This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.
In these videos I show the most basic in skinning for Half-Life.
...in these videos I show the most basic in modeling for Half-Life...
Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...
An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...
While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!
Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...
The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...
This tutorial is about explaining on how to make a func_train with multiple paths.
This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.
So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...
In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...
In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...
Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...
Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...
So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!
This is a Tutorial for people who want realistic lighting in they're maps.
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1
This tutorial will cover the Basics for changing the colour of the HUD in HL
Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...
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