Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Doors/buttons

Doors/buttons

Mapping/Technical Tutorial

When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...

Half Life Mapping Tutorials (GFYS)

Half Life Mapping Tutorials (GFYS)

Mapping/Technical Tutorial 5 comments

An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...

Modeling Atmospheric Realistic Scenes in GoldSrc

Modeling Atmospheric Realistic Scenes in GoldSrc

GoldSrc M.A.R.S. Level Design/Theory 1 comment

Larger number of 512xX textures were used and every texture is scaled down to 0.5x0.5, thus what you see is probably near the limit of what GoldSrc can...

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

UI/HUD Tutorial 4 comments

While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!

Fixing turning rate of monsters at high fps

Fixing turning rate of monsters at high fps

Server Side Coding Tutorial 4 comments

We all know when you set high fps in Half-Life (like above 150 or so) the monsters begin to turn veeeery slowly and only after that doing their functions...

UV Chopping for model textures

UV Chopping for model textures

FlatLine-Arena Textures

So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...

How to create custom items and item_speed

How to create custom items and item_speed

FlatLine-Arena Server Side Coding

Hello Team. I've been part of this community for quite some time and I got a lot of knowledge from you. So it's only natural to share some of my own as...

[AMXX] Weapon Mod: Notice When using HLDM Weapon Mod

[AMXX] Weapon Mod: Notice When using HLDM Weapon Mod

Other Tutorial

The notice when using HLDM Weapon mod, Please Read Carefully before giving any questions

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Animation Tutorial

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

The Level Creation Guide for Half-Life

The Level Creation Guide for Half-Life

Mapping/Technical Tutorial 14 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

How to set up multiple paths for func_train

How to set up multiple paths for func_train

Mapping/Technical Tutorial 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Concept of Handrigging - Tutorial (MS3D)

Concept of Handrigging - Tutorial (MS3D)

Weapons Modelling Tutorial 1 comment

This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.

Create a Draw animation (MS3D)

Create a Draw animation (MS3D)

Animation Tutorial

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Make a teleporter exit spawn you inside an area

Make a teleporter exit spawn you inside an area

Bleach: Zanpakutou Senshi Server Side Coding 2 comments

This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.

Trigger Events Between Levels

Trigger Events Between Levels

Half-Life: Hard Duty Level Design/Theory 5 comments

Learn how to trigger events between levels using the logic_auto and env_global entities.

Creating Complex Brushes

Creating Complex Brushes

Half-Life: Hard Duty Level Design/Theory 3 comments

This tutorial aims at showing advanced level designers how they can create complex brushes easily.

My valve hammer video serie

My valve hammer video serie

Level Design/Theory Tutorial 1 comment

this page will keep being edited as long im making a new video's i would like some feedbacks and comment about what should i make for my next vids

Blocktober - From Nothing To Something (Design Process Tutorial)

Blocktober - From Nothing To Something (Design Process Tutorial)

Half-Life: Hard Duty Other 3 comments

In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.

Blocktober - Hard Duty (Design Process Tutorial)

Blocktober - Hard Duty (Design Process Tutorial)

Half-Life: Hard Duty Other 19 comments

The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.

How to Change weapons textures

How to Change weapons textures

Textures Tutorial

On this tutorial, we will teach you how to change weapon textures.

Hammer Editor Mapping Tutorials series

Hammer Editor Mapping Tutorials series

Mapping/Technical Tutorial 20 comments

A series of short tutorials for beginners to get you into the world of mapping.

Adding New Skill Healths

Adding New Skill Healths

Half Life Modding Kit Server Side Coding

In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.

Where is Poppy - Your First Custom Entity - Part 2

Where is Poppy - Your First Custom Entity - Part 2

Server Side Coding Tutorial 3 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Where is Poppy - Your First Custom Entity - Part 1

Where is Poppy - Your First Custom Entity - Part 1

Server Side Coding Tutorial 9 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Custom AABB collision boxes for an entity

Custom AABB collision boxes for an entity

Bleach: Zanpakutou Senshi Server Side Coding 6 comments

How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...

Where is Poppy - Setting up a GoldSrc Mod

Where is Poppy - Setting up a GoldSrc Mod

Starting a mod Tutorial 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio

Introduction to GoldSrc Programming - Setting up Visual Studio

Client Side Coding Tutorial 13 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Client Side Coding Tutorial 17 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo

Half-life1 Coding: More than 254 of ammo

Server Side Coding Tutorial 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to make Windwos installer for your mod automatically determines Steam folder

How to make Windwos installer for your mod automatically determines Steam folder

Installers Tutorial 2 comments

When you make a Half-Life mod you have to do the setup file for that would be comfortable future players to download and install it. Of course you can...

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