The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Hello everyone, we have a couple of things we're super excited to show you this week so let's not waste much time, yeah?

First off, we have successfully implemented the supercharge mechanic! This mechanic is a major incentive to keep the player moving and active! While turrets are not possessed they gain charge little by little, and when they're fully charged they have a single devastating shot ready to go. All you have to do is get inside that turret and wreak havoc upon your opponents!

The standard turret, for lack of a better name, shoots a single shot every time its cooldown ends, so when you get inside of it when the supercharge is ready it's time for some strategic picks from a distance, with increased damage and insanely long range that can essentially hit anywhere you see! As for the shotgun, I hope you're ready to greet the new king of burst damage because this supercharge reduces the spread of the next shot and double the amount of bullets in it, making it capable of just completely erasing enemies close to it!

Beyond that we also added a new enemy that could make things a little more interesting and complicated. We'll add visual effects for clarity later but the Possession Blocker enemy is capable of preventing you from possessing turrets within a certain radius of it!

To finish this off, we have gotten started on a UI to help with testing and the like while also getting started on a resource system to not allow the player to just fill every tower spot at the start of the game. This week we plan to improve the spawners and maybe we'll even open up public testing! We'll have to see, I suppose.

Hope you enjoyed this update because we sure are enjoying working on this game! And before we go, I'd like to point you towards @nihsouldefender on twitter! We'll try to be a bit more active there.

Dev Update #1 Art Concepts / New Level Mechanic
Breeze Of Chimes

Dev Update #1 Art Concepts / New Level Mechanic

Breeze Of Chimes

In the first Dev Update for Breeze of Chimes we want to show you all some of our art concepts and the new mechanic we have been working on!

Devlog 5 – AI Modelling and Environment Interactions
ROMA INMORTUUS

Devlog 5 – AI Modelling and Environment Interactions

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, we focused on the...

HopeLess #5 - UI
HopeLess

HopeLess #5 - UI

HopeLess

This week we bring to you the final pieces of the UI for "HopeLess".

Devlog#03 - Environment Concept
Tamed

Devlog#03 - Environment Concept

Tamed

Today we want to show you guys how the setting of Tamed is gonna look like, or at the very least, its early concepts!

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A 3D side scroller puzzle, where inside of an asylum Hope, a Fennec Fox, tries to save his owner, Emil, to fall into darkness.

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Comments  (0 - 10 of 44)
darkelf1
darkelf1

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+1 vote
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

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RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

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strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

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TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

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Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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jpd101
jpd101

Hi im new to the programming world im just starting to learn, i just wanted to ask a question. Would it be possible to create a game on the unreal engine 4 so it could resemble something like this:

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Guest
Guest

Yes it is possible but understand your game wont look like that instantaneously. It will probably take a few years to get it to look like that but really it will take a few years for any game engine.

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jpd101
jpd101

I seems to me that these videos were created in real time rendering is that why it looks so realisic. i compare them to capturing video with an old camcorder. i did find an engine thats almost smiliar to the videos above. I went to their website but i dont think their engine is for public use. check it out Unreal doesnt compare to this.

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