Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Post news Report RSS Half-life 25th Anniversary Update

The latest patch for Half-life has just dropped. Providing some much needed fixes and QoL improvements. Patch Fixes and Improvements in a nutshell: -Classic Menu -Half-Life Uplink has been added -A reduced latency option for the mouse, on top of raw input -HEV Volume Slider has been re-introduced -Texture Filtering option -Hud upscaled -Controller Support -Steam Deck Support Verified -Steam Networking Support

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This iconic sci-fi shooter that seamlessly blends action, puzzles, and a compelling narrative will celebrate its 25th anniversary on November 19.

Patch Fixes and Improvements in a nutshell:

- Classic Menu
- Half-Life Uplink has been added
- A reduced latency option for the mouse, on top of raw input
- HEV Volume Slider has been re-introduced
- Texture Filtering option
- Hud is scaled up
- Controller Support
- Steam Deck Support Verified
- Steam Networking Support

Half-Life 25th Anniversary Update

We launched Half-Life on November 19th, 1998. We are very proud of what we built back then and we remain extremely grateful for the community of players who have been enjoying it ever since. The game hasn't received as much attention in recent years as many other titles in our catalog, so we thought this milestone was a great opportunity to spruce up the player experience and add some fun new ways to play the game.

The same game you played in 1998 - restored, augmented, and revitalized
We created a new webpage to showcase all the updates in detail, but here's a quick rundown of the updates to the base game:

• Updated graphics settings, including lighting fixes and an actual widescreen field of view
• Controller and Steam Networking support
• Steam Deck support - officially Verified!

Also including lots of cool new (or restored) content!
The 25th Anniversary Update includes added content from Half-Life Uplink as well as four (4!) new multiplayer maps. We've also restored some content for the true nostalgia-seekers, including original main menu artwork and some early prototype player models from the alpha builds of the game.

And a short film to mark the occasion
We invited the the original development team to get back together to reminisce about what it was like working on Half-Life all those years ago. (For those of us who worked on it, 25 years is, after all, literally half a life.) The fine folks at Secret Tape captured the reunion on film. If you're so inclined, please take a stroll down memory lane with us or just hop back in to the game and enjoy (we hope!) the updates, new maps, and more.

Thank you, everyone, truly, for 25 years of Half-Life.

Bug Fixes and Change Notes
New Content

  • Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).
  • Half-Life: Uplink — the original standalone Half-Life demo — has been added to the game, and is accessible through the "New Game" menu.
  • Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
  • Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.
  • Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.
  • Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.
  • Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.
  • Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.


Nostalgia

  • Brought back the original Valve Intro video. Can be skipped with the "-novid" launch command.
  • Updated main menu to a design inspired by the game's original 1998 main menu.
  • Changed the default models to the original (non "HD") models.


Gameplay Changes

  • Improved physics for throwing grenades.
  • Improved randomness for initial spawn points in multiplayer.
  • Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.
  • Fixed push-able entity movement being based on framerate.
  • Fixed players with high framerates freezing in place on death in multiplayer.
  • Fixed some cases where the player could get stuck in place on level transitions.
  • Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.
  • Fixed weapon view-bob angles.
  • Fixed red barrels at the start of Surface Tension not launching as intended.
  • Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).
  • Fixed players sometimes failing to deploy a snark while crouching and looking down.
  • Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.
  • Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.
  • Fixed the flashlight HUD showing empty after loading a savegame.
  • Fixed rockets in CONTENTS_SKY not always detonating.
  • Fixed incorrect bullet impact sounds for NPCs.
  • Fixed gauss gun making a loud static noise if it was charged across level transitions.
  • Fixed a crash in mods that display keybinds in their UI.
  • Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc)
  • Fixed interpolation artifacts when animated models are moved by other entities.
  • Fixed some buffer overflow exploits.


UI Changes

  • Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.
  • In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.
  • UI dialogs and in-game fonts now scale to improve readability at high screen resolutions.
  • In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.
  • Added an "Enable texture filtering" setting.
  • Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.
  • Re-organized all the Settings screens to improve legibility, and support controller navigation.
  • Updated the Pause menu to be aware of the current gameplay mode.
  • The default server name and multiplayer player name are now based on the player's Steam Persona.
  • The Steam platform menu has been removed, now that all its features are in Steam itself.
  • Fixed application icon rendering incorrectly when using the software renderer.
  • Fixed player and spray images not updating their coloring on the settings screen.
  • Removed the now very unnecessary "Low video quality. Helps with slower video cards." setting.


Input Changes

  • Improved support for keyboard and controller navigation everywhere.
  • Added "Lower Input Latency" option: Synchronizes the CPU and GPU to reduce the time between input and display output.
  • Fixed issues that caused jerky mouse / joystick input.
  • (We basically rewrote it all - if you've got a custom Steam Input controller configuration, you should rebuild it from our newly published Official Configuration).


Multiplayer Balancing

  • Increased the 357 damage from 40 → 50.
  • Hive Hand reload time has been reduced from 0.5s → 0.3s per shot, and it will be selected at higher priority than the pistol on pickup.
  • MP5 now always starts with full ammo when initially picked up.
  • Players no longer drop empty weapons, and any that are dropped are reloaded by what's in the dying player's backpack.
  • Improved client-side prediction to reduce "ghost shots". Like Counter-Strike, consider hitboxes and not just bounding boxes for hits on the client.
  • Fixed network predicted crowbar swing damage being incorrect.


Rendering

  • Added setting to turn off texture filtering when using the OpenGL renderer.
  • Default gamma has been decreased from 2.5 → 2.2, now that we aren't all playing on CRTs.
  • Restored OpenGL overbright support.
  • Added support for UI Sprites and Texture files larger than 256x256.
  • Added support for UI Font special render modes: "blur" and "additive".
  • Default resolution is now based on the resolution of the desktop, instead of a 640x480 window.
  • Software renderer will now correctly filter out incompatible resolutions, unless there is only 1 resolution available on the display.
  • Fixed fullscreen software renderer crashing on systems that don't support 16-bit color.
  • Fixed software renderer being stretched when using widescreen resolutions.
  • Fixed skyboxes and sky color incorrectly carrying over when transitioning maps in multiplayer.
  • Fixed the game appearing too dark after modifying video settings.
  • Fixed MSAA in windowed mode.
  • Fixed mipmap rendering on studio models.
  • Fixed gluon gun sprite rendering in multiplayer.
  • Fixed gluon gun sinusoidal noise being incorrect.
  • Various optimizations to support the newly increased engine limits.
  • OpenGL optimizations for the Steam Deck.


Engine Improvements for Mod Makers

  • Increased maximum limit of dynamic sound channels from 8 → 32.
  • Increased maximum limit of sentences in the sentences.txt file from 1536 → 2048.
  • Increased maximum number of entities (MAX_EDICTS) from 900 → 1200.
  • Increased MAX_PACKET_ENTITIES from 256 → 1024.
  • Increased MAX_GLTEXTURES from 4800 → 10000.
  • Increased software renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.
  • Cycler and func_button entities can now be the entity target for scripted_sentence entities, and are allowed to speak in multiplayer.
  • Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now.


Native Linux Build

  • Added support for the software renderer.
  • Improved font rendering.
  • Many stability and behavior fixes.


Other

  • Localization files updated.
  • Miscellaneous security fixes.


Notes

  • The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.
  • We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.



Post comment Comments
Mazdo
Mazdo - - 113 comments

HALF-LIIIIIIIIIIIIIIFE !

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Qwertyus
Qwertyus - - 2,505 comments

If you have a problem with launching a Half-Life mod after this update (and some of them will bring black screen with an error message), try to check mod's folder and remove/rename "resources" folder in it. The contents of this folder may be not compatible with updated game user interface. Specifically, you can try to remove TrackerScheme.res file from "resources", it's the most probable source of incompatibility.

Otherwise consider to use old version of the game (check Beta versions section in Steam settings of Half-Life for the build, marked as "steam_legacy - Pre-25th Anniversary Build"). For current moment mods which use VGUI2 library (all official releases as Counter Strike, Blue Shift, Day of Defeat and such, also community mods which have a new code based on latest version of Half-Life SDK) most likely will not be compatible with the update.

P. S. Your old saved games also can be not totally compatible with update and bring some problems if you try to continue playing, so starting a new game is recommended.

If you have a problem with some resources missing, you may need to check a consistency of game files in Steam settings of Half-Life.

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neophus
neophus - - 573 comments

Thanks for the information, in my case I can't launch my MOD, I have play half-life that won't work and training room that works. But impossible to launch the first map of my MOD ? do you have any idea ? thanks

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DravenTheCrow
DravenTheCrow - - 28 comments

They just released a patch on 19th (i.e. new patch today) that fixes mods and official games using the Half-life engine so that they don't crash on startup or after the initial valve logo.

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Qwertyus
Qwertyus - - 2,505 comments

Not sure which mod did you mean, but I tried "The Escape" and "Bloody Christmas", and currently they work.

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/TheWolf
/TheWolf - - 835 comments

LET'S GOOOOOOOOOOOO!!

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andoodle
andoodle - - 78 comments

That is alright and dandy, but is there a chance that Steam Achievements will come for this game (possibly in future)???

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Cvoxalury
Cvoxalury - - 1,287 comments

How would that benefit this game?

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andoodle
andoodle - - 78 comments

It would possibly boost sales for the game, perhaps.

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||REDACTED||
||REDACTED|| - - 61 comments

Im not sure Half Life 1 need sale boost anymore

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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

Quite impressive, moreso they still have the older versions available in the beta branch for classic mod support!

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SouL_BreaKeR42
SouL_BreaKeR42 - - 132 comments

Is this official? I hope all my custom models and sprites wont be deleted :(

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Qwertyus
Qwertyus - - 2,505 comments

Yes, official.

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Guest
Guest - - 689,600 comments

They won't be deleted. You may have to start the old (beta) version of the game to get them to work.

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Quadro283
Quadro283 - - 562 comments

Your models will work fine. However your sprites won't work

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SouL_BreaKeR42
SouL_BreaKeR42 - - 132 comments

I cant launch a new game, it shows a fatal error showing there is a model that cant be found :/ should i uninstall HL and then reinstall it?

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Guest
Guest - - 689,600 comments

Try going to properties and verify game files.

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the_vm
the_vm - - 109 comments

Any idea why it might be crashing upon loading any map? Gives a generic "Half-life launcher has stopped working" error, all my other HL instances work fine. W7 btw.

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SweetRamona
SweetRamona - - 5,114 comments

Happy Birthday to this wonderful game! ^-^

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Super1Hawk
Super1Hawk - - 216 comments

Happy birthday to this classic game!

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DravenTheCrow
DravenTheCrow - - 28 comments

Counter Strike 1 & Condition Zero and Team Fortress - cant even start these!

Deleted scenes, DoD, Ricochet, Blue Shift, Opposing Force has broken UI and controls that scales so badly, very tiny and misaligned in many places in 4k resolution and 200% or 300% dpi scaling (equal to 720p and 1080p by Windows UI size)! Even main menus are now pretty broken! When you start every game in main menu of each game it says "play half life", each game has settings for HEV sounds and missing its own unique settings! And list of issues goes on and on and on!

Also all of game has surround sound broken! I at least expected game to update Miles sound system or at least provide it with dsound to xaudio\openal wrapper to finally restore what Vista broke!

How this update could be released without testing all the other GoldSRC games with shared Half Life engine and without universally fixing them all and applying same UI and control fixed to make them compatible with deck and gamepads and 4k displays and other modern features?

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~X~
~X~ - - 555 comments

Oh, god, please, no...

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~X~
~X~ - - 555 comments

Cool documentary, nice to know your heroes. I really love HL1 textures btw.

Regarding this update though I'm not so optimistic...
So, instead of open-sourcing the game (as if someone other than me needs that by now), they're just releasing a patch that is breaking long-running compatibility for mods? Great.
From the last WON build of HL till the latest Steam build I could have one package of my mod to make everyone happy. And what's it going to be now? Judging by comments, there are problems surfacing already. (

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g-darius
g-darius - - 178 comments

¿Anybody have the same issue with the mousse cursor when not appears?. Looks than is a issue with OPENGL (this version don't have DIRECT3D anymore).

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Qwertyus
Qwertyus - - 2,505 comments

Maybe not enabled in settings?
crosshair 1

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g-darius
g-darius - - 178 comments

Is in the main screen, in the game the crosshair can be seen.

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Qwertyus
Qwertyus - - 2,505 comments

Oh, my bad. Then it's probably has to be reported to devs, with details about your hardware. Like there: Github.com
Or maybe try to check if "Raw mouse input" does some effect (it's in Aim section of game Options).
Also you maybe have a custom mouse pointer of some kind in your Windows settings...

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OsirisGodoftheDead
OsirisGodoftheDead - - 685 comments

holy **** thank god for the texure filtering option i was so sick of typing GL_TEXTUREMODE GL_NEAREST every time or seeing that terrible blur. anti aliasing my *** that was doodoo. also amazing that they turned off those retarded looking hd models for sven coop

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detroit_77
detroit_77 - - 8 comments

No OpenAL support? No surround sound? what's wrong with you guys? it's the 25th anniversary and still no surround sound recovered

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Guest
Guest - - 689,600 comments

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