Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Animating Weapons using Blender 2.7 (OLD and for Noobs)

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Animation Tutorial

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

The Level Creation Guide for Half-Life

The Level Creation Guide for Half-Life

Mapping/Technical Tutorial 12 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

How to set up multiple paths for func_train

How to set up multiple paths for func_train

Mapping/Technical Tutorial 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Concept of Handrigging - Tutorial (MS3D)

Concept of Handrigging - Tutorial (MS3D)

Weapons Modelling Tutorial 1 comment

This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.

Create a Draw animation (MS3D)

Create a Draw animation (MS3D)

Animation Tutorial

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Make a teleporter exit spawn you inside an area

Make a teleporter exit spawn you inside an area

Bleach: Zanpakutou Senshi Server Side Coding 2 comments

This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.

Trigger Events Between Levels

Trigger Events Between Levels

Half-Life: Hard Duty Level Design/Theory 5 comments

Learn how to trigger events between levels using the logic_auto and env_global entities.

Creating Complex Brushes

Creating Complex Brushes

Half-Life: Hard Duty Level Design/Theory 3 comments

This tutorial aims at showing advanced level designers how they can create complex brushes easily.

My valve hammer video serie

My valve hammer video serie

Level Design/Theory Tutorial 1 comment

this page will keep being edited as long im making a new video's i would like some feedbacks and comment about what should i make for my next vids

Blocktober - From Nothing To Something (Design Process Tutorial)

Blocktober - From Nothing To Something (Design Process Tutorial)

Half-Life: Hard Duty Other 3 comments

In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.

Blocktober - Hard Duty (Design Process Tutorial)

Blocktober - Hard Duty (Design Process Tutorial)

Half-Life: Hard Duty Other 19 comments

The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.

How to Change weapons textures

How to Change weapons textures

Half-Life Modding Tutorials Textures

On this tutorial, we will teach you how to change weapon textures.

Hammer Editor Mapping Tutorials series

Hammer Editor Mapping Tutorials series

Mapping/Technical Tutorial 18 comments

A series of short tutorials for beginners to get you into the world of mapping.

Adding New Skill Healths

Adding New Skill Healths

Half Life Modding Kit Server Side Coding

In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.

Where is Poppy - Your First Custom Entity - Part 2

Where is Poppy - Your First Custom Entity - Part 2

Server Side Coding Tutorial 3 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Where is Poppy - Your First Custom Entity - Part 1

Where is Poppy - Your First Custom Entity - Part 1

Server Side Coding Tutorial 9 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Custom AABB collision boxes for an entity

Custom AABB collision boxes for an entity

Bleach: Zanpakutou Senshi Server Side Coding 6 comments

How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...

Where is Poppy - Setting up a GoldSrc Mod

Where is Poppy - Setting up a GoldSrc Mod

Starting a mod Tutorial 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio

Introduction to GoldSrc Programming - Setting up Visual Studio

Client Side Coding Tutorial 15 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Client Side Coding Tutorial 16 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo

Half-life1 Coding: More than 254 of ammo

Server Side Coding Tutorial 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to make Windwos installer for your mod automatically determines Steam folder

How to make Windwos installer for your mod automatically determines Steam folder

Installers Tutorial 2 comments

When you make a Half-Life mod you have to do the setup file for that would be comfortable future players to download and install it. Of course you can...

Useful Goldsource Modding resources

Useful Goldsource Modding resources

Starting a mod Tutorial 13 comments

Goldsource modding tutorials are uncommon and are hard to find today. Many sites can only be viewed in the wayback archives. It is very hard to locate...

How to use detailtextures in a professional manner

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 8 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

How to make a messup mod for Half-Life

How to make a messup mod for Half-Life

Starting a mod Tutorial 4 comments

This tutorial will explain how to make a hilarious Half-Life messup mod without much effort, or, indeed, any effort at all.

How to add a Christmas Easter Egg! (or any date!)

How to add a Christmas Easter Egg! (or any date!)

Server Side Coding Tutorial 2 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

How to change sounds in Half-Life

How to change sounds in Half-Life

Sound Effects Tutorial 30 comments

A quick tutorial on how to replace the .wav files with your own.

How to change the Textures on a model

How to change the Textures on a model

Skinning Tutorial 9 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source

How to make a sound for gold source

Sound Effects Tutorial 3 comments

This tutorial shows you how to make a sound compatible for goldsource engine

How to build your first prop for half life - Tutorial

How to build your first prop for half life - Tutorial

Props Modelling Tutorial 3 comments

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

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Half-Life
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How to change sounds in Half-Life
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The Level Creation Guide for Half-Life
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How to get a model from Blender to GoldSRC
How to get a model from Blender to GoldSRC Intermediate Other
Adding a Skybox Basic Mapping/Technical
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Spirit of Half-Life entities
Spirit of Half-Life entities Advanced Mapping/Technical
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip Intermediate Client Side Coding
Where is Poppy - Your First Custom Entity - Part 1
Where is Poppy - Your First Custom Entity - Part 1 Intermediate Server Side Coding
DoD Mapping Tutorial Advanced Mapping/Technical
How to set up multiple paths for func_train
How to set up multiple paths for func_train Intermediate Mapping/Technical
Setting up a Mod: Part 1, Custom Game feature
Setting up a Mod: Part 1, Custom Game feature Basic Starting a mod
Hammer Editor Mapping Tutorials series
Hammer Editor Mapping Tutorials series Basic Mapping/Technical
Create a Draw animation (MS3D)
Create a Draw animation (MS3D) Basic Animation
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Introduction to Jed’s Half-Life Model Viewer Basic Starting a mod
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