The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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It's been a big start to the year for us and another two months have rolled by, but we have a nice update to bring you all for playtest 30.

The two month playtest cycle has allowed us to bring in some meatier changes and implement stuff we have had planned for a while. These include the ability to pick up and throw enemies about or into each other, individual gun progression to unlock attachments, better blood pooling and blood painting and a new test stance for the Obscurity to try out.

This playtest will run from March 1st 12PM AET until March 8th at 12PM AET.

Dedicated servers and P2P will be available 24/7 for the duration of this playtest.

Everyone is welcome to Request Access and participate in any or all playtests. Access is granted automatically while the playtest is running.

We also run scheduled events listed on our Discord and within the main menu of the playtest.

Bureau of Contacts - when neural network trained to kill
Bureau of Contacts

Bureau of Contacts - when neural network trained to kill

Bureau of Contacts

We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural...

Great Dragon Update
Hero's Story

Great Dragon Update

Hero's Story 1 comment

New update for Hero's Story is almost complete! It will add new boss, new region and lockpicking mechanics.

The art of negotiation
Great Houses of Calderia

The art of negotiation

Great Houses of Calderia

Learn more about social conflicts, companions, and negotiations.

Just Another Night Shift | Beta 0.2 Update
Just Another Night Shift

Just Another Night Shift | Beta 0.2 Update

Just Another Night Shift

Just Another Night Shift | Beta 0.2 Update Is Here!

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Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome...

Twilight Wars

Twilight Wars

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Twilight Wars is a dungeon crawler in a cyberpunk setting, where teams of secret agents fight for the interests of corporations. Revive a secret organization...

Write`N`Fight fighting game

Write`N`Fight fighting game

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Bureau of Contacts

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We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential...

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Solos - Nebula Juegos

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Just Another Night Shift

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Comments  (0 - 10 of 46)
abraizkhan0619
abraizkhan0619

Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.

Reply Good karma Bad karma+2 votes
ArturCherkasov
ArturCherkasov

One of the best engines ever!

Reply Good karma Bad karma+4 votes
darkelf1
darkelf1

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+3 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

Reply Good karma Bad karma+4 votes
Gamebrain87
Gamebrain87

Thanks kylo ren

Reply Good karma Bad karma+4 votes
OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

Reply Good karma Bad karma+4 votes
RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+8 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+4 votes
TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+6 votes
Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

Reply Good karma Bad karma+6 votes
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