The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 5 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (40 - 50 of 1,474)
strelokgunslinger Jun 21 2014, 7:38pm says:

So I've been trying to make ENB compatible with ZoA, im working on a project to do this for all mods, and I've come across an issue and I think its related to the aim down sight depth of field feature and was wondering how I can disable it.

/r2 renamed and ENB enabled:
/r2 renamed and ENB enabled (but aiming down sight):

+2 votes     reply to comment
XStrelokX Jun 21 2014, 7:46pm replied:

Yes that's the problem :/

+1 vote     reply to comment
XStrelokX Jun 21 2014, 12:28am says:

Can you made your mod compatible with the new ENB of Autumn Aurora? it works but when you aim with the iron sights on some weapons it turns the enb off, for some reason only in some weapons.
Great mod!

+1 vote     reply to comment
strelokgunslinger Jun 21 2014, 6:15am replied:

ENB originates from Boris Vorontsov, AA's author only made a preset

+1 vote     reply to comment
Horians Jun 18 2014, 1:08pm says:

Hi guys.
I downloaded this mod yesterday and i like it but i can't figure out how to unload a magazine.
The readme says: "to load/unload a magazine, equip it to your belt, close the inventory, then press the key for your binoculars (generally '5'). Press 'r' to begin loading rounds, or right click to completely empty the magazine. When unloading switch to a different weapon when you hear the sound of bullets striking the ground, unless you want to begin reloading immediately."
But when i do that, i hear something hit the ground and switch to a different weapon the magazine is gone and i don't have the extra bullets in my inventory.
Please help.

-1 votes     reply to comment
Horians Jun 18 2014, 1:56pm replied:

Nevermind, i had to switch to a weapon faster. What a crapy system.

-1 votes     reply to comment
strelokgunslinger Jun 24 2014, 5:17am replied:

im surprised to this day and age, some people just cannot read

-1 votes     reply to comment
Horians Jun 24 2014, 5:44am replied:

I read how to do it but i just had to switch faster. Keep your diminishing comments to yourself. I had to give it up anyway because the mod is unplayable due to all the crashes.

+1 vote     reply to comment
strelokgunslinger Jun 25 2014, 7:36am replied:

Telling me to keep diminishing remarks to myself when clearly you find that the mod has a crappy system... your words...

0 votes     reply to comment
Horians Jun 25 2014, 7:44am replied:

That are not only my words and they are not dimishing but just a shear fact. If you read through the forum you found many of these posts.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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117 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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Zone of Alienation mod
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