The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
This new patch is mostly a "part one" of several new changes, and I'm not done yet, I still have many things to accomplish in the next patch, and after that comes a major overhaul with the beginning of adding a subplot and new locations, that is if I can get all that accomplished.
There are a number of things right now that I'm in the middle of working on, that I have to write scripts for. However I do have existing scripts that I can adapt towards accomplishing my goals. I just need time, and possibly some help, since although I can edit LUA, I have little experience when it comes to actually writing something in it.
The two things I'm occupied with now is implementing information obtained from flash drives, and creating a specific script architecture that utilizes the NV scope capability that is now already in the mod, both of these require extensive modification of scripts. A few people on the GSC forums have helped me with this, namely, ddraig, and Meltac.
One of the features that I have planned that I didn't mention in the upcoming features on the new patch download page, is that I am planning to have certain anomalies disable electronics, Namely the artifact and anomaly detectors themselves, the actor's flashlight, and night vision capability, and possibly even the PDA if the engine permits it. This is only supposed to happen if you stand right next to an anomaly too long, so it would be best to find your artifacts quickly, and not hang out around these anomalies.
Other anomalies can simply jam the news system (springboard) and cause radio silence.
Of course, this part requires quite a bit of skill in programming, (much more so than I possess,) so it is something that is completely off the table for now.
Nevertheless, since the patch is out I can get to working on a very pivotal followup patch that fleshes out a number of new features, so, stay tuned.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Zone of Alienation mod. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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