This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.

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Brutal Half-Life Weapon Updates
Half-Life

Brutal Half-Life Weapon Updates

Half-Life 1 comment

Hello guys! I am presenting you the current updates of the BHL weapon animations.

Create a Draw animation (MS3D)
Half-Life

Create a Draw animation (MS3D)

Half-Life Animation

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Hammer Editor Mapping Tutorials series
Half-Life

Hammer Editor Mapping Tutorials series

Half-Life Mapping/Technical 16 comments

A series of short tutorials for beginners to get you into the world of mapping.

January 2018 Media Release
Half-Life 2

January 2018 Media Release

Recovered Operations 6 comments

We failed to release this article on Christmas Eve, sorry about that. This is what's been happening.

June 2017 Media Release
Half-Life 2

June 2017 Media Release

Recovered Operations 12 comments

We promised to keep you updated and here we are again with another media release. This is what's been happening.

The Source Modding Community Discord Server

The Source Modding Community Discord Server

News 20 comments

An article showcasing the Source Modding Community, a community where we all come together to mod various Valve games and discuss other things!

Modception: Part 1 – The Origins Of Day Of Infamy

Modception: Part 1 – The Origins Of Day Of Infamy

Feature 5 comments

An interview series with the modders turned developers of World War II shooter Day of Infamy.

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 8 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

January 2017 Media Release
Half-Life 2

January 2017 Media Release

Recovered Operations 10 comments

Our last update was over half a year ago. 9 months to be exact, but this article will make up for it. This is what's been happening.

Beta test of new engine version. Xash3D FWGS coming to iOS
Xash3D Android

Beta test of new engine version. Xash3D FWGS coming to iOS

Xash3D Android 7 comments

Xash3D FWGS 0.19 open beta testing. Conquering horizons: Xash3D FWGS for iOS.

J.A.C.K. 1.1.1212 Available in Steam Store

J.A.C.K. 1.1.1212 Available in Steam Store

J.A.C.K.: My Favorite Level Editor 28 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 15 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Xash3D FWGS v0.18
Xash3D Android

Xash3D FWGS v0.18

Xash3D Android 2 comments

New version of Xash3D FWGS. Now for new platforms!

J.A.C.K. 1.1.1064 Is Out

J.A.C.K. 1.1.1064 Is Out

J.A.C.K.: My Favorite Level Editor 43 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-Life

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-Life Client Side Coding 16 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

CS16Client v1.0 release!
Xash3D Android

CS16Client v1.0 release!

Xash3D Android 26 comments

First stable and public version of CS16Client -- best Counter-Strike 1.6 Android port.

RTSL: 2015 Awards

RTSL: 2015 Awards

News 7 comments

Check out the winners of the Run Think Shoot Live, Awards 2015.

Jackhammer 1.1.855: Merry Christmas!

Jackhammer 1.1.855: Merry Christmas!

J.A.C.K.: My Favorite Level Editor 19 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

Life Signs 2015

Life Signs 2015

News 35 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

Counter-Strike client.dll replacement
Xash3D Android

Counter-Strike client.dll replacement

Xash3D Android 22 comments

A week ago I was started rewriting Counter-Strike 1.6 client library.

Half-life1 Coding: More than 254 of ammo
Half-Life

Half-life1 Coding: More than 254 of ammo

Half-Life Server Side Coding 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

Jackhammer 1.1.700: Public Beta is Out

Jackhammer 1.1.700: Public Beta is Out

J.A.C.K.: My Favorite Level Editor 28 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 8 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Jackhammer 1.1: new cross-platform level editor continues to evolve!

Jackhammer 1.1: new cross-platform level editor continues to evolve!

J.A.C.K.: My Favorite Level Editor 21 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a...

Top Halloween Mods
Cry of Fear

Top Halloween Mods

Cry of Fear 8 comments

We dig up some good ole horror mods for you to try this halloween season.

2014 Kickoff Update

2014 Kickoff Update

News 31 comments

The latest news on Operation Black Mesa and Guard Duty!

Jackhammer: new cross-platform level editor (public alpha)

Jackhammer: new cross-platform level editor (public alpha)

News 82 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II). The aim is to develop a convenient...

Prepare yourselves for a long journey!
Half-Life 2

Prepare yourselves for a long journey!

The Forgotten Ones 6 comments

The Forgotten Ones has been delayed but for the better, its atmosphere and intensity will increase even more! And don't worry, the release is not too...

Cry of Fear - Campaign Competition Results!
Cry of Fear

Cry of Fear - Campaign Competition Results!

Cry of Fear 6 comments

The 9 months old Campaign Competition has finally reached it's end! The results are here, and we have a winner! The reason it was delayed was due to some...

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