progress. Confronting and fighting her over a span of main missions and side objectives riddled across the island.


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A lethal virus has infected Treasure Island,San Francisco. It is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC), to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

In Cepheus Protocol, you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. You can fire bombs and leave no trace of human life behind or you can try and save everyone at the cost of your squad's safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days progress. The Infected will mutate and adapt to the player, creating a challenge at every turn.

You will control fully customizable teams that you will send into the infection zones to do CEDA Missions, help civilians, or just seek out Patient 0 . You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them with specific tactics.

You will have to use all the tools in your arsenal and research the plague to discover its origins. You will use your knowledge to cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0, a unique carrier with special abilities that gets stronger as the days progress. You will be confronting and fighting her over a span of main missions and side objectives riddled across the island.


Steps to our full Alpha Build Dev Update #21

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready for a huge alpha its the final stretch towards our alpha build, fixed and ready to go. We set various small quotas meetings to ensure we would be ready.


Programming

Derek worked on further tweaks and adjustments to ensure the walls and defensive structures were functioning and infected could properly damage them we had quite a few issues this week relating to this.


Level Design

Thad started on Chesleys final house authors and inherited the mountain region of a small section remaining to do final quality passes

Joel worked on the hospitals to try and get it ready to go.

Thad adjusted a few roof adjustments we gave him

Anthony worked on a barracks closer to what we wanted for the zone

Robert- Worked on HLOD early testing and working to get build performance optimized to ensure everything is silky smooth

Vesa worked on the baseball stadium


Modeling

Dimitry worked on the container ship in the cutscene

Cara worked on the thunderbolt mesh for airstrike callins


Character Modeling


Fabian finished the last monster class

Peter worked on adjustments for Female Winters outfit BDU


Concept

Maik worked on some promo for the website launching latter this month


Jon finalized the last hud revision for the playtest

Nico Kaeber worked on some elite guard infected types for Chesley

Juniardi worked on steam related cards/badges

Recruitment

Currently we are seeking talented individuals in the following roles. It should be noted the project is post launch compensation and we are incredibly willing to work with any individuals schedule that might be interested. Feel free to send me an example at with your reel.portfolio and/or website.

  • 3DMax Animators
  • Prop Modeling

Email : recruitment@halcyonwinds.com

Community Discord Server

We started a Discord! Join it and support the game we're still turning on the lights so it will be more filled in over the next few days!


Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News 1 comment

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Comments
Encrypted
Encrypted

This looks interesting. I enjoyed one of the recent XCOM games, so if this has a few similarities I’ll certainly watch to see how this develops.

Reply Good karma Bad karma+4 votes
Omegakill
Omegakill

This looks awesome!

Reply Good karma Bad karma+4 votes
Guest
Guest

The stuff you have look pretty good but those formations wouldn't really make sense for soldiers using guns. They would stagger themselves with more space between the soldiers.

Reply Good karma Bad karma+2 votes
Dark583 Creator
Dark583

We're actually implementing your suggestions via a loose and tight formation setting

Reply Good karma+3 votes
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Cepheus Protocol
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