Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

A lethal virus has infected Treasure Island, San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and deadly Pangu Virus from spreading to the mainland.

In Cepheus Protocol, you control the fate of a whole city. Every choice you make matters as you must decide how it is best to combat the pandemic. Will you firebomb and leave no trace of human life behind? Or will you try and save everyone at the cost of your squad's safety? Featuring a full day and night cycle, the world changes with each new day as the virus evolves, making the infected more dangerous by the minute.

Building bases, recruiting new soldiers, and sending teams out in the field to battle the growing virus, all the while hunting down Patient Zero is the primary goal of the CERC. With replayability and challenging gameplay at its core, players must be mindful of the environment and the changing nature of the battlefield. Each soldier's loss is a man not easily replaced.

You'll have to use all the tools in your arsenal to research the plague and seek out Patient Zero, whose mastery over the virus grows with each victim she infects. Stopping her is paramount, or a city of millions could be lost.


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Game Beats - Overview of What CP is...

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A lethal virus has infected Treasure Island, San Francisco. It is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC), to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.


Cepheus Protocol - Horde AI improvements and more!

-Dev Update #38-



Welcome to our second community update for Cepheus Protocol.



User feedback

Based on user feedback from Discord and Steam we introduced the following quality of life fixes.

Flags now represent where units will spawn a better asset will be created soon for it

Infected can now start to spawn from neighboring zones when you continue to harass a single infected spawn node. Keep an eye out for attacks from behindBetter grenade throwing visual feedback

Wall snapoints exist to make it easier to fix problematic zones you couldn't finish previously.Mines were improved

The Chelsey mesh was improved with the newer Skin-gen updated to Character Creator Level Designers worked to finalize the Marina/Starting IslandMyles worked on the Starting island

We have three vehicles that are going live around the 15th. The first being the unmanned Scout car from the CERC tent with its purpose meant for early game evacuations, scouting and insertions. Mid game we introduce the Joint Light Tactical Vehicle from the motor pool which will come with an unarmed version for larger troop transport and the .50 armored version. Finally, we have the Little bird from the motor pool that will give you full control for landing and inserting units into enemy territory or maybe just getting out of a desperate situation?

Derek toyed with a placeholder mesh for the Joint Light Tactical Vehicle to test the weapon upgradeHe gets the final version sometime this week to get the final aspects online!Tyler worked on the ability of units to engage and shoot target inside the car The motor pool was improved upon!

Additionally, we continue to work on several new features and enemy types, some of which you will have to wait and see what we have. We feel these updates when it is released will alter the game in dramatic and exciting ways.

As a reminder! Do not forget to check out our upcoming AmA August 28 at 6 PM EST. Over the next month we will be releasing a book that will expand upon the world of Cepheus Protocol written by our very own novelist Christopher Lee Buckner. We also have a patreon for those wishing to support our team, see link and we are working on a swag store to buy posters and other neat items in October!



Make sure to follow us below for the latest updates, funny bugs, or simply come chat with us:

Twitter | Instagram | Twitch | Facebook |



Our Steam page is live! You can now buy/wishlist us - click on the link below:


Want to be a playtester and help shape our game? Applications are now open!


CLICK HERE TO SIGN UP TO BE A PL


Are you a content creator or streamer? In preparation of our Early Access release, we've opened up our Keymailer page so that you can request and have the opportunity to get chosen for a key to the game to use on your channel/stream.

Image from Gyazo


Cepheus Protocol - Out Now on Steam - Dev Update #37

Cepheus Protocol - Out Now on Steam - Dev Update #37

News

Dev Update #37 A large blog update to cover the past few weeks of releases.

Cepheus Protocol FAQ/Roadmap Update

Cepheus Protocol FAQ/Roadmap Update

News 1 comment

This article is a roll-up of all the major systems compiled into one thread for convenience for all those curious of what we are working on over the next...

New Content: Early Access Out Now - Dev Update #36

New Content: Early Access Out Now - Dev Update #36

News

After our Early Access release, we're excited to be sharing a lot of the new content we've added in and what we're planning to release in the coming weeks...

Cepheus Protocol Early Access Release

Cepheus Protocol Early Access Release

News 2 comments

We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!

Comments  (0 - 10 of 15)
Catharsi
Catharsi

Why am I seeing news and ads about that thing everywhere on Moddb since months, even on completely unrelated groups such as females in uniform ?

Care to enlighten me ?

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Guest
Guest

Amazing progress thus far! Hope to see more in the future, i do however have a question. What purpose does a unit's rank serve? Higher damage? More Hp. Or more abilities. It would be cool to have recruits become Veterans later on maybe with a slightly different look to them to differentiate them.

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Dark583 Creator
Dark583

Target Acquisition time goes down, gains health & the chance of missing is reduced , like in the game world yes?

Reply Good karma+1 vote
Guest
Guest

Thank you for replying, now i know how it will affect soldiers more, i just hope that the promotions, if a soldier stays alive for long to get them, do make a impact but not enough to be OP

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Dark583 Creator
Dark583

They dont ever become OP anyone can die quite easily with a bad order given!

Reply Good karma+1 vote
Guest
Guest

On the formations in the first nest near your base i have been having the issue where the soldiers if to many will teleport back a few feet and not engage any targets though they are looking right at them not sure if any one else has had this issue. i gave up on the second game after i figured i would charge in get more spacing but only 4 members out of 16 were actively shooting and every one had just topped off on ammo. after the commander when down while trying to retreat i gave up.

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Dark583 Creator
Dark583

Odds are you were moving a defense team outside an owned territory, your welcome to join our discord contact "Dark" the project lead and he'll personally help you out!
Discordapp.com

Are you sure they were facing the right direction? As formation and placement matter. This isnt the typical RTS where they knows everything within a circle they have to actually"See" and "Hear" the enemy

Reply Good karma+1 vote
DoDoCat
DoDoCat

Will be better if can make it as fps.

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Guest
Guest

Weapons and crafting, Jagged Alliance had that in spades, this could be waaay better than that with the nice graphics. Also please have a deep lore

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necron15
necron15

Just found this. It looks rather interesting.

Reply Good karma Bad karma+4 votes
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Cepheus Protocol
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Halcyon Winds
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Latest tweets from @cepheusprotocol

Cepheus Protocol Dev Update #3 and 4 Month in Early Access Overview video is now live! Youtube.com

8hours ago

Garrison Shooting W.I.P We'll be talking more about the new additions next Saturday. Steamcommunity.com T.co

Sep 11 2020

Someone had a hard night.... W.I.P Worm Attack T.co

Sep 2 2020

Did you miss our Ama/Announcement stream?!Well you can catch the replay here! Youtu.be

Aug 29 2020

The JLTV is coming along great! Check it out on the public beta on steam! T.co

Aug 23 2020

Will you Answer the call? Our AmA broadcast time/date is up! We will be showcasing/discussing a lot of huge features Store.steampowered.com

Aug 16 2020

Month 2 Review is up a bit late.. But here it is! Youtube.com

Aug 10 2020

Someone is having a hard night. #gamedev T.co

Aug 7 2020

Check out our first month in early access update! Youtu.be

Aug 2 2020

Our still currently in progress W.I.P of Chelsey trader. Utilizing @reallusion Character Creator! T.co

Aug 1 2020

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