The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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I wanted to make an update about some things that are going on.

_______________________________


First is projects that are currently in the works:

  • Lost Hope


I started to work on Lost Hope around 5 years ago and I still want to work on it, but as I grow as a developer I realized that my skills are growing past what I did with the concept demo, so I put off working on the game itself and I am working on the story right now. There is just a few ideas I have for it, and I have a full script ready for the demo and plan to work on it as soon as I have more time after school is finished. I plan on Lost Hope to take the longest out of all my games because it will be a full fledged game not a small 10 min game. I think I will include some voice acting in the demo that includes myself, some friends, and maybe some VA's that I may higher. For right now this is in extremely early stages of development.

  • E.P. Series


When I finished working on the concept demo for Lost Hope I got this idea for short horror games titled E.P. so I started work on this project as soon as i was done with Lost Hope Concept Demo. I currently plan for there to be multiple games that have connecting stories and will have an explanation to what the name E.P. stands for. I know that this game has picked up some traction and I've gotten messages asking about when it is releasing and I can not give a relative date know, but I can say that all that is left is implementing the enemy and translating to Spanish. After this the demo is done and I will begin on the final section to get the first part of E.P. available.

  • The Explorer

thing


So in my Cadd 4 class I was given the opportunity to do a personal project that I could do and create anything I wanted. I started by modeling in 3ds Max, and that was fun but I wanted to do more. So I found the 3D game kit by Unity 3D and decided to work on my level design skills. When I first started this I did not intend on this becoming a full fledged game. Now I have decided to make this a full game. As seen in my gameplay video its in beta and I found that this small demo is almost done, it just has a few bug fixes and tweaks to make it a little better. Currently this will be a one off game that I am making to improve my level design skills.


_______________________________


Next is projects that I have planned for the future:

  • Untitled First Person Shooter

This is a small idea I had one day to make a game like doom that is fast paced and has lots of enemies. I have talked to one of my friends on collaborating to compose some heavy metal music for the soundtrack of the game. I have some early level designs in mind and will work on this possibly after The Explorer

  • Untitled "Horror" game

So I put quotations because its not horror it is an experience. I wanted to put what is in my mind in a game and make how I personally feel come to life. This would consist of multiple feelings (Happiness, Accomplishment, Sadness, Depression, and Anxiety) I have no idea when this is gonna be worked on.

_______________________________


Lastly some current non game development projects:

  • Live streams
    I want to start streaming more on twitch and play some games for fun and maybe some game development. I want to in total play games, work on current game projects. make animations, music, and edit videos on stream. To see me stream check this link: Twitch.tv. I am planning streams in the summer after I am done with school
  • Lets Plays
    So I have been editing the lets play series Bread Plays where some of my friends and I play games and have fun chatting. I plan on doing these as long as Bread Plays keeps going, and we have a lot of games lined up for the future. I have found editing and recording these a lot of fun. I might start doing lets plays on my YouTube channel personally, but I have not decided on what I am going to play yet.
Devblog 66: Building a new world Part 2
Foxhole

Devblog 66: Building a new world Part 2

Foxhole

Read about features that are in development for Foxhole.

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Comments  (0 - 10 of 46)
darkelf1
darkelf1

cool

Reply Good karma Bad karma+3 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

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RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+6 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+3 votes
TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+4 votes
Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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redgrape404
redgrape404

First off, the video and the features is what I would like to have a Woody Woodpecker Tourment on Unreal Engine 4 and some single player campaigns in a redone and rewritten version of Woody Woodpecker Escape from Buzz Buzzard Park and the fifth installment of Crazy Castle all done by the commuity and Epic Games with some imput from CliffyB
Seconed off, the graphics looks like it's from the real world and imgain what Woody Woodpecker and all his pals from both classic times and modern times would look like in that said engin with full textures (especially on their gloves) realistic lighting and best of all the weapons used in Woody Woodpecker Tournemt and in single player would be exquisite
Escape form Buzz Buzzaard Park;
The game takes place in the universe cartoon of Wood Woodpecker. For much of the adventure, the player is Woody Woodpecker . During the absence of Woody's Knothead his nephew and niece Splinter were abducted by the Machiavellian Buzz Buzzard, which requires an exorbitant ransom for their release. Unwilling to pay,Woody goes in search of the missing by venturing into the huge and dangerous amusement park built by Buzz Buzzard rescuing then andthe three looks n the park for Buzz and they turnd up nothing then the three split up to search for Buzz in the places where he'd gose, Knothaed storms Rágñarök, a Mexican nightclub where Buzz gose there and the area where the henchmen from all three factions meets, Splinter storms the corporate HQ where Tweaky is residing with Buzz's finest and Woody storms Buzz's manor bult with the revue from his park, Buzz dose not turn up in all three places then the three woodpeckers soon gose back to the park to find him readying a portal and two WMDs made one with the devil's power and the other with rodent killer that'll ruin both the Rodentian's own buness and the faire's magis and start a one gigundo Fairy-Human-Rodent war but Buzz sends the three woodpeckers to the deepest parts of the pary but they dsoon reunite and they defuse the WMDs and termaites him then they head home to watch some Zack Zorbar but the news shows up rather than Zack Zorbar that the birdie's raids did not go unnoticed and Mother Nature apperds who needs Woody's help badley when the Fairy World is overrunned by demons, Buzz's force [a fraction of what the faced in the park, night club, and corporate HQ] and a galactic dictator who leads them all Woody accpes and poofs away in a Half Life ending while Knothead and Splinter are hailed heros with the absence of Woody Woodpecker; paveing the way for the next part

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Marth8880

what

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Highest Rated (2 agree) 10/10

easy to use , cheap subscription , easy integration with other professional software like 3d studio max and even free software like blender . anyday over unity

Feb 10 2015 by najeebshah

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