This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.

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Skinning tutorials for the Half-Life modding community
Half-Life

Skinning tutorials for the Half-Life modding community

Half-Life Skinning

In these videos I show the most basic in skinning for Half-Life.

3d modeling tutorials for the Half-Life modding community
Half-Life

3d modeling tutorials for the Half-Life modding community

Half-Life Players Modelling 2 comments

...in these videos I show the most basic in modeling for Half-Life...

GoldSrc Origin Outside +-4096 Error [EN]
Half-Life

GoldSrc Origin Outside +-4096 Error [EN]

Half-Life Mapping/Technical

Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.

Map Overview Creation for Gold Source engine games
Half-Life

Map Overview Creation for Gold Source engine games

FlatLine-Arena Level Design/Theory 1 comment

In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...

Doors/buttons
Half-Life

Doors/buttons

Half-Life Mapping/Technical 2 comments

When I first started messing around with half life mapping I stumbled through making things like doors especially rotating doors. this guide explains...

Half Life Mapping Tutorials (GFYS)
Half-Life

Half Life Mapping Tutorials (GFYS)

Half-Life Mapping/Technical 5 comments

An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Half-Life

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

Half-Life UI/HUD 7 comments

While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!

Animating Weapons using Blender 2.7 (OLD and for Noobs)
Half-Life

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Half-Life Animation

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

The Level Creation Guide for Half-Life
Half-Life

The Level Creation Guide for Half-Life

Half-Life Mapping/Technical 14 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

How to set up multiple paths for func_train
Half-Life

How to set up multiple paths for func_train

Half-Life Mapping/Technical 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Concept of Handrigging - Tutorial (MS3D)
Half-Life

Concept of Handrigging - Tutorial (MS3D)

Half-Life Weapons Modelling 1 comment

This tutorial will show you the concept of hand-rigging on Valve's hands to RedSlug's Hands.

Create a Draw animation (MS3D)
Half-Life

Create a Draw animation (MS3D)

Half-Life Animation

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 9 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 14 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-Life

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-Life Client Side Coding 17 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Half-life1 Coding: More than 254 of ammo
Half-Life

Half-life1 Coding: More than 254 of ammo

Half-Life Server Side Coding 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 7 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 11 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Mapping/Technical Tutorial 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Mapping/Technical Tutorial 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Mapping/Technical Tutorial 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

DoD Mapping Tutorial

Mapping/Technical Tutorial 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 26 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Half-Life

Reskinning A Model

Half-Life Players Modelling 20 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Half-Life

BumpMapping

Half-Life Textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Half-Life

Modding Weapons (Ammo, Weight etc)

Half-Life Client Side Coding 76 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Half-Life

HuD Colouring

Half-Life Client Side Coding 30 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Half-Life Mapping/Technical 8 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...