The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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s f5

Rarely is the human mind infused with appetite, more often instead it is a curiosity of a dubious meaning.
Although the last community update has not been that long ago, there’s a chance that a few people will read or notice posts on Zolynh’s social pages, passed via a link to the topic (and I’m still trying to comply with the two months rule).
Therefore I will be carefully focusing on what is important and on the folding boxes.

s f2

[AUTONOMOUS NOTHING]21:

It is very easy to tell that some things in life rotate periodically.
And it is not always the circumstances in those periods that match our expectations. What is particularly upsetting is when the dependency of those circumstances are proportionally inverted to the forces expended.
The start of this summer season proved to be such a point, where it became clear that without additional resilience I might not make KROTRUVINK before the end of this year.
And indeed, I’ve been slightly devastated with this knowledge.
Reason: shortage of free time. Because every game needs time and every “leisure” time requires personal support.
So, let us say that I have reached many bus stops already and it wasn’t a useful or a reasonable experience.
I can write long and plenty about how I impudently didn’t take into account that interpretation isn’t always equal to true meaning.
It weren’t murky chambers but just me making a hasty choice.
As a result of this reckless activity I lost even more time and strength during a two month period for nothing, wrecked my calendar and faced the possibility of losing certain “things” from small areas (fragments, in theory, you can observe over this text).
The good part is – I kept a little protection.
What I assume is that I am extremely paranoid, but then how can I just send anything over with so little guarantee... Well, without a second thought I disabled parts of the interface design elements, logic intersections and a rather “special” mechanic, leaving what is strictly necessary in an already modest pack.

*By the way this image isn’t an accidental set, it shows the upper portion from one of the dialog boxes in the game:

scrn s1

It seems that my paranoia was justified after all.
Of course it may seem overly ambitions to write, but I had enough options available at that time. Rationally I came to think it’s about time to defer to one’s intensive heartful research and run a little more.

s f1

[RACE TO RUN]14:

But, I will not give up.
Let me explain first why the demo version is such a tough gamble for me. KROTRUVINK is not based on a single level or a stage system but relies on an open world where you are free to go in any direction to any of the previously visited locations and some of the “digs” (basically a fast travel system) are calculated for long distances.
The loading system right now uses world vectors where the game loads the whole world at once.
Needles to say, the game is still in development and it is too messy right now to take something out of it and separate it from the main thing.
Every function in the game is defined by unique events on levels and since I don’t want to show all of the subgroups for specific reasons (quite understandable reasons at that, as I described in a previous section) it can be quite troublesome.
But since I finally had the chance to practice, I think it’s a great idea to waste myself away and prepare a full fledged demo version. To split the contradiction, so to speak.
It’s unclear how quickly I can prepare it, but secretly hope I will be impatient.
Of course, it also depends on certain conditions.
Yet, when the time comes, even though it implies public access, initially I wanted to organize a mode of distribution through coins based on a currency set from the game.

test coin

Depending on a type of coin I hoped I could mix-up the process a little. And somehow define who I am going to give special coins for testing before opening the demo gates.
Because first, one must dance with the squeaky shoes.

s f4

[DANCING SHADOWS]5:

This year I wish to catch up with other goals, a few relating to the behavior in this development.
Also it would be interesting to try one’s skill and sign up for a game jam. I think this would be a spectacular plunge into the generally short race. To get some needed distraction from the long, resonating corridor.
I’d love to write about it, but not as a KROTRUVINK post on Steam or IndieDB. After all, I’m trying to keep the information clean and on topic here.
Although it feels that to make a game is an absolutely simple thing, trying to put a specific impulse into a game… in truth it is a very difficult procedure. Layers, waves or any other arbitrary metaphor. In short, it is a very convoluted and long process.
In this sea, waves are of all sizes and colors and, of course, their variability has no impact for the trails on the beach. They are so close together that only a great stranger is relevant.

s f3

With long fingers, Me


Swage Matrix - first action stage prototype
Swage Matrix

Swage Matrix - first action stage prototype

Swage Matrix

More details regarding the action stages in the game.

Amber County - First Development Update
Amber County

Amber County - First Development Update

Amber County

New Logo, New Gameplay and some talks about the development.

Starfall Online WIP: New Weapons and changes to Ship Selection
Starfall Online

Starfall Online WIP: New Weapons and changes to Ship Selection

Starfall Online

New weapons (a lot of!) and changes to ship selection.

Not One Step Back Dev Update #12
Cepheus Protocol

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

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Crevice

Crevice

Role Playing

Crevice is a story-driven third-person singleplayer RPG. A free playable demo is coming 2019! To survive in a handcrafted medieval-fantasy world full...

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First Person Shooter

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Aero Ball is a puzzle and action game, in 3 dimensions, which challenges you to guide a ball across the most convoluted loops with obstacles and traps...

Black Fps

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Black Fps is a first person shooter game in which you are a futuristic trooper tasked with searching through various buildings and eliminating enemy mercenaries...

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Stones of Yalmrith

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Confront and take on the adventure of Andor in an exceptional world where he should learn about his existence and gain knowledge to take new paths , solving...

SCP: Operation Descent

SCP: Operation Descent

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You find yourself at the entrance of a dark stairwell, containing many surreal secrets within its depths. You are a Class-D personnel, sent by the SCP...

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Comments  (0 - 10 of 46)
darkelf1
darkelf1

cool

Reply Good karma Bad karma+2 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

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RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

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strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+2 votes
TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+3 votes
Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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redgrape404
redgrape404

First off, the video and the features is what I would like to have a Woody Woodpecker Tourment on Unreal Engine 4 and some single player campaigns in a redone and rewritten version of Woody Woodpecker Escape from Buzz Buzzard Park and the fifth installment of Crazy Castle all done by the commuity and Epic Games with some imput from CliffyB
Seconed off, the graphics looks like it's from the real world and imgain what Woody Woodpecker and all his pals from both classic times and modern times would look like in that said engin with full textures (especially on their gloves) realistic lighting and best of all the weapons used in Woody Woodpecker Tournemt and in single player would be exquisite
Escape form Buzz Buzzaard Park;
The game takes place in the universe cartoon of Wood Woodpecker. For much of the adventure, the player is Woody Woodpecker . During the absence of Woody's Knothead his nephew and niece Splinter were abducted by the Machiavellian Buzz Buzzard, which requires an exorbitant ransom for their release. Unwilling to pay,Woody goes in search of the missing by venturing into the huge and dangerous amusement park built by Buzz Buzzard rescuing then andthe three looks n the park for Buzz and they turnd up nothing then the three split up to search for Buzz in the places where he'd gose, Knothaed storms Rágñarök, a Mexican nightclub where Buzz gose there and the area where the henchmen from all three factions meets, Splinter storms the corporate HQ where Tweaky is residing with Buzz's finest and Woody storms Buzz's manor bult with the revue from his park, Buzz dose not turn up in all three places then the three woodpeckers soon gose back to the park to find him readying a portal and two WMDs made one with the devil's power and the other with rodent killer that'll ruin both the Rodentian's own buness and the faire's magis and start a one gigundo Fairy-Human-Rodent war but Buzz sends the three woodpeckers to the deepest parts of the pary but they dsoon reunite and they defuse the WMDs and termaites him then they head home to watch some Zack Zorbar but the news shows up rather than Zack Zorbar that the birdie's raids did not go unnoticed and Mother Nature apperds who needs Woody's help badley when the Fairy World is overrunned by demons, Buzz's force [a fraction of what the faced in the park, night club, and corporate HQ] and a galactic dictator who leads them all Woody accpes and poofs away in a Half Life ending while Knothead and Splinter are hailed heros with the absence of Woody Woodpecker; paveing the way for the next part

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Marth8880

what

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Highest Rated (2 agree) 10/10

easy to use , cheap subscription , easy integration with other professional software like 3d studio max and even free software like blender . anyday over unity

Feb 10 2015 by najeebshah

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