The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
This mod has been around for quite a while now, and despite some slowing down as of recently, I show no signs of stopping work on it. Here I discuss upcoming...
The new base version has finally released! Expand this post for links and more information.
FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...
A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...
It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...
Recently I have been receiving help working on the mod, and this has picked up the pace regarding development, with many new features being implemented...
I apologize for not writing a news article earlier, I have been silent for a while about some changes I've made to the mod, and my current plans for it...
Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
Zone of Alienation mod, version 1.07, entirely new mod version built on top of the previous patches. Includes new weapons, a somewhat more fleshed-out...
I am mostly done with weapons, new character_desc files, changes to suit durability, and other things. The only things I really have left here are finishing...
Adding several bolt-action sniper rifles was just the tip of the iceberg, at the moment there are many more weapons being added into the mod, and balanced...
While working on ZoA is fun, it doesn't pay the bills, so I'm focusing more on dealing with my financial problems at the moment, but work on the mod has...
Since now that I have artifact detectors added into the mod I am working on the process of how I am to modify their mechanics. In the time that I put...
I am about half-way finished with the new patch, many of its features have already been released, so people can test them, and so they can serve as an...
This new patch is mostly a "part one" of several new changes, and I'm not done yet, I still have many things to accomplish in the next patch, and after...
As of today I have to stop adding new features, and clean up what I have added so far for a release. Once the new patch is finished and out I can resume...
Since May I have mostly been preoccupied with other projects, but I have gone back to working on this mod in the past month or so, I liked what I was...
So as some of you already know, I've released a new patch, not really that much of a foray into new territory, but it includes many of the features and...
For those of you who have been following development closely, you probably know by now that I have the embryonic stages of a story here, that I intend...
Despite the fact that I was honest about putting the mod on hold. (I reality it had been on hold for several weeks after I made that announcement.)I am...
So I've been busy with non-stalker related things for quite a while now and I haven't really had time to even bother with video games, but I'll get back...
As some of you may already know, patch 5 is finally out. Although I may take about a week off from modding now, when I get back to work on this I have...
In light of fixing some things I've decided to freeze the weapons I've currently added where they are right now, and add some more in a small follow-up...
Here is a rough draft of what I've come up with so far for NPC loadouts in the next patch. Some of these weapons aren't even in-game yet, and are thus...
In light of the fact that I have recently added a number of weapons in 7.62x39, and the fact that I still felt that 5.45 was underpowered. I've decided...
I've added about 7 different weapons over the past few days, they are roughly implemented, some are hastily balanced, and many lack descriptions. However...
As many of you know, the scientific anomaly detector is effectively useless, since it uses the mini map, which ZoA doesn't actually use. I've thought...
I've uploaded the changes I've made to the mod since I released the last patch. I still have other things to work on with this.
So I have finished work on re-writing the stash system.
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