The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Researchers are suffering from a lack of funding. New stuff. New stuff.
Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 5 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 22 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (60 - 70 of 1,457)
Guest May 11 2014, 5:24am says:

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NorthStalker May 12 2014, 11:25pm replied:

Here is a fix for that crash.
In config\misc\task_manager.ltx.
Change abox_12x70_zhekan to box_12x70_zhekan instead.
I think it should be line 510.

+1 vote     reply to comment
Guest May 13 2014, 8:22pm replied:

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recipeforhate May 6 2014, 9:55pm says:

I crash to load quicksaves made like 10 seconds ago, then every other savegame makes the game crash as well, and to fix it I have to install the whole game+mod again, which is extremely annoying and nonsensical.

I don't even see an error in the log

CLIENT: Synchronizing...
* phase time: 13 ms
* phase cmem: 242645 K
* [win32]: free[2577904 K], reserved[135872 K], committed[1480464 K]
* [ D3D ]: textures[835301 K]
* [x-ray]: crt heap[242643 K], process heap[35335 K], game lua[22816 K], engine lua[262 K], render[0 K]
* [x-ray]: economy: strings[6457 K], smem[26344 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
stack trace:

0023:0046E25F XR_3DA.exe

+1 vote     reply to comment
Nomad_GSF May 5 2014, 6:01am says:

RIPIP TKGP u will b miss

+3 votes     reply to comment
RagingAsthma May 4 2014, 10:47pm says:

I've got a strange bug to report.

I just downloaded and installed 1.07.2, then started up a new game. Game opens up and i get to listen to Sidorivich give his usual speech at the opening of the game.

The weird thing is, every time I save a game, then load that save (whether it's a quick save or hard save), the game loads up where I last saved and plays Sidorivich's opening speech all over again.

This can get kinda disorienting when I quick save, die, quick load, and repeat several times throughout a fire fight. And the crazier thing is, if I die after doing a quick load and Sidorivich's speech isn't done playing, then quick load again, Sidorivich's speech starts over again while the previous one continues to finish.

Anyone experience this odd bug? Anyone know how I may fix it?

+1 vote     reply to comment
recipeforhate May 2 2014, 3:54pm says:

My game crashes randomly during apparently normal gameplay.

Here is the last log from de SHOC documents. Third time it happens and I didn't even complete the first quest.

! error in stalker with visual actors\killer\stalker_ki_mask
stack trace:

0023:75FFB727 KERNELBASE.dll
0023:70B18E89 MSVCR80.dll, EH_prolog()
0023:0043A850 XR_3DA.exe
0023:00465DDA XR_3DA.exe
0023:00466298 XR_3DA.exe


+1 vote     reply to comment
recipeforhate May 2 2014, 8:04pm replied:

The random crashing stopped but now it crashes when I enter the Agroprom Underground

! Missing ogg-comment, file: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl \gamedata\sounds\anomaly\amk_electra.ogg
stack trace:

0023:0046E25F XR_3DA.exe

+1 vote     reply to comment
Sgtanarchy May 4 2014, 10:16pm replied:

Well, I am not to sure. It's just that whenever I try to unload slugs out of the boxes, they just disappear.

+1 vote     reply to comment
NorthStalker May 12 2014, 11:18pm replied:

I found a fix today.
Change "box_12x76_zhekan" to "box_12x70_zhekan"
and also "box_12x76_dart" to "box_12x70_dart"
These should be lines 240 and 243 in gamedata\scripts\zoa_ammunition.script
This fixes boxing and unboxing slug and dart shotgun shells.
Don't change the ammo_12x76 though, leave it as is!

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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116 votes submitted.

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Highest Rated (19 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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