The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
I am mostly done with weapons, new character_desc files, changes to suit durability, and other things. The only things I really have left here are finishing...
Adding several bolt-action sniper rifles was just the tip of the iceberg, at the moment there are many more weapons being added into the mod, and balanced...
While working on ZoA is fun, it doesn't pay the bills, so I'm focusing more on dealing with my financial problems at the moment, but work on the mod has...
I am about half-way finished with the new patch, many of its features have already been released, so people can test them, and so they can serve as an...
This new patch is mostly a "part one" of several new changes, and I'm not done yet, I still have many things to accomplish in the next patch, and after...
As of today I have to stop adding new features, and clean up what I have added so far for a release. Once the new patch is finished and out I can resume...
Since May I have mostly been preoccupied with other projects, but I have gone back to working on this mod in the past month or so, I liked what I was...
So as some of you already know, I've released a new patch, not really that much of a foray into new territory, but it includes many of the features and...
For those of you who have been following development closely, you probably know by now that I have the embryonic stages of a story here, that I intend...
Despite the fact that I was honest about putting the mod on hold. (I reality it had been on hold for several weeks after I made that announcement.)I am...
So I've been busy with non-stalker related things for quite a while now and I haven't really had time to even bother with video games, but I'll get back...
As some of you may already know, patch 5 is finally out. Although I may take about a week off from modding now, when I get back to work on this I have...
In light of fixing some things I've decided to freeze the weapons I've currently added where they are right now, and add some more in a small follow-up...
Here is a rough draft of what I've come up with so far for NPC loadouts in the next patch. Some of these weapons aren't even in-game yet, and are thus...
In light of the fact that I have recently added a number of weapons in 7.62x39, and the fact that I still felt that 5.45 was underpowered. I've decided...
I've added about 7 different weapons over the past few days, they are roughly implemented, some are hastily balanced, and many lack descriptions. However...
As many of you know, the scientific anomaly detector is effectively useless, since it uses the mini map, which ZoA doesn't actually use. I've thought...
I've uploaded the changes I've made to the mod since I released the last patch. I still have other things to work on with this.
So I have finished work on re-writing the stash system.
I'm about 60% finished on the new patch, Work on armor is just about done, so most of what I have to do now is redesign every stash in the game.
I haven't been satisfied with the way armor works in this mod, so I am working on balancing it.
Uploaded a new patch that includes the other releases. I will delete the other ones in due time.
After recovering from a nasty cold that I had over Christmas, I've started work on the mod again, unfortunately, I am mired in delays, I thought I would...
I've uploaded a patch 3b. I will get to work on correcting some weapons by adding new magazines for the P220, The OTs-14 Groza, and the SIG 550 and G36...
Progress on the mod has slowed, but it is not in danger of being halted.
At this point in time I am thinking about how development for this mod will go down the road. I have many ideas that could work out well, or could completely...
Status report on Patch 3, current progress, About 60% or more completed so far. The news in this post describes the more significant changes I'm adding...
A download link has been added, please see that section in order to download the mod itself.
After much deliberation, I have managed to get the Zone of Alienation mod back onto Moddb.