The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Recently I have been receiving help working on the mod, and this has picked up the pace regarding development, with many new features being implemented in a matter of weeks.
I have to say, for once I am very happy working on this mod, as I no longer feel completely alone and fumbling through the dark to get things working. 1.07.1 is nearly finished now, I am on the eve of an ammunition overhaul, and possibly a new build of ZoA which will break everything again for us to rebuild.
As many of you have seen in the two latest videos, and the images of new items in development, there has been a lot of activity going on recently. I've shown a number of different features, some of which don't seem like they have that much of a purpose, but many of them will compliment each other in different ways once all of the pieces here fall into place.
The ultimate aim of these things is to expand on combat, inventory management, and to add things that increase the sense of order and categorization of how groups in the Zone manage their resources.
The patch is close to being finished, and when it is, it will be out of the alpha phase, this means I can wrap up the treasure manager, and the still missing item description strings.
I have had a lot of help recently, and I am very grateful for it. TKGP has helped me immensely with implementing features that would either take a very long time to learn how to do, or have simply eluded me for a long time. I'm not going to break his back with work, In fact I might even have to ask that we don't feature-creep this thing because very soon I want to merge in something big that will make the mod a clusterfuck again. Don't worry, this time I'll leave the previous build of the mod up, the 1.08 build will be too big to host on Moddb.
As I said in the summary, we're on the eve of the ammunition overhaul, but I don't think that it will fully make it into 1.07.1. I might have to port it back from the new build once it is finished. Still most of the things in it are already done, just not the actual changing of boxed ammo itself, which is a massive pain in the ass that will require editing almost every type of ammo used in the game to be replaced by splittable box items, and then re-using the old boxed ammo slots for new ammo types, and that might require splitting the magazines to accommodate them. In short that part is a complete and total quagmire that would delay 1.07.1 for a long time, so I'm not doing it now.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Zone of Alienation mod. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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