The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 5 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (70 - 80 of 1,474)
Krallah May 19 2014, 3:10pm says:

A quick question, are there any new (or actually old) maps in this mod? like dead city, generators or darkscape? any of those early build levels? or are there newly created maps?

+1 vote     reply to comment
FatalFunnel May 26 2014, 7:52am replied:

No, not in the current build of the mod. I'm still working on a followup patch for this build, but it's very possible that I might start work on a new build that will be on the basis of old build maps.

+1 vote     reply to comment
Krallah May 26 2014, 11:53am replied:

Thanks for the reply, i really hope that you will add some old maps!

+1 vote     reply to comment
MoshcoreK May 15 2014, 7:56am says:

Ok i get the constant error in Dark Valley at the exact same Spot!
Stalker is at Patch 1.006 and got reinstalled several times with the mod!

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable sun_shafts in [default_weather_00]

Another point is, where can i manually reset the Weather override and disable the debug messages because it doesnt save the options when i disable them in the Mod Menu!

+1 vote     reply to comment
Stirn May 14 2014, 11:11am says:

A stupid question, but can you give me the weight values for the six or so explosive items in the game like gas canisters, fuel barrels etc.

Either the values you use or the default ones in AMK is fine.

+1 vote     reply to comment
Ognjen01393 May 12 2014, 7:26am says:

IS there any possibility that this mod can work on 1.0006 ?

+1 vote     reply to comment
NorthStalker May 12 2014, 11:29pm replied:

Version 1.07.2 definitely works on 1.0006.
I don't know whether earlier versions of the mod will.

+1 vote     reply to comment
Guest May 11 2014, 5:24am says:

This comment is currently awaiting admin approval, join now to view.

NorthStalker May 12 2014, 11:25pm replied:

Here is a fix for that crash.
In config\misc\task_manager.ltx.
Change abox_12x70_zhekan to box_12x70_zhekan instead.
I think it should be line 510.

+1 vote     reply to comment
Guest May 13 2014, 8:22pm replied:

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Release Date
Released Apr 25, 2013
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117 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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