The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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ZOA is 3 years old.

11 months ago News 16 comments

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

ZoA 1.07.2 Released

ZoA 1.07.2 Released

1 year ago News 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

1 year ago News 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

1 year ago News 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

1 year ago News 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Crash fix for af_podmena

Crash fix for af_podmena

11 months ago Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

1 year ago Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

1 year ago Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

2 years ago Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (40 - 50 of 1,535)
Guest Nov 14 2014 says:

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BlackBalsam Nov 19 2014 replied:

This. Shooting the first guys in Cordon Fox mission causes crash. Or their deaths ( grenade and rifle caused crash when npc died )

Pretty much unplayable mod.

+2 votes     reply to comment
Varlen88 Nov 13 2014 says:

Found out that, for some weir reason, the AI is all ****** up. Enemies (like bandits, military etc) just stand there and won't attack...

+2 votes     reply to comment
Varlen88 Nov 12 2014 says:

What new levels has been added?

+2 votes     reply to comment
OldBait Nov 12 2014 says:

I seem to getting some bugs. For example, the Sidorovich's intro voice clip keeps repeating every time I try loading the last save. Also the new menu hud seems to not appear, instead I'm getting the vanilla version instead, only the new icons such as health and radiation appear inside the hud. Hopefully you can fix this issue.

+3 votes     reply to comment
SoloWingPixy Nov 5 2014 says:

FatalFunnel, initially whenever I bought boxes of shotgun slugs, I opened them up and get nothing but an empty box. I kept unloading shotgun shells and then hit switch ammo type only for nothing to happen. The only exception is the two slugs I started the game with but once I load them, the game reverts back to shells while reloading.

I was recommended to go into the zoa_ammunition script and make the following changes:

Change "box_12x76_zhekan" to "box_12x70_zhekan"
and also "box_12x76_dart" to "box_12x70_dart"

Lines 240 and 243, respectively, I believe, only to whenever I try to purchase or am to be given slugs the game crashes with the following log:


[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'abox_12x70_zhekan'

Is there any way to fix this and finally get slugs and darts? I've been forced to rely only on shells since...gosh, May?

+1 vote     reply to comment
SpiritoftheWOLFx Dec 18 2014 replied:

I had the same issue with the shotgun shells when the mod was firsr released.

+1 vote     reply to comment
Guest Nov 5 2014 says:

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Tigerlover4 Nov 2 2014 says:

This mod is not compatible with Czech version of game?

+1 vote     reply to comment
Guest Nov 2 2014 says:

This comment is currently awaiting admin approval, join now to view.

FatalFunnel Creator
FatalFunnel Nov 2 2014 replied:


+1 vote   reply to comment
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Release Date
Released Apr 25, 2013
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132 votes submitted.

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Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

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Last Update
11 months ago
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