The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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ZOA is 3 years old.

ZOA is 3 years old.

Oct 31, 2014 16 comments

This mod has been around for quite a while now, and despite some slowing down as of recently, I show no signs of stopping work on it. Here I discuss upcoming...

ZoA 1.07.2 Released

ZoA 1.07.2 Released

Apr 20, 2014 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

Feb 11, 2014 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

Jan 17, 2014 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

Oct 31, 2013 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

Hotfix for Red Screen of Death

Hotfix for Red Screen of Death

Sep 7, 2013 0 comments

Please open this article for instructions because ModDB.

State of development, September, 2013.

State of development, September, 2013.

Sep 3, 2013 5 comments

Recently I have been receiving help working on the mod, and this has picked up the pace regarding development, with many new features being implemented...

State of development, July, 2013.

State of development, July, 2013.

Jul 12, 2013 5 comments

I apologize for not writing a news article earlier, I have been silent for a while about some changes I've made to the mod, and my current plans for it...

The new version of the mod is out.

The new version of the mod is out.

Apr 26, 2013 30 comments

Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...

The next update is 78-80% done.

The next update is 78-80% done.

Mar 25, 2013 4 comments

I am mostly done with weapons, new character_desc files, changes to suit durability, and other things. The only things I really have left here are finishing...

1.07 will be the new 1.05.

1.07 will be the new 1.05.

Feb 8, 2013 12 comments

Adding several bolt-action sniper rifles was just the tip of the iceberg, at the moment there are many more weapons being added into the mod, and balanced...

1.07 has been delayed until February at the earliest.

1.07 has been delayed until February at the earliest.

Jan 6, 2013 2 comments

While working on ZoA is fun, it doesn't pay the bills, so I'm focusing more on dealing with my financial problems at the moment, but work on the mod has...

News for late November / Early December.

News for late November / Early December.

Nov 28, 2012 3 comments

I am about half-way finished with the new patch, many of its features have already been released, so people can test them, and so they can serve as an...

Patch 1.06b is out.

Patch 1.06b is out.

Oct 29, 2012 1 comment

This new patch is mostly a "part one" of several new changes, and I'm not done yet, I still have many things to accomplish in the next patch, and after...

Release soon.

Release soon.

Oct 25, 2012 3 comments

As of today I have to stop adding new features, and clean up what I have added so far for a release. Once the new patch is finished and out I can resume...

Update soon, fellow stalker.

Update soon, fellow stalker.

Sep 28, 2012 2 comments

Since May I have mostly been preoccupied with other projects, but I have gone back to working on this mod in the past month or so, I liked what I was...

Patch 1.06a is released.

Patch 1.06a is released.

May 28, 2012 1 comment

So as some of you already know, I've released a new patch, not really that much of a foray into new territory, but it includes many of the features and...

News for May.

News for May.

May 16, 2012 3 comments

For those of you who have been following development closely, you probably know by now that I have the embryonic stages of a story here, that I intend...

Announcement for mid-late April.

Announcement for mid-late April.

Apr 15, 2012 2 comments

Despite the fact that I was honest about putting the mod on hold. (I reality it had been on hold for several weeks after I made that announcement.)I am...

I've put the next patch on hold for now.

I've put the next patch on hold for now.

Mar 31, 2012 3 comments

So I've been busy with non-stalker related things for quite a while now and I haven't really had time to even bother with video games, but I'll get back...

1.05 is released.

1.05 is released.

Mar 6, 2012 5 comments

As some of you may already know, patch 5 is finally out. Although I may take about a week off from modding now, when I get back to work on this I have...

Update soon, 1.05.

Update soon, 1.05.

Feb 26, 2012 4 comments

In light of fixing some things I've decided to freeze the weapons I've currently added where they are right now, and add some more in a small follow-up...

Updated NPCs.

Updated NPCs.

Feb 16, 2012 12 comments

Here is a rough draft of what I've come up with so far for NPC loadouts in the next patch. Some of these weapons aren't even in-game yet, and are thus...

Around 26 weapons added in total, making small changes to ballistics now.

Around 26 weapons added in total, making small changes to ballistics now.

Feb 10, 2012 7 comments

In light of the fact that I have recently added a number of weapons in 7.62x39, and the fact that I still felt that 5.45 was underpowered. I've decided...

7 new weapons added so far, more information soon.

7 new weapons added so far, more information soon.

Jan 30, 2012 4 comments

I've added about 7 different weapons over the past few days, they are roughly implemented, some are hastily balanced, and many lack descriptions. However...

Ideas for detectors.

Ideas for detectors.

Jan 25, 2012 6 comments

As many of you know, the scientific anomaly detector is effectively useless, since it uses the mini map, which ZoA doesn't actually use. I've thought...

Patch 4 is released.

Patch 4 is released.

Jan 18, 2012 0 comments

I've uploaded the changes I've made to the mod since I released the last patch. I still have other things to work on with this.

Done with work on Stashes. ETA 2-4 days.

Done with work on Stashes. ETA 2-4 days.

Jan 16, 2012 7 comments

So I have finished work on re-writing the stash system.

Current progress, I'm about 60% finished on the new patch.

Current progress, I'm about 60% finished on the new patch.

Jan 6, 2012 4 comments

I'm about 60% finished on the new patch, Work on armor is just about done, so most of what I have to do now is redesign every stash in the game.

Update on improving armor.

Update on improving armor.

Jan 3, 2012 12 comments

I haven't been satisfied with the way armor works in this mod, so I am working on balancing it.

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Platform
Windows
Developer
ZOA Team
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Release Date
Released Apr 25, 2013
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