The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (60 - 70 of 1,478)
Capt.Host Jun 10 2014, 4:52pm says:

I just reached Agroprom Underground and I just keep crashing (yes, I applied the fix). Also, I kept hearing Sidorovich's voice when I loaded a save for a while. Another problem is that the weight of stuff in the inventory is constantly getting broken (mostly when I'm loading bullets onto a mag, but also when I load a save sometimes).

I really wanna play this. Is there a patch coming soon?

+1 vote     reply to comment
iprite1915 Jun 7 2014, 11:01am says:

Hi. I downloaded the 1.07.2 version of the mod, installed it according to instructions, and I immediately encountered two rather deal-breaking bugs. One of them was the same as another person a few comments below mine had. I managed to fix that problem by deleting mipmaps, as instructed by ReznorMS. However, one bug still stands, and this bug can be described as a functional yet ugly/weird looking UI. Here are links to a few screenshots:
The inventory(looks like a broken vanilla version)-
Dialogue(reading text is often difficult)-
PDA(not that bad, but it's still not right)-
Does anyone know a possible cause, or better yet, fix for this problem? Please do tell me, because I would definately love to play this mod as it looks very promising.
P.S. I applied the Non-Widescreen fix before deleting mipmaps. The fix did nothing, as is evident. Also, I'm using the US retail vesion of the game, patched to 1.0006, obviously.

+1 vote     reply to comment
Capt.Host Jun 10 2014, 4:48pm replied:

You'll just have to play in a widescreen resolution. Otherwise, it just won't work.

+1 vote     reply to comment
iprite1915 Jun 11 2014, 6:19am replied:

Yes, I figured that would be the only way. Kinda sucks being able to see only two thirds of my screen(my monitor has the long forgotten 5:4 aspect ratio) but at least it works properly. Playing is still a frustrating experience because for some reason the game crashes when trying to save after playing for a while. Picking up rucksack stashes also crashes the game, always. Dunno, maybe its because I have a 32-bit system and a fairly low-end computer overall...

+1 vote     reply to comment
anakin2505 Jun 6 2014, 6:43pm says:

for some reason when i am loading a save i hear the starting sidorovic speach

+3 votes     reply to comment
ParticleGhost Jun 5 2014, 10:01pm says:

I keep getting a constant pda noise and 'debug qqq cannot init dark matter' showing up on the left, other than that its working fine.

+1 vote     reply to comment
ParticleGhost Jun 5 2014, 9:29pm says:

When i start the game, always get a broken entrypoint error in xcore.dll
on a fresh install of the game with the .dbs unpacked, any help? ive started the game once every time before install of the mod.

+1 vote     reply to comment
ParticleGhost Jun 5 2014, 9:33pm replied:


+1 vote     reply to comment
anakin2505 Jun 5 2014, 8:46pm says:

when the next patch is going to come (just asking)

+1 vote     reply to comment
Estiqatsi Jun 5 2014, 2:32pm says:

Hi love this mod. tons of guns and tons of fun. Still there are lot of crashes happening. I am getting a repeated crashes at darkvalley Lab. I cant even come closer to the factory for Lab mission. Approaching from any direction is still crashing. Please help

0 votes     reply to comment
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Release Date
Released Apr 25, 2013
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120 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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