SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software. They've had silversecond.net up and running since 12/24/1998, and they have provided WOLF RPG Editor as well as other assets for people in Japan.

WOLF RPG Editor is a game construction tool that can create complex role playing games.
It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


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I would like to thank oddpeak for giving me the inspiration to write this article.
oddpeak

2.24Z Title Image


The original Japanese WOLF RPGエディター was developed and published by SmokingWOLF (SilverSecond).
The English translation is provided by Velella Himmel (vgperson) and edited by Jeffrey Casey (Widderune).
WOLF RPG Editor English is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


Sample Game Collage 2.24Z

Here are the Features of
WOLF RPG Editor English 2.24Z

Other Data Collection Included
Other Data Collection

To help everyone create a game, we have included the Other Data Collection!
We have Blank Data With Base System (Sample Game Engine),
so you can create a game with the existing game engine without the Sample Game elements.
We have Completely Blank Data, so you can create a game from a completely blank project.
We have the Graphic Synthesizer for your Character Graphics and Face Graphics creation. You can also use your own character parts with this software.
And as an added bonus, we also have Ver1 EnemyGraphic & MapChip for anyone interested in using original early versions of Enemy Graphics or Map Chips.

Large Databases
Large Databases


You have the User Database, the Variable Database, and the System Database to help you with the creation of your game. With the Databases, you can create characters, skills, magic, monsters, and more. But all of them have their max limits on items you can create.
Max Types: 100
Max Data: 10,000
Max Fields: 100

Use Common Events To Create Complex Games
Common Events


With Common Events, and inputs from the Databases, you will be able to change the game to your liking, from Battles to Menu UIs. Common Events are the backbone of any game.
Every Common Event comes with a set of Arguments, all of which can be created and fine-tuned by you.
You have the ability to control all parts of the game.
Max Limit on Common Events: 10,000

Tileset Editor
Tileset Editor


With the Tileset Editor, you can import as many Map Chips as you want. You can set whether a Map Chip is Passable, Direction-Passable, has a Counter, or even give it a Tag Number. You can also set a combination of properties to each individual Map Chip.
You can also import up to 15 Auto-Tiles. When you use an Auto-Tile on a map, it draws the edges for you as you draw them onto the map. Auto-Tiles in WOLF RPG Editor English are used for coasts, tall grass, trees, walls, roofs, ceilings, and more! Just draw the shape of your section, and let WOLF RPG Editor English do the normally time consuming work of creating the edges.
Max Limit on Tilesets: 10,000

Three Map Layers

Three Map Layers


WOLF RPG Editor English uses three map layers to create and edit elaborate maps!

Event Creation
Event Creation


Townspeople, dungeons, treasure chests, boss battles - all of the things that help develop a game's story can be created through events. You will find a wide array of event commands stored under Command Insert Window, from simple text and graphic displays to variable-wrangling technical tricks. Just select a series of commands and you have created an event. You can even find clever ways of stringing together these commands for more sophisticated events - or sneak in a trap or two.

Auto-Create Map

Auto-Create Map


WOLF RPG Editor English includes an automatic map creation function.
When you are tired of making maps or lacking inspiration for a dungeon, you can use it to automatically generate a random map.

Screen Dimensions And Tile Size

Screen Dimensions And Tile Size


The previous WOLF RPG Editor English's max screen resolution was 800x600 pixels, with the Tile Size fixed on the selected resolution. But now the Screen Dimensions and Tile Size are separate from each other.
WOLF RPG Editor English's max screen resolution is now 1280x720 pixels (16:9). And the separate Tile Sizes are 16x16, 32x32, and 40x40.
Tile Size partly decides the size of the character Hitbox, but not the size of the Character Graphics.

Mouse And Game Controller Support
Mouse And Game Controller Support

Tired of doing all actions via the keyboard?
You can also play your game with a mouse or game controller on computers.
*Xbox 360 Controller compatible. Partial controller support.

Share Your Games

The games you make with WOLF RPG Editor English can be freely distributed, submitted to contests, and sold.
It is completely free, so all its functions are available, including encryption functionality.
With the proper mastery, you can make any kind of game, not just RPGs.

System Requirements

The software is made for Windows only, with no native support for other platforms.
To run on Mac, you can try a general-purpose tool like WineBottler.

OS: Windows 2000, XP, Vista, Windows 7, 8, 8.1, 10~
CPU: 1 GHz CPU or better
RAM: 128 MB RAM or more
Graphics: DirectX 9.0, 11, or greater

Download

This is the last version by Jeffrey Casey (Widderune) and Velella Himmel (vgperson).
Jeffrey Casey (Widderune) has retired from the translation work,
but he will try to answer any questions regarding WOLF RPG Editor English.

WOLF RPG Editor English 2.24Z


It is available to download here on ModDB.
WOLF RPG Editor English 2.24Z - Full Package
WOLF RPG Editor English 2.24Z - Start Package

You can also download it from Widderune's website.
WOLF RPG Editor English | Widderune

Be sure to read "Manual 2.24Z.pdf" for all the new updates of 2.24Z


Contact

If you wish to contact or support Widderune, you can visit his website.


Widderune | Website




WOLF RPG Editor English 2.10D

WOLF RPG Editor English 2.10D

News 5 comments

WOLF RPG Editor English 2.10D is a game construction tool that can create complex role playing games.

WOLF RPG Editor English v2.10B

WOLF RPG Editor English v2.10B

News

“WOLF RPG Editor English v2.10B” is “WOLF RPG Editor” translated into English by vgperson and edited by Widderune. Version 2.10B has updated menus...

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Comments  (0 - 10 of 390)
rarecoil
rarecoil

is it possible to control which specific frame from the walk graphic is showing for a party member for an event? i want to make them do an animation in a specific order without repeating or getting the frames out of order.

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Nierking
Nierking

Is it possible to have seven heroes in a group .

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Widderune Creator
Widderune

With how WOLF RPG Editor is set up, you can only do a Party of 6 (including Hero).
To add variety, you can remove/add new characters for parts of your game's story. That way the Party may be limited to 6 max at a time, but provide changes to the player's gameplay strategy.
You could even try a "hub" set up (like Chrono Trigger) where all the characters you have met so far are all in a room. Then you just interact with a character to add/replace them in your Party before you continue on with your game.
I hope my little bit of information helps you.
Good Luck, Take Care and God Bless.

Reply Good karma+1 vote
Guest
Guest

Hi I am Michael and would like a game to have 7 characters so I couldn't do it I could only go up to 6 in the party info .
Is there a way to have a seventh hero.

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Widderune Creator
Widderune

With how WOLF RPG Editor is set up, you can only do a Party of 6 (including Hero).
To add variety, you can remove/add new characters for parts of your game's story. That way the Party may be limited to 6 max at a time, but provide changes to the player's gameplay strategy.
You could even try a "hub" set up (like Chrono Trigger) where all the characters you have met so far are all in a room. Then you just interact with a character to add/replace them in your Party before you continue on with your game.
I hope my little bit of information helps you.
Good Luck, Take Care and God Bless.

Reply Good karma+1 vote
Guest
Guest

is it possible to change font size without using - \f[XX - on message box? copy pasteing that into every dialogue is tedious

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rarecoil
rarecoil

you can change the base font size by changing the variable at system database / 6. system variables 8. base font size

Reply Good karma Bad karma+2 votes
Guest
Guest

thanks for answer, also, I did try to edit the variable, but I'm a bit confused because I'm not familiar with variable.

Is there a way to edit the variable without needing to instering that on event? Like a permanent change to the whole game.

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Widderune Creator
Widderune

If you are using the Sample Game Engine, Common Event 048: X[Com]Base Sys Auto-Init has the settings for the various Font sizes and how they are adjusted based on the user's Screen Dimensions.
And if you are NOT using the Sample Game Engine, please use Common Event 048 of the Sample Game as an example for setting up the Font sizes for your game.
I hope this information helps you.
Good Luck, Take Care and God Bless.

Reply Good karma+2 votes
Guest
Guest

oh, I see that! Thanks a lot!

Reply Good karma Bad karma+1 vote
rarecoil
rarecoil

i dont think so, i think it has to be set from an event.

Reply Good karma Bad karma+2 votes
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