Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.
It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. I, will be trying to bring this First/Third Person Fighting mod.
I made some exceptions as in who to add, with more being planned on the way due to being a lot of characters with about 20 planned initially, now reduced to a mere 7 characters (The original Kast from MK1). With more planned on it's way with the introduction of Capture the Kamidogu, gamemode.
I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the commentaries, or add me on steam or something. Thanks for reading.
I am not having complete success right now with the build considering it's crashing constantly, going as far as crashing right upon spawning sometimes, if I don't press a few buttons for a while and wait it out a little. It doesn't crash as fast that way, and I'm trying to weed out what causes this issue for now, so that I can upload a new version, and ship it with a few more maps.
(Stay tuned for a favourite of mine)
I used to love playing belltower on trilogy cause it seemed such a new map to me!
I had never really played any Mortal Kombat 3 version other than Ultimate MK3 on Sega Genesis, so when I could play Trilogy on PSX I loved when either this stage or the graveyard came up! Also the pit!
For now what crashes is the HW.dll which makes me wonder what kind of problem I may be having with models/sprites. This started happening as soon as I started using SamVanheer's Half Life Updated. I just added the "extra stuff" I had made on the old SDK onto the newer one, fixing stuff here and there.
Have not currently implemented fog yet, or the "higher resolution textures" as I thought they were really.. unnecesary considering I am no artist now and Can't really show it.
People always find ways to make goldsource look good however.
Even normal half-life.
Thanks for keeping up and sorry for this short news style.
I will be talking about what comes next prior to the release of this alpha/demo.
In regards to progress about the mod. Playermodels and maps. Preview translation: "Stop friend! Stop Scrolling that I made you a nice asadito friend...
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Here I give the FGD File for mappers, I forgot to include it in the original zip with the mod.
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