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What is 3d modeling origami style?
in the classic 3d modeling...
first the model is created, then the uvw map, and finally the texture
in 3d modeling origami style...
first the texture is created, then the uvw map, and finally the model
Mastering this technique requires practice and imagination.
since you should imagine how the folded model would look like seeing the uvw map
The simpler the model, the easier it will be to fold it.
I advise you to start with simple models (like creating a sword or a hammer)
and leave for later the creation of a character or a head
the great disadvantage of this type of modeling
is that once the uvw map is finished, and the modeling begins
You cannot go back to correct an error in the uvw map
In my opinion, the most important thing about a character is the texture.
I give as an example the models of the enemies of Quake 1 (1996)
that if you see the uvw map, the model is the simplest in terms of polygons
the models have very few polygons, the heads are basically boxes
but they still look great, because they have a unique retro pixelart style
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What is MilkShape 3D?
MilkShape 3D is the quintessential program/tool to create models for Half-Life
It is the only tool that decompiles and compiles the Half-Life "MDL" files.
the author is Mete Ciragan (chUmbaLum sOft) (www.milkshape3d.com)
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I am the creator of the mod "Doom 3 to Doom 2"
If you don't know him, I ask you to keep an eye on him.
here is the address of the official page...
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MilkShape 3D tutorial : 3d modeling origami style (part 1) (the concept)
MilkShape 3D tutorial : 3d modeling origami style (part 2) (basic head)
MilkShape 3D tutorial : 3d modeling origami style (part 3) (basic character)
MilkShape 3D tutorial : 3d modeling origami style (part 4) (basic character)
Nice technique!