The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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It’s saucy time #8
\\\\٩( 'ω' )و ////


Greetings, men of culture (and ladies)!


PDD is here to greet you! It’s that time of the month again. I believe we have reached a critical milestone, where we must not only refine the current gameplay demo but also plan for the future. What is the pivotal step for Lucid Realm on this development path? As the game’s popularity grows, I’ve felt both proud and anxious.

For the time being, I've been working on our strategy for the future year with our team! Let's get started with this month's report!

Highlight EventsUpcoming Phase of Shred & Tear - Announcement! After the Demo was released at Steam Next Fest, we’ve been given the opportunity to witness your love and support and, most of all - valuable feedback from players. This was our first significant achievement for the game. Even though it might be insignificant compared to the industry’s giants, for such a small team, we consider this as a major stepping stone for our upcoming future. It set the bar high for our upcoming works, yet we acknowledge that the hardship is yet to come!

We want to make it official here - the next phase of the gameplay Demo will be released around the end of 2022 or early 2023! With the wealth of earned experience in making games, my team and I will make sure it is elevated, a big shift in storytelling and worldbuilding! You guys can expect to see more of Kajun-chan, and much fewer bugs (fingers crossed!)


This next announcement may be a bit difficult to explain, but we will be giving Patreon a shot for the coming future as well. This was not a decision that I’ve made lightly, but I feel the call to come back to game art sooner or later. The game is going well at this rate, but it will be much better if I do what I do best. Overall, it is a universe of sexy beasts that I’m building - the world of Lucid! With that said, more details should be available on the Patreon, and I also have some questions:


How much is “too much”? And how much is “considerable” (for the donation tiers)?
Rewards? - I have loads on my mind. For example, sketches, early previews, 2D/3D artpacks? Tell me what you would expect to receive down in the comments!

Community & Press activities

Steam

Let’s look at one of the most detailed feedback that we have EVER received! Comment down here if you agree with kazemel89.

“I do think Gnocchi should speak a little unusual English or add some alien lexicon as it is an alien to convey or highlight his otherworldliness. Him saying “Aw fiddlesticks” or “holy hot ravioli'' is too human, maybe a made up alien cuss words or swear like “Frell!” or “Zeck!” Not saying you can’t still do it have “holy hot ravioli'', I found it humorous, just a suggestion to make him more alien.”→ An alien language? That’s a pretty cool idea actually, we’ve got some ideas that we would like to expand upon as the development progresses. How would Gnocchi sound? I really wonder. Is there a voice I can take for reference?


“Curious what is Kajun’s character and personality like. Looks can only drive a character and narrative so far. Hope we find out more about her and what she was like before being transformed or what her new powers is transforming her personality into.”→ Trust me mate, I have plans to reveal her past ;) In a comic format again eh?


“So what motivates and drives Kajun-chan and Gnocchi on a personal level? We know her body has transformed, but how will her personality, character, drives, and hopes change through the course of the game/story? Why does Gnocchi want to stop TEABAGS and needs to use Kajun-chan to accomplish it?”→ The TEABAG is not quite a united community I must say. They have different goals and mindsets, just like us humans! Tentamon’s technology is something quite interesting. They look cool, but honestly, not too humane :) the true reason and story of Shred & Tear will be slowly revealed as the game progresses later on! So no spoilers!


Discord
It has been some time since our last photo mode contest. Would you be interested in another competition? We have been working hard on developing the plot and world lately, and with them, many new bosses and creatures are in the concept phase. This means we’ve got a lot of naming to do! Would you like to join us?

Do you have any other activity you would want our Community managers to host? Let them know in #general *calling for Lily & Dawnbreaker*


FanartFanart by Demon of CHAOS

POV: Kajun-chan signed up to cast for the next protagonist of Transformer. #feminist


Current State of Shred & Tear

New MERC boss coming (Sketch & 2D concept)


As I have mentioned, this is the critical phase for us to develop a more profound story of Shred & Tear. Not only for this part but maybe even for the upcoming titles. The new (unnamed) boss is here, and to keep things brief, she is a middle-rank officer of the Tentamon army. Therefore you can fully expect her to be a tough customer. Kajun-chan had better trained herself well! Heehee!

( ͡° ͜ʖ ͡°)

Stage - Sketch


Stage - Colored concept

The current development state will be quite short for the time being since fixing bugs and developing strategies have been quite labor-intensive. We’ll present the WIP when it’s more polished, eh?

Some more boss developments

As you might have seen, there’s a giant creature at the very end of the Demo, or I might say biomechanical mutant, coming after Kajun-chan. This gives a great preview of what I plan for the boss designs. “Intimidating” is the keyword, as also “ruthless” and “merciless.” This also means Kajun-chan’s got her work cut out for her since they will not be giving her any room for error. Hope she’ll be ready for the upcoming training session *smh*


Kajun-chan’s armor - candy to the freaking eye


Are you impressed with Kajun-chan’s armor? Oh boy, you didn’t know, right? She is guaranteed to be kitted out with much more technology and alternative skins along the way. Sneak a peak right here! Doesn’t she look FIERCE with the design? Don’t even worry about how she’d move; the turbo boosters she has will also be updated! Await Kajun-chan ~



And these are also some ideas for Kajun-chan’s skins. The idea is that Kajun-chan will have to contend with more than just Tentamon, but also gigantic bosses of all kinds. She must look as aggressive and ready as she can be, and her armor must also make sense considering her power bar. Kajun-chan can be quite furious sometimes; she might get a burnout there.





2D Comic Artist in need!


I have some plans in mind for a Shred & Tear short comic and many individual paintings in the near future. Do you happen to know of any talented artists suitable for our project? Or, if you feel like you are a great artist, please take some time to send your profile to Lily (Discord: Lily P.#7102) or just leave a comment below. We’ll be waiting for you guys!

That’s it for today! Let me hear your opinions down below~

________________________

From PDD - Dark Lord of Lewd

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Comments  (0 - 10 of 46)
abraizkhan0619
abraizkhan0619

Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.

Reply Good karma Bad karma+1 vote
ArturCherkasov
ArturCherkasov

One of the best engines ever!

Reply Good karma Bad karma+3 votes
darkelf1
darkelf1

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+2 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

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RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+7 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

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TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

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Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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