The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.

HERE IS THE LINK TO THE FIX.
Moddb.com

Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.

HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME.

OUTDATED, USE THIS LINK INSTEAD.

Moddb.com
MIRROR.
Fs06n5.sendspace.com release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (40 - 50 of 1,500)
pecheurman
pecheurman Aug 31 2014, 3:49am says:

hey, first of all thank for your great mod.
2 people who have crash "without log like fatal error at end"
YOU NEED to do this Puu.sh
is not hard...
after that you don't have crash anymore(if you have do it again).

3. if people want to play for the story...DON'T PLAY THAT MOD SIMPLY AS THAT, but i'm sure many of you already do the story so you don't need it.
(is not impossible to do the plot, but is hard, because have many bug(like when i go in yanter the mission wich i need to help the scientist is completely bugued after you speak to the scientist is not doing anything(and i try to do the lvl again like 5 time...) and thing like that.

so the best in to join a faction and clean the zone :P.

but anyway you do not need the plot because the game is in freeplay from the start you can go anywhere.

(the only thing that disappoint me personnaly is when ennemy get "stuck"
they don't shoot you because they already focused on another target, and i never see that on a stalker. maybe fatalfunnel you have a solution?

also the zombie don't attack me i don't know why?...

+2 votes     reply to comment
pecheurman
pecheurman Aug 31 2014, 4:03am replied:

for the ennemy they get "stuck" is in most of the combat...
but I will try to see in the log maybe have something
but if you have a solution it will be very nice.
and for the zombie too...

+2 votes     reply to comment
Skidbladnir
Skidbladnir Aug 27 2014, 6:59pm says:

Where/How can i change the amount of cash loot?

0 votes     reply to comment
Jedimushroom
Jedimushroom Aug 25 2014, 8:52am says:

So I'm getting an access violation error when I approach the bridge at the Cordon and I think it may be related to the soldiers spawning, here's an excerpt from the crash log:

sv reject. id_parent [917][stalker:esc_bridge_soldier1_0000] id_entity [30465][wpn_akms_sk1:wpn_akms_sk130465] [2155]
sv ownership id_parent [15876][inventory_box:inventory_box15876] id_entity [30465][wpn_akms_sk1:wpn_akms_sk130465] [2155]
sv reject. id_parent [363][stalker:esc_bridge_soldier1] id_entity [59652][af_podmena:af_podmena59652] [2632]
ahtung !!! [2633]
CInventory::DropItem pIItem->m_pCurrentInventory!=this
this = [363]

I can post up the full log(s) to pastebin if it would help.

+1 vote     reply to comment
Jedimushroom
Jedimushroom Aug 25 2014, 5:20pm replied:

I solved the issue by reloading an earlier save, I still haven't figured out exactly what was happening.

In possibly related news, I keep seeing soldiers spawn without weapons and then immediately run away upon seeing me...

+1 vote     reply to comment
pecheurman
pecheurman Sep 1 2014, 12:46am replied:

is not enough to reload the save you will get that crash all the time after... you need to do that
Puu.sh

+1 vote     reply to comment
Guest
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fluschy
fluschy Aug 18 2014, 11:52am says:

hey guys. i joined duty via sidorovich at teh cordon for a proper suit, now i am at the bar, and loners shoot me at sight, in my PDA it says my reputation is bad. i didn't shoot any loner. ._.

+1 vote     reply to comment
fluschy
fluschy Aug 16 2014, 5:27am says:

is there a way to get a hud? health, armor, ammunation and stuff....i really prefer to play with that...

+1 vote     reply to comment
jrgl_cuchallain
jrgl_cuchallain Jul 31 2014, 1:51pm says:

Are you aware that certain ammo variants are excessively heavy?

One of the 9mm AP rounds is 20x heavier than normal and the ak74 tracers are 30x heavier than normal.

This pritty much makes them unusable.

+1 vote     reply to comment
RaptorJesus556
RaptorJesus556 Aug 1 2014, 9:50am replied:

I've noticed this as well.

+1 vote     reply to comment
jrgl_cuchallain
jrgl_cuchallain Aug 1 2014, 2:10pm replied:

I think it might be an issue with it inheriting the 'box' of ammo weight (since the boxes contain 20-30 rounds).

Don't know enough to be sure.

Their weight also disappears if loaded into a mag.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Aug 28 2014, 8:22am replied:

I'll look into this.

+1 vote   reply to comment
jrgl_cuchallain
jrgl_cuchallain Jul 31 2014, 2:16pm replied:

I also can't find the night star (north of the car park?).

I'm probably missing something obvious.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
ZOA Team
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Release Date
Released Apr 25, 2013
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8.7

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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First Person Shooter
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Sci-Fi
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Single Player
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